Xenoblade Chronicles 2
Xenoblade Chronicles 2[lower-alpha 1] is a 2017 action role-playing game developed by Monolith Soft and published by Nintendo for the Nintendo Switch. Released worldwide on December 1, 2017, it is the third installment in Xenoblade Chronicles and the seventh main entry in the Xeno series. It features a different setting and characters than the first Xenoblade Chronicles, and it marks the series' return to being story-driven, unlike the previous instalment Xenoblade Chronicles X, which was focused on open world exploration.
Xenoblade Chronicles 2 | |
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Icon art, featuring the protagonists Rex (left) and Pyra looking at the Titan Uraya | |
Developer(s) | Monolith Soft |
Publisher(s) | Nintendo |
Director(s) |
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Producer(s) |
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Designer(s) | Koji Hayashi |
Programmer(s) | Toshiaki Yajima |
Artist(s) |
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Writer(s) |
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Composer(s) |
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Series | |
Platform(s) | Nintendo Switch |
Release | December 1, 2017 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Plans for the game began shortly before the launch of Xenoblade Chronicles X in 2014. Key developers from previous games returned, including franchise creator Tetsuya Takahashi, and directors Koh Kojima and Genki Yokota. The team wanted to develop a story-driven game in the style of the original Xenoblade Chronicles. The game was announced in 2017 with a worldwide release date planned for the same year. As with Xenoblade Chronicles, the game was localized by Nintendo of Europe. In gameplay, Xenoblade Chronicles 2 is similar to previous entries, but with an added summoning mechanic.
Xenoblade Chronicles 2 takes place in Alrest, a world covered in a sea of clouds. Humans live on top of and inside large living creatures known as Titans. Some humans, known as Drivers can summon powerful beings known as Blades from crystals. After he is hired for a salvaging mission, a young Driver named Rex is killed, but revived by a legendary Blade named Pyra on the promise of taking her to a fabled paradise. Rex and his party is hunted by Torna, a group set to take the power of Pyra for their own means.
The game received generally positive reviews, with praise directed at its story, combat, music, environments, and amount of content. At over 2 million copies sold as of November 2020, it is the best-selling title in the Xeno series, and Monolith Soft's most commercially successful game. Story-based downloadable content was released for the game in September 2018. The content—Xenoblade Chronicles 2: Torna – The Golden Country—takes place 500 years before the main game and features new gameplay mechanics.
Gameplay
Xenoblade Chronicles 2 is a Japanese role-playing game (JRPG).[1] The game is the third title in the Xenoblade series, and similarly is an action role-playing game where the player controls a main character out of a party of three.[2][3][4] The game employs an open world design, with a day-and-night time cycle that often affects in-game events, including quests, enemy strength, and item availability. Unlike the two previous titles which consisted of a cohesive open world through which player could journey uninterrupted, the game takes place on several Titans, between whom the player travels via a fast travel option.[5]
Different from prior titles, characters in the party also control Blades. Each character can only have three Blades active at a time, which determines the character's class between Attacker, Healer, and Tank.[6] The game's Blades and skills are based on eight elements, with enemies being weak to certain ones.[6] There are a total of 40 distinctly unique "rare" Blades to collect throughout the base game with an additional 11 being obtainable either through downloadable content or New Game Plus in later patches. Most of the game's Blades are not a part of the main story, and can be assigned to any Driver; among those is KOS-MOS from the Xeno sub-series Xenosaga.[7]
Battle system
Xenoblade Chronicles 2 has a action-based battle system, where the player manually moves the current lead character in real-time, and party members will "auto-attack" when enemies enter their attack radius.[8] Each character has skills called "Arts", that can be used to inflict status effects.[9] Both party members and enemies have a finite amount of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts.[9] Using Arts repeatedly allows use of special moves. Doing these special moves in the correct order creates a Blade combo, which does large amounts of damage and seals a form of damage against the enemy.[9]
A "Party Gauge" slowly fills as party members successfully land hits on the enemy players, and filling the gauge allows the player to chain multiple attacks together, for extra damage.[9] Using a full Party Gauge allows the player to use all of the Blades to do a Chain Attack, which does extra damage as it destroys previously created seals.[9] The three-tiered gauge gradually depletes outside of battle, and one tier is needed to either revive characters or alert a teammate to a vision. When all three tiers are full, the party can execute a chain attack.[9] All party members have an "aggro ring" around them as well; the more actions a character performs, the larger it grows. Larger aggro rings lead enemies to focus their efforts on that respective character, leading to a strategic aspect of luring and diverting attention of enemies.[9]
Synopsis
Setting and characters
The game is set in Alrest, which has no continental landmasses, but instead is made of a sea topped with clouds, called the "Cloud Sea" and inhabited by massive creatures known as Titans on which smaller creatures reside. Legends claim humanity once lived atop the World Tree in a paradise called Elysium with their creator, the Architect, but they were exiled for unknown reasons and given the Titans to live on. Blades are powerful beings summoned from "Core Crystals" who channel power into their weapons through a force called ether. Their masters are called Drivers; when a Driver dies, their Blade reverts to a Core Crystal and loses their memory. After some time, another Driver can awaken them so long as the crystal is intact. Two nations, Mor Ardain and Uraya are on the brink of war throughout the story.
The main character is Rex (voice in Japanese by Hiro Shimono and English by Al Weaver), who is the driver of the Aegis a powerful and legendary Blade. The Aegis has two personalities, Pyra and Mythra (Japanese: Shino Shimoji; English: Skye Bennett), who share a conscience, but different abilities. As an orphan, Rex grew up in Fonsett village in the Leftherian Archipelago, a place on several Titans that are close together, which are connected by bridges and other structures. Because of this, Rex became very accustomed to the Cloud Sea and as such ended up becoming a salvager. He is very close with Azurda, a Titan whom Rex calls "Gramps", where he lives a portion of his life. A group of Drivers called Torna set out to destroy the Aegis, leading Rex and party to flee and find a way to the World Tree, a legendary paradise. Other important characters include; Malos, another Aegis, and main antagonist, Nia, a rebel from Torna, Tora, a Noppon specialising in artificial Blades, Mòrag, a feared Driver from Mor Ardain and Zeke, the prince of the hermit country of Tantal.
The downloadable content Torna – The Golden Country adds a new story, set 500 years prior. This focuses on Lora and her Blade Jin and allies in their battles against Malos in Torna, a country not accessible in the main game.
Plot
Rex, an orphaned salvager who collects treasure from below the Cloud Sea for money, is hired by Argentum Trade Guild Chairman Bana to aid the Drivers Jin, Malos, and Nia, part of a group named Torna, in the salvage of an ancient ship. In the ship, they find Pyra, a legendary Blade known as the Aegis. When Rex reaches out to touch Pyra's sword, Jin fatally stabs him. Rex awakens on a field with Pyra, who reveals they are in a memory of her old home Elysium. She asks him to bring her to Elysium and in exchange gives him half of her Core Crystal to revive him. With help from his Titan companion Azurda (whom Rex calls "Gramps") and Nia, who has defected from Torna, Rex escapes to the Titan Gormott, but Azurda is wounded and reverts to his larval stage. Soon after, they arrive in Gormott's capital Torigoth and are joined by the Nopon Driver Tora and his artificial Blade Poppi. The group try to get to Elysium, but are stopped by Ophion and swallowed by the Titan Uraya.
After the group battles the mercenary Driver Vandham while escaping Uraya's stomach, he joins the party and Rex begins to look to him as a mentor. The group later learns that Jin and Malos are the leaders of Torna, a terrorist group named after a Titan destroyed in the Aegis War 494 years ago. Led by Jin, who is revealed to have fought against Malos 494 years ago, and Malos, later revealed as the other Aegis, they seek to destroy humanity by unleashing Aion on Elysium. During a battle with Malos and fellow Torna member; Akhos, Vandham is killed and Pyra unveils her true form Mythra. They have shared memory and consider themselves sisters, switching back and forth as needed.
The group's search for a way past Ophion leads them to join forces with Mòrag, the Ardainian emperor Niall's elder sister; and Zeke, prince of Tantal. In Tantal, the group battles Jin, who forces Pyra to surrender. While Azurda leads the group to the third Aegis sword to save Pyra, Malos siphons Pyra's power to regain his full strength. After the group finds the third sword, phantoms of Pyra's former Driver nearly kill Rex, but is deemed worthy of the third sword. The group confronts Jin and Malos at the Cliffs of Morytha, during which Rex unlocks Pyra and Mythra's true form Pneuma. Rex, now matched with Jin's power, forces Malos to summon Ophion, who knocks the group into the abyss beneath.
In the Land of Morytha, under the Cloud Sea, the group is forced to work with a weakened Jin. Malos' driver, Amalthus attacks by controlling various Titans. The group severs his connection to the Titans, only for him to kill all Torna members except Malos and Jin, with Jin defeating Amalthus as he dies. The group arrives in Elysium and meet the Architect, a scientist named Klaus who explains that he had discovered a device that sends objects into different dimensions, the use of which split his body in two and destroyed the old world.[lower-alpha 2]
Sensing that his other half is about to die, which will result in his own death, Klaus sends the group to stop Malos, who has obtained Aion. After Malos's defeat and death, Klaus dies, but not before granting Rex and the party "one final gift." Klaus's death causes the world to begin to crumble. Pneuma helps the group escape, but sacrifices herself to detonate the World Tree. The group barely survives when Azurda, thanks to Pneuma, returns to his adult form and flies everyone down to Alrest. On returning to Alrest, the Cloud Sea fades to reveal a new world and the Titans merge to form a new landmass. Afterwards, Pyra and Mythra are revived in separate bodies and reunite with Rex.
Development
The game was developed for the Nintendo Switch by Monolith Soft and is the third entry in their Xenoblade Chronicles series, following the original Xenoblade Chronicles and Xenoblade Chronicles X.[10] Plans for the game began in July 2014, during the latter half of development of Xenoblade Chronicles X.[11] While the original Xenoblade Chronicles followed the typical structure of a general story-driven JRPG, Xenoblade Chronicles X received far less emphasis on story, and was organized in more of a mission-based structure, focused primarily on exploring the game's massive open world.[10] The development team grew impatient upon hearing the fanbase complain about the changes, and started work on another story-driven title.[11] Because the gameplay was more of a continuation of the first game, they decided to title it Xenoblade Chronicles 2.[11] Initial work on the game was difficult because the technical specifications of the Switch were not yet finalized or known yet,[11] but once it was finalized, the game featured a shorter development period compared to the prior titles. Executive director Tetsuya Takahashi cited being able to use the technological foundation established in Xenoblade Chronicles X as a means of speeding up development time.[12][13] Another motivating factor was the agreement made by the team with Nintendo specifically to deliver the game early on in the Nintendo Switch's lifecycle.[12]
One of Monolith Soft's objectives for the game was to give the characters a wider range of facial expressions compared to past Xenoblade titles. The lead character designer was Masatsugu Saito, who was designing characters for a video game for the first time.[13][14] The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenoblade entries, which featured a more realistic type of modeling that they found a bit too stiff.[10][15] Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization.[12][16] Takahashi had wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's Blades, weapon-like life forms.[17][18][19] Tanaka designed a blade of KOS-MOS, one of the protagonists of the Xenosaga trilogy.[20] The game's story was conceived by Takahashi, with assistance from screenwriters Yuichiro Takeda and Kazuho Hyodo.[21] Takeda, who also worked as a writer on the last two Xenoblade games, stated that the writing techniques and workflow for Xenoblade Chronicles 2 was similar to that of a movie.[21] While it is a sequel to Xenoblade Chronicles, it features a new world and cast of characters.[22]
Music
The game's original score was written by Yasunori Mitsuda, Kenji Hiramatsu, and Manami Kiyota and the duo of ACE (Tomori Kudo and Hiroyo Yamanaka).[23] Mitsuda, who was also in charge of the audio budget, musician booking, schedule management, and sheet music proofreading, was first invited to the project by Takahashi in December 2014.[24][25] Throughout the following year, Mitsuda and Takahashi held numerous meetings discussing the overall direction of the music, eventually inviting musical group ACE and Kenji Hiramatsu, who had also worked on the first Xenoblade Chronicles.[25] At the meetings, each composer's contribution to the soundtrack was decided, with ACE primarily handling the field music, and Hiramatsu handling the battle music.[11][25] According to Mitsuda, it was done in a way that would satisfy the fans, as they did not want to "ruin the image" that was set by the first Xenoblade Chronicles.[25] With contributions from over 300 total musicians and 20,000 sheets worth of music, Mitsuda considered it the largest project he had ever worked on, with files and data from Pro Tools, his music production software, surpassing one terabyte in size.[24][26] Overall, there were approximately 120 tracks recorded for the game, with around 25 of them being from Mitsuda.[11]
The soundtrack features performances from the Slovakian Bratislava Symphony Choir, as well as the Irish chamber choir Anúna.[25][27][28] Mitsuda, who had always wanted to work with Anúna after becoming a fan of theirs in the 1990s, claimed that their performances for the game made him cry.[25][29] Two tracks, including the ending theme written by Mitsuda, were sung by Jennifer Bird of the English acoustic duo Tomorrow Bird.[30] Before recording, Mitsuda and Bird corresponded so that she could properly convey the characters' emotions through her singing. While recording, Bird was able to improvise melodic elements of her singing, something that did not usually happen with Mitsuda's arrangements. Days before the game's launch, a promotional music video featuring a vocal track from the game by Mitsuda, "Shadow of the Lowlands", was uploaded onto Nintendo's official YouTube accounts.[31] The video features a performance by Anúna, and was filmed and directed by Michael McGlynn, leader of the group.[31] An official soundtrack, consisting of over a hundred tracks, was released in both physical and digital formats on May 23, 2018.[32][33]
Release
The game was announced in January 2017 as part of Nintendo's detailed reveal of the Nintendo Switch, with a gameplay trailer being released on the same day.[2][34][35] Similar to the original Xenoblade, the title was announced as Xenoblade 2 in Japan, but had Chronicles added to its name in English speaking regions.[36] The game was also a part of Nintendo's presentation at E3 2017, where it was reconfirmed for release by the end of 2017.[37] Like the original Xenoblade Chronicles, Nintendo's European division took up the reins for the English localization, who regularly communicated with Nintendo's Japanese and American divisions about decisions that could prove controversial, something that was previously an issue with Xenoblade Chronicles X.[38] Unlike the first two games, the localization process took place during development rather than after and was ready in time for a simultaneous worldwide launch on December 1, 2017.[39] Additional story-based downloadable content was developed for the game, with the first being Xenoblade Chronicles 2: Torna – The Golden Country. The content was released digitally as part of the game's expansion pass on September 14, 2018, and as a standalone retail release a week later.[40]
Characters from Xenoblade Chronicles 2 were considered for a position as a playable fighter in Super Smash Bros. Ultimate's initial roster, but they were ultimately passed over due to "bad timing".[41]
Reception
Pre-release
Xenoblade Chronicles 2 was positively received upon announcement, with some critics calling its reveal "unexpected".[15][35] Jeremy Parish of USGamer favorably compared it to Chrono Cross.[42] At the Gamescom event in August 2017, the game received positive early hands-on impressions from gaming sites, being praised for its streamlined combat system and environments.[43][44]
Reviews
Aggregator | Score |
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Metacritic | 83/100[45] |
Publication | Score |
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Destructoid | 8/10[5] |
Edge | 7/10[46] |
EGM | 7/10[47] |
Famitsu | 35/40[48] |
Game Informer | 7.5/10[49] |
GameRevolution | [50] |
GameSpot | 7/10[51] |
IGN | 8.5/10[52] |
Nintendo Life | [53] |
Nintendo World Report | 9.5/10[54] |
Upon release, Xenoblade Chronicles 2 received "generally favorable reviews" according to review aggregator website Metacritic, which gave it an overall score of 83% on 93 reviews.[45] The game's story, characters, complex combat system, soundtrack, amount of content, and the beauty and size of the environments were largely praised, although some criticized its technical issues. John Rairdin of Nintendo World Report considered the game "one of the finest JRPGs of the generation and perhaps of all time" and was highly praising the music, "diverse world", "fresh and engaging combat", and "thrilling storyline".[54] He also expressed doubt that there would be a better JRPG for the Switch.[55] Hiroshi Noguchi writing for IGN Japan gave a very positive review, stating that it "offers a timeless tale of adventure and an incredibly deep battle system."[56] However, they criticized some of the game's mechanics not being well explained.[56]
Nadia Oxford of USgamer stated that Xenoblade Chronicles 2 "captures nearly everything that made the first game great, borrows the best elements from Chronicles X, and then improves on much of it. Though Blades change up how you fight in Chronicles 2, the game spills over with the traits that make the first Chronicles game a stand-out experience. More story, more enemies to scrap with, more landscapes to tread across. Chronicles 2 is a dialogue-heavy game, but there are many points where Monolith Soft lets its environments narrate the seriousness of Alrest's plight."[57] She highly praised the game's story, stating "The narrative explores patriotism, war, environmental decline, refugees, and examines the little people who get caught in the crush when big powers scrap with one another. There are also a number of moral and philosophical questions raised about Blades [...] Are Blades humanity's partners, or their slaves?"[57]
Leif Johnson of IGN praised the game and called it a "standout RPG that manages to keep its story, combat, and exploration interesting over the course of at least 70 hours of adventure through an impressively varied and rich world", though conceded a few frustrations with the game, including a confusing minimap that sometimes led to the reviewer getting lost.[52] Shubhankar Parijat of GamingBolt called it ""A must-play for all Nintendo Switch owners"" and "one of the best JRPGs of this generation" and calling its world "vast and beautiful", its story "complex and layered", and its combat "intricate and addictive", while also noting that the game was occasionally held back by "obtuse design choices" and "a simple lack of polish".[58]
However, the game did receieve some criticism for its poor explanation of some mechanics. Jason Schreier of Kotaku, who had also disliked the original Xenoblade Chronicles, gave a largely negative review, calling the game "dull, dreary, overly complicated, and unconcerned with wasting the player's time".[59] He heavily criticized the writing, technical issues, pacing, as well as the gameplay, which he considered overly extensive and complicated as well as the "clunky" menus.[59] He was also critical of the story, calling it "an unsubtle script that stomps all over even the most interesting story scenes". However, he praised the "spectacular" music and "beautifully realized" environments.[59]
Sales
The game sold nearly 98,000 copies in its first week in Japan, and 168,000 after a month.[60][61] In the United Kingdom, the game positioned itself at number 19 overall in its first week, which made it debut 9 places higher over Xenoblade Chronicles X.[62] In the United States, it charted at number 16 for the month of December.[63] Within a month, the game had sold over a million copies worldwide.[64][65] By the end of 2018, it had sold over 213,000 units in Japan, making it the 75th best-selling game 2018 in the country.[66]
By April 2018, Xenoblade Chronicles 2 had become the best selling game in the Xeno franchise, and the best-selling game of Monolith Soft altogether.[67] In September 2018, Takahashi stated: "From a sales perspective, I have to say Xenoblade Chronicles 2 exceeded my expectations. We really saw more people pick the game up and experience it in the North American and European territories than we thought would do so. It's still early days for the Torna DLC, but from what we've seen in Japan, the sales of the Torna DLC are exceeding our expectations as well."[68] In an interview with 4Gamer, Takahashi revealed that Xenoblade Chronicles 2 had sold 1.73 million units worldwide as of March 2019.[69][70] The 2020 CESA Games White Papers revealed that Xenoblade Chronicles 2 has sold 1.92 million units worldwide, as of December 31, 2019.[71] By November 2020, it was revealed in Nintento's financal report that the game had sold an additonal 160,000 copies in the prior six month, pushing total sales figures to over 2 million.[72]
Awards and nominations
Xenoblade Chronicles 2 won awards for excellence at both the Japan Game Awards and the Famitsu Awards.[73][74] The game was nominated for "Best RPG" at IGN's Best of 2017 Awards.[75]
Award | Category | Result | Ref. |
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Japan Game Awards | Award for Excellence | Won | [73] |
National Academy of Video Game Trade Reviewers Awards | Game Engineering | Nominated | [76][77] |
Famitsu Awards | Excellence Prize | Won | [74] |
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- The Architect's other half was sent to an alternate dimension, the setting of the first Xenoblade Chronicles.
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