Web3D
Web3D was initially the idea to fully display and navigate Web sites using 3D. By extension, the term now refers to all interactive 3D content which are embedded into web pages' HTML, and that users can see through a web browser.
Notable formats and tools include:
- 3DMLW
- A-Frame (VR)
- Additive Manufacturing File Format
- Adobe Shockwave
- Blend4Web
- Java 3D
- JOGL
- LWJGL
- O3D
- Oak3D
- PlayCanvas
- ShiVa
- Three.js
- Unity
- Verge3D
- Viewpoint
- Virtools
- VRML
- Web3D Consortium
- WebGL
- WebVR
- WireFusion
- X3D (extension of VRML)
- X3DOM
They are mainly distinguished by five criteria:
- Simplicity (Automatic Installation, rates facilities already high)
- Compatibility (Windows, Mac, Unix ..)
- Quality (Performances, see Frames per second, and indirectly display quality)
- Interactivity (Depending on the solutions, their programming opportunities, the creators of content have more or less freedom in the creation of interactivity)
- Standardization (none, "market position", by a standards organization, etc.)
References
External links
- Paul Festa (2002-02-26). "Bringing 3D to the Web". CNET News.
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