Andrew Ryan (BioShock)
Andrew Ryan is a fictional character in the BioShock video game series developed by Irrational Games. He serves as the primary antagonist of the first half of the first BioShock and a minor character in its sequel, BioShock 2 and its prequel, BioShock Infinite: Burial at Sea. Ryan is portrayed as an idealistic business magnate in the 1940s and 1950s; seeking to avoid scrutiny from governments and other oversight, he ordered the secret construction of an underwater city, Rapture. When civil war sees Ryan's vision for a utopia in Rapture collapse into dystopia, he descends into reclusiveness and paranoia. After his victory in the war, he becomes increasingly ruthless in his control over the remaining inhabitants of the city.
Andrew Ryan | |
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BioShock character | |
Andrew Ryan in BioShock (2007) | |
First appearance | BioShock (2007) |
Last appearance | BioShock Infinite: Burial at Sea (2014) |
Created by | Ken Levine |
Voiced by | Armin Shimerman |
Ryan was created by Irrational Games' Ken Levine, based on figures like Ayn Rand, Howard Hughes,[1] Charles Foster Kane, and Walt Disney. The character has received significant praise from critics, with Electronic Gaming Monthly ranking him ninth on their list of top ten video game politicians.[2] He is voiced by Armin Shimerman, whose voice acting was cited as one of the contributing factors to the success of BioShock as it won "Best Use of Sound" from IGN. Ryan has been compared to several different real-life and fictional figures, and his world of Rapture compared to the world of Galt's Gulch in the Ayn Rand novel Atlas Shrugged.
Concept and creation
BioShock director Ken Levine described Andrew Ryan (who is based on Vincent Price) is a character of ideals, in contrast to the game's other antagonist, Frank Fontaine, who has no ideals. Designing the encounter between the player and Ryan was a controversial decision for the developers due to the question of what the player's motive is at this point. Ryan taking his own life to prevent Jack, the protagonist, from accomplishing this, was described as the "ultimate insult" by Levine. The scene took a long time for the developers to finish. Levine stated that they figured out who the character of Andrew Ryan is too early, adding that they underestimated the impact that this would make.[3] While he is saner than the opponents the players encounter before him, including a plastic surgeon who takes his ideal of beauty too far, he is as unmovable as he is unwilling to change his ideals. When discussing how many people would get the good ending to BioShock, he commented that Ryan would not be choosing to take the easier path.[4]
In creating the world of Rapture, Levine imagined a utopia that its creators did not want the outside world to discover. Following this, he created the character of Ryan as its creator, giving him a "pseudo-objectivism and extremely capitalistic view on the world" as well as a fear of the New Dealers in the United States and communists in Russia would find it. Levine states that to him, Ryan's philosophies come from Art Deco, describing the style as, "Yes, we are men, and we control the universe!"[5] He considered Ryan a combination of historical figures such as Howard Hughes and Ayn Rand; and, though he compared Ryan to John Galt, he considered Ryan more similar to a real person, making mistakes and having fear and doubts.[1] Levine purposely named Ryan as he did, using a semi-anagram of Ayn Rand's name to establish the connection.[6] During a questions and answers segment, a questioner stated that he did not want to kill Ryan, asking Levine, "Are [we] still doomed to make games where we have to use plot devices to clean that up?" to which Levine responded that video games were admittedly linear, saying that it was hard enough to come up with one good plot, let alone multiple ones.[3] Levine stated that he did not expect the "ugly comedown from the stratospheric highs" from the Andrew Ryan scene near the end.[7]
Role in BioShock
The player only encounters Ryan once in person throughout the entire BioShock franchise, with most of his appearance being made via radio transmission and audio diaries. Ryan's first appearance in the franchise is in BioShock, the first installment of the series.
Character history
Andrew Ryan's early history, like the rest of the character, was inspired by the early life of Ayn Rand. Like Rand, he was born in the Russian Empire, to a middle-class Russo-Jewish family.[8] It is established in BioShock 2 he was originally born Andrei.[9] The Bolshevik Revolution in 1917 forced Ryan to flee Russia and immigrate to the United States (also like Rand). His experiences in Russia led to his hatred of communism, and the equally authoritarian regime of the tzar which preceded it.[10] In the United States, Ryan became an incredibly wealthy business magnate, and was initially content with the capitalist society the country offered him.[11] However, as a result of what he perceived as governmental and religious interference in his affairs, he eventually became severely disillusioned. His response was to spend his entire fortune on the secret construction of Rapture, a city he could mould into his own imagine.[12] The city was completed by 1946.
Throughout Rapture's history Ryan had frequent encounters with a businessman and smuggler named Frank Fontaine, who later became a leading figure in Rapture's genetic arms race towards the end of the 1950s. Despite always being suspicious of him,[13] Ryan initially defended Fontaine's exploits in the genetics industry, stressing his core belief in free market.[14] However, once Fontaine's businesses grew in such power that they began rivaling Ryan's own monopoly, Ryan took measures to curb Fontaine's influence.[15] Once his smuggling activities were finally exposed, Ryan ordered his security chief to kill Fontaine. With the pressure on, Fontaine decided to fake his own death. With Fontaine seemingly gone, Ryan, in an unpopular move, nationalised Fontaine's business empire, bringing it under his hegemony.[16][17] By this point though, in late 1958, the city was facing serious economic, social and political problems, which Ryan refused to compromise on.[18] Exploiting this, Fontaine saw an opportunity to usurp Ryan from his position as de facto ruler of Rapture. He invented the alias of Atlas, mimicking an Irish accent and rallied the people against Ryan, leading them into a civil war in 1959 which tore the city apart.[19][20] Ryan was victorious after resorting to the use of genetic pheromones which kept most of the populace subservient to him. Fontaine/Atlas was again forced into hiding. By this point however, the city had become a dystopia. Ryan descended into paranoia, withdrawing from society and ruling over the remaining populace as an increasingly ruthless tyrant.[21][22] This alienated many of his former friends, some of whom betrayed him, only to be discovered and executed. He despotically impales their bodies on the wall outside his office as a warning to others.[23] Despite the devastation brought about as a result of the fighting, he maintained the hope that his city would rise again.[24]
BioShock
When Jack (the player's character in BioShock) arrives in Rapture in 1960, Ryan views him as a threat, initially believing him to be a government agent, most likely sent by the Russian KGB or the American CIA. Ryan attempts to do whatever possible to kill Jack, who is guided through Rapture by Fontaine, still disguised as Atlas. Over the course of the game it is gradually revealed to the player that Jack is actually Andrew Ryan's illegitimate son. Year's prior, in 1956, Ryan had sex with a young female stripper named Jasmine Jolene, resulting in her pregnancy, although Ryan was not aware of this. Fontaine, taking advantage of this opportunity, paid a high-ranking employee of his, Brigid Tenenbaum, to purchase the embryo from her. After Ryan became aware of this, he brutally murdered Jolene. The child was named Jack and Fontaine ordered a scientist under his employment, Dr. Yi Suchong to accelerate Jack's growth, and make him vulnerable to several mental techniques; one such technique was to force Jack to perform any requested action upon hearing the phrase "Would you kindly?" Jack, aged 2, already an adult at this point as a result of the genetic acceleration, was sent to live on the surface. Jack was Fontaine's "ace in the hole",[25] a sleeper agent who would return to Rapture in the event the civil war didn't go his way. As Jack and Ryan shared the same genes, Jack would be able to bypass much of Rapture's genetic-based security. The package at the beginning of the game is revealed to be a gun, "Would you kindly..?" can be seen written on the accompanying note, sent by Fontaine, ordering Jack to hijack and crash the plane at the coordinates of the city.[19]
When Andrew Ryan and Jack finally meet, Ryan states that Jack was his "greatest disappointment." Ryan gives a short monologue, revealing Jack's true past to him, and saying how little he differs from a slave. According to Ryan, "In the end, what separates a man from a slave? Money? Power? No. A man chooses, a slave obeys." Ryan hands Jack his golf putter, and then asks Jack, using the "Would you kindly?" phrase, to kill him, mockingly ordering him to "obey", which Jack is forced to do.[26]
BioShock 2
Ryan also appears in BioShock's sequel, BioShock 2, largely through audio diaries, which give the player an expanded insight into Ryan's history and ideals. An early level of the game has the player visit 'Ryan Amusements', a theme park originally intended to indoctrinate the youth of Rapture with Ryan's ideology.
He also appears via television in the multiplayer aspect of the game, set shortly before BioShock, delivering a 1958 New Year's Eve speech to the citizens of Rapture. As the player progresses, the multiplayer story will end with a radio broadcast from Andrew Ryan, announcing Jack's arrival in Rapture, and ordering Rapture's populace to hunt him down [27]
BioShock Infinite: Burial at Sea
Ryan does not appear in Burial at Sea Part I in person but is seen on a "No gods or Kings only man" plaque in the beginning of the DLC. He is also mentioned as the person that sent Fontaines Department store to the bottom of a Trench.
Characteristics
Andrew Ryan is always seen with his hair slicked back and sporting a smart suit and necktie. In an image the player encounters of Ryan during the 'Welcome to Rapture' and 'Rapture Central Control' levels, he can be seen wearing a black fedora.[26] Ryan has objectivist ideals, to a degree that they are the most important thing to him.[4] He has an enormous hatred of what he refers to as "parasites", consisting mainly of people who support left-wing political viewpoints, namely socialism and communism.[28][29] Ryan also has a vast hatred for the religious, as well as the altruistic, as he believes altruism to be the root of all evil.[30] A strong atheist,[31] Ryan disregards all forms of organised religion.[32] He has a firm belief in meritocracy, believing that a man who works hard is "entitled to the sweat of his brow", and should be allowed the opportunity to prosper without government or religious interference.
Ryan coined his own economic philosophy which he calls the 'Great Chain of Industry', or simply the 'Great Chain', similar to the "invisible hand of the market" metaphor coined by Adam Smith. Crucial to this philosophy is the concept of free market, with Ryan asserting that all industry should be kept completely unfettered by government intervention.[33][34] On the surface, when Congress moved to nationalize one of Ryan's privately owned forests, he preferred to burn it to the ground.[35] This principle extended to the point that Ryan opposed regulation for basic quality control or safety. Even when the adverse health effects of the genetics industry became increasingly apparent, Ryan refused to introduce regulations.[36]
Superficially, Ryan accentuates these beliefs to the extreme, denouncing all forms of governmental control, including laws.[37] In actuality however, Ryan had zero tolerance for certain crimes, notably theft (he was infuriated to learn citizens had discovered ways to hack the vending machines), as he believed this went against Rapture's founding principles.[38] Political dissidence was also persecuted. Ryan utilised the services of people such as Augustus Sinclair, who offered to imprison Ryan's enemies in his private detention facility, Persephone, for profit.[39] Sofia Lamb, the main antagonist of BioShock 2 was initially invited to Rapture at Ryan's request, only to be later imprisoned at Persephone as it became clear her politics clashed with that of Ryan's.[40][41][42] Whilst strongly discouraged, but not outright illegal initially, smuggling was eventually outlawed and made a hanging offence by Ryan as "Any contact with the surface exposes Rapture to the very parasites we fled from. A few stretched necks are a small price to pay for our ideals."[43][44]
In essence, Ryan is a vociferous dictator, ruling without restraint and answerable to no-one. Though he founded the city on the principle that mankind should possess free will, he ultimately betrayed this cherished belief when it became possible he might lose the civil war in Rapture. He authorized the use of a pheromone which made Rapture's citizens vulnerable to his mental suggestion, thus ending the conflict, though he did so with much reluctance.[45] Similarly, despite seemingly betraying all his core ideals, he still didn't refrain from nationalizing Fontaine's businesses once it became necessary to do so in order to cement his power over the city.[46]
Reception
Bit-Tech placed Ryan #10 on their top ten list of gaming NPCs.[47] He is ranked ninth in Electronic Gaming Monthly's list of the top ten video game politicians.[2] IGN editor Charles Onyett described him as "anything but a prototypical villain", describing him as having a bottomless ambition for creating a city at the bottom of the sea. He added that while his words resemble "totalitarian propaganda", players cannot help but sympathise with him.[48] During a discussion about the potential plot of the game's sequel BioShock 2, editor Hilary Goldstein said that Ryan should reappear in it, and that while it should be in a new area, it should still have connections to him. Onyett called Ryan a key element, and if not included in the sequel, there would be a dramatic loss of personality. He claimed that much of Rapture's personality comes from Ryan, and it would have much less of an impact without him. Editor Ryan Geddes agreed, adding that he felt there was more to Ryan than Rapture. Editor Nate Ahem suggested that the game's sequel, BioShock 2, could potentially put the players in the role of Ryan, to explore the story of trying to create a perfect world and having it crumble beneath their feet.[49]
Gamasutra editor Leigh Alexander ranked him the third most affecting character of 2007, behind GLaDOS from Portal and player-created characters such as in massive multiplayer online role-playing games. Leigh calls him a "cautionary example of the danger of pure philosophy", adding that while he begins as the primary antagonist, players sympathise with him once it becomes clear that he is so "bitterly wrong".[50] Adam Volk of Gamasutra described him as a fascinating take on the mad scientist character, adding that if more developers steer away from stereotypes of the character type, these characters could easily rival those in film, television, or novels.[51] In the book Halos and Avatars: Playing Video Games with God, author Craig Detweiler calls him an "obvious reference to the objectivist writer and philosopher Ayn Rand".[52]
Onyett praised Shimerman for his portrayal of Ryan, calling him a "joy to listen to" and adding that he would "give Stephen Colbert a run for his money."[48] 411 Mania editor Adam Larck agreed, praising the introduction Ryan gives to the player as they enter Rapture.[53] Game Chronicles editor Mark Smith praised the voice acting of the game, praising Shimerman's commitment to the story and theme.[54] Total PlayStation editor gave similar praise to Shimerman, commenting that he and Atlas' voice actor rounded out the cast.[55] Worthplaying editor Brian Dumlao commented that Ryan's voice "conveys ... the struggle of a man whose ideals are being threatened by a rival businessman", and praising the delivery of the actors to why the story is so good.[56] In their Game of the Year awards, IGN praised the voice acting, citing Ryan's speech he delivers to players as what convinced them. They awarded BioShock "Best use of sound".[57]
He has been compared to several other characters in fiction and real life. Ryan's world of Rapture has been compared to that of Ayn Rand's Atlas Shrugged. Blog Critics editor described Ryan as arrogant, greedy, and naive, adding that these traits led Rapture to destruction.[58] Lou Kesten of the San Francisco Chronicle also made this comparison, comparing the name "Andrew Ryan" to the author, "Ayn Rand", in its similarity.[59] Onyett agreed, describing him as a "Randian hero".[48] He has also been compared to the eponymous character of Citizen Kane.[60] Official Xbox Magazine editor Dan Griliopoulos likened his appearance to that of Gomez Addams, the father from The Addams Family.[61] IGN editors Phil Pirrello and Christopher Monfette described him as being more communist than Vladimir Lenin, the first head of state of the Soviet Union, also comparing him to Italian philosopher and writer Niccolò Machiavelli.[62] While discussing potential actors who could portray Ryan in a BioShock film, IGN editors chose Anthony Hopkins as the perfect choice for the role.[63]
IGN later put Andrew Ryan at number 10 in their list of the Top 100 Videogame Villains, saying, "The force of his personality and clarity of his vision is admirable throughout the game. Rapture wouldn't be nearly as interesting without Ryan and his complementing the action and exploration, shouting propaganda and taking every opportunity to broadcast his world view."[64] The PlayStation Official Magazine placed him as the eighth best videogame villain on PS3.[65]
See also
- List of characters in the BioShock series
References
- Gillen, Kieron (20 August 2007). "Exclusive: Ken Levine on the making of Bioshock". Rock, Paper, Shotgun. Archived from the original on 9 October 2009. Retrieved 2 December 2018.
- Scott Sharkey, "EGM's Top Ten Videogame Politicians: Election time puts us in a voting mood,” Electronic Gaming Monthly 234 (November 2008): 97.
- "GDC: Ken Levine Speaks: Empowering Players to Care About Your Stupid Story". Gamasutra. 20 February 2008. Archived from the original on 16 October 2009. Retrieved 13 October 2009.
- Remo, Chris (30 August 2007). "Ken Levine on BioShock: The Spoiler Interview". Shacknews. Archived from the original on 16 October 2009. Retrieved 10 October 2009.
- "Rationalizing Rapture with BioShock's Ken Levine". GameSpy. 25 June 2007. Retrieved 10 October 2009.
- Harmen, Stace (13 December 2012). "BioShock Infinite's Ken Levine: of sounds and pixels". VG247. Retrieved 17 December 2012.
- "Opinion: When Should Games Say Goodbye?". Gamasutra. 21 July 2008. Archived from the original on 9 November 2009. Retrieved 13 October 2009.
- "Faith In Rapture – Ken Levine Shares Thoughts On Creating Authentic Diversity". gameinformer. 9 April 2015. Retrieved 28 January 2020.
- Irrational Games (9 February 2010). BioShock 2 (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:Diane, my dear, I'm sorry but I'll be late again tonight... Rosenberg is demanding to speak about this Fontaine business. I'm trying to build a proper financial market and this idiot keeps going on about ADAM this and genetic modification that. I'll go spend an hour pretending to pay attention to the poor fellow and be home as soon as I can. -Andrei
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:My journey to Rapture was my second exodus. In 1919, I fled a country that had traded in despotism for insanity. The Marxist Revolution simply traded one lie for another. Instead of one man, the Czar, owning the work of all the people, ALL the people owned the work of all of the people. And so, I came to America...
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:I came to America..., where a man could own his own work ... where a man could benefit from the brilliance of his own mind, the strength of his own muscles, the MIGHT of his own will.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:To build a city at the bottom of the sea! Insanity. But where else could we be free from the clutching hand of the Parasites? Where else could we build an economy that they would not try to control, a society that they would not try to destroy? It was not impossible to build Rapture at the bottom of the sea. It was impossible to build it anywhere else.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: This Fontaine fellow is somebody to watch. Once, he was just a menace, to be convicted and hung. But he always manages to be where the evidence isn't. He's the most dangerous type of hoodlum… the kind with vision.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Gregory, don't come whining to me about market forces. And don't expect me to punish citizens for showing a little initiative. If you don't like what Fontaine is doing, well, I suggest you find a way to offer a better product.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Something must be done about Fontaine. While I was buying buildings and fish futures, he was cornering the market on genotypes and nucleotide sequences. Rapture is transforming before my eyes. The Great Chain is pulling away from me. Perhaps it's time to give it a tug.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Jim: Hey, Mary, everything okay? / Mary: Did you hear that Andrew Ryan took control of Fontaine Futuristics? I'm hopping mad! / Jim: Slow down there, little lady. / Mary: Sorry, Jim, but I'm real upset. We came to Rapture to get away from government muscling in on private businesspeople. / Jim: Sure thing, Mary. But Andrew Ryan didn't 'take control' of anything. The government council just assumed stewardship of Fontaine Futuristics until all of Frank Fontaine's crimes and betrayals against the people of Rapture are sorted out! Pretty soon everything will be back to normal. / Mary: Really? Well, that's a weight off my shoulders! / Jim: Remember, Mary, doubting the Council only emboldens the bandits. – Propaganda playlet heard throughout the city.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Bill McDonagh: Ryan nationalized Fontaine Futuristics -- he owns it now, lock, stock and barrel. For the good of the city, he says. He'll break it up in due time, he says. I've resigned from the Council and lodged me letter of protest, but that's just pissing in the wind. It'll be war, I say… unless somebody stops Ryan, and right fast.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:Is there blood in the streets? Of course. Have some chosen to destroy themselves with careless splicing? Undeniable. But I will make no proclamations, I will dictate no laws. The Great Chain moves slowly, but with wisdom. It is our impatience that invites in the Parasite of big government. And once you've invited it in, it will never stop feeding on the body of the city.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Frank Fontaine: New face. I have a new goddamn face -- who'da thought? Rapture... paradise of the confidence man. I gotta keep revising the Atlas voice. I figure the accent gives me an excuse to lock myself in a room with a bottle and count the cash. War's on in full now, boy... and I've got a hell of a surprise for Andrew Ryan. Long time comin'. And right about now, I expect the prodigal son is bookin' his flight...'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Frank Fontaine: Never play a man for the short con when you can play 'em for the long one. Atlas is the longest con of all. Ryan wanted Frank Fontaine dead, I just gave him what he wanted. As Atlas, I got a new face, a clean record, and a fresh start. Now it's time to take back Rapture and --'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: So tell me, friend, which one of the bitches sent you? The KGB wolf, or the CIA jackal? Here's the news: Rapture isn't some sunken ship for you to plunder, and Andrew Ryan isn't a giddy socialite who can be slapped around by government muscle..
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). at this point 2K Games.
Atlas: He's the one who built this place, and he's the one who run it into the ground. Nobody knows exactly what happened. Maybe he went mad. Maybe the power got to him. Maybe he just decided he didn't like people. Whichever way you slice it, good men died.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). at this point 2K Games.
Bill McDonagh: never killed a man, let alone a mate. But this is what things come to. I don't know if killing Mr. Ryan will stop the war, but I know it won't stop while that man breathes. I love Mr. Ryan. But I love Rapture. If I have to kill one to save the other, so be it..
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Rapture is coming back to life. Even now, can't you hear the breath returning to her lung? The shops reopening, the schools humming with the thoughts of young minds? My city will live. My city will thrive. And, when that day comes, we'll use your tombstone for paving tiles.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Frank Fontaine: I remember when me and the Kraut put you on that sub. You were no more than two. You were my ace in the hole. But you were also the closest thing I've ever had to a son. That's why this hurts, kid. Life isn't strictly business.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
- 2K Marin (9 February 2010). BioShock 2 (Xbox 360/Microsoft Windows). 2K Games.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: In 1919 I fled a country that had traded in despotism for insanity. The Marxist Revolution simply traded one lie for another. Instead of one man, the Czar, owning the work of all the people, ALL the people owned the work of all of the people.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: On the surface, the Parasite expects the doctor to heal them for free, the farmer to feed them out of charity.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: What is the greatest lie ever created? What is the most vicious obscenity ever perpetrated on mankind? Slavery... the Holocaust... Socialism... NO! It's the tool with which all that wickedness is built. Altruism. Whenever anyone wants others to do their work, they call upon their altruism. 'Never mind your own needs,' they say, 'think of the needs of ...' of ... whoever. Of the state. Of the poor. Of the army. Of the king. Of God.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: I believe in no God, no invisible man in the sky.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: I am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow? [...] 'No,' says the man in the Vatican, 'it belongs to God'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan [src]: There is something more powerful than each of us, a combination of our efforts, a Great Chain of industry that unites us. But it is only when we struggle in our own interest that the chain pulls society in the right direction. The chain is too powerful and too mysterious for any government to guide. Any man who tells you different either has his hand in your pocket, or a pistol to your neck.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Mr. Porter, let me be the first to congratulate you on the founding of Rapture Central Computing. The Great Chain only grows stronger with each pair of hands laid upon it.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: On the surface, I once bought a forest. The Parasites claimed that the land belonged to God, and demanded that I establish a public park there. Why? So the rabble could stand slack-jawed under the canopy and pretend that it was paradise earned. When Congress moved to nationalize my forest, I burnt it to the ground. God did not plant the seeds of this Arcadia; I did.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: There has been tremendous pressure to regulate this Plasmid business. There have been side effects: blindness, insanity, death. But what use is our ideology if it is not tested? The market does not respond like an infant, shrieking at the first sign of displeasure. The market is patient, and we must be too.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: I founded Rapture to be free of law and god... to live among those for whom work is our wage!
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: It has been brought to my attention that some citizens have discovered ways to... "hack" the vending machines. I should not need to remind each and every citizen of Rapture that free enterprise is the foundation upon which our society has been established. Parasites will be punished.
- Irrational Games (9 February 2010). BioShock 2 (Xbox 360/Microsoft Windows). 2K Games.
Augustus Sinclair: Persephone... secret home o' Sinclair Solutions. I bet against Andy Ryan's vision o' harmony in Rapture -- offered him a quiet place to send anybody who wasn't workin' out. And now I'm sittin' on my own private think tank. Technically, Utopia shouldn't have much use for a detention facility... but if you do business as long as I have... well, you learn to pick a brand name from the writin' on the wall.
- Irrational Games (9 February 2010). BioShock 2 (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: "Lamb is becoming a problem. The woman is a damned collectivist -- here in Rapture -- how could the Council fail to see it? Worse, to hide her intent, she gulls these "patients" of hers into religious frenzy. A new Kremlin will rise and swallow the council house before they realized they've been had! I will not have my city swindled by the parasite, whatever its guise. It is time, I think, to call Sinclair.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: I am told that the people grow tense and isolated in the absence of the sun. Now… they clamor for a psychiatrist. Do they miss the state censor, I wonder? Wartime seizure of private assets? Or the Cheka police, vanishing them in the night? Regardless, this Lamb woman is said to be the foremost practitioner in her "field." Fine. If she can quiet the rattling of the great chain's weakest links… I will leave her to it..
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Need I remind you, Sinclair, that Lamb is your problem now? She is no longer a citizen of Rapture. That was the proviso -- you wanted her expertise, and now you have it. Ryan Industries is your client... and we require test candidates from among your charges. The Protectors are... short-lived. Lamb would be a messiah, correct? Well. Sell her a sacrifice to save the flock..
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: The death penalty in Rapture! Council's in an uproar. Riots in the streets they say! But this is the time for leadership. Action must be taken against the smugglers. Any contact with the surface exposes Rapture to the very Parasites we fled from. A few stretched necks are a small price to pay for our ideals.'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Peach Wilkins: This started out as simple. Take Fontaine's mini sub back topside twice a week, pick up some choice goods not available in a remote place like Rapture, you know: beef, real tobacco, just a little extras. But now, Ryan and his type have up and called smuggling a hanging crime. Hanging? Says any connection to the surface could destroy the city. 'Fore long, only difference between this place and topside is whether or not you can open up the damn windows!'.
- Irrational Games (21 August 2007). BioShock (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan: Doctor Suchong, frankly, I'm shocked by your proposal. If we were to modify the structure of our commercial Plasmid line as you propose, to have them make the user vulnerable to mental suggestion through pheromones, would we not be able to effectively control the actions of the citizens of Rapture? Free will is the cornerstone of this city. The thought of sacrificing it is abhorrent. However… we are indeed in a time of war. If Atlas and his bandits have their way, will they not turn us into slaves? And what will become of free will then? Desperate times call for desperate measures..
- Irrational Games (9 February 2010). BioShock 2 (Xbox 360/Microsoft Windows). 2K Games.
Andrew Ryan:This facility belongs to the city now -- to Ryan Industries… at least until the rioting subsides. While it is unfortunate that such measures had to be taken… I must admit, it is gratifying to see this building condemned. Fontaine is gone. Lamb is gone… or close enough. I am alone at last… alone with my city.
- https://bit-tech.net/reviews/gaming/pc/top-10-computer-game-npcs/1/
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