Peggle (series)
Peggle is a series of casual puzzle video games created by PopCap Games. Peggle was released initially for desktop in 2007, followed by three sequels: Peggle Nights (2008), Peggle 2 (2013), and Peggle Blast (2014). In 2020, Blast was released to Pogo.com. Spin-off games include Peggle Extreme (2007) and Peggle World of Warcraft Edition (2009). The Peggle franchise has been downloaded more than 50 million times.[1]
Peggle | |
---|---|
The Peggle logo as of Peggle Blast | |
Genre(s) | Puzzle |
Developer(s) | PopCap Games |
Publisher(s) | PopCap Games Electronic Arts |
Platform(s) | Microsoft Windows Mac OS X Windows Mobile Java ME BREW Nintendo DS Xbox 360 PlayStation 3 iOS Zeebo Android Xbox One PlayStation 4 Web browser |
First release | Peggle February 27, 2007 |
Latest release | Peggle Blast HD March 31, 2020 |
Games
- Main series
- Peggle (2007)
- Peggle Nights (2008)
- Peggle 2 (2013)
- Peggle Blast (2014, HD 2020)
- Spin-offs
- Peggle Extreme (2007)
- Peggle World of Warcraft Edition (2009)
Development
Peggle was originally envisioned by PopCap's studio director, Sukhbir Sidhu, who was inspired by pachinko machines [2] However, he recognized that pachinko was mostly luck-based, and would not translate well into a video game. After seeing a 2D game engine created by PopCap programmer Brian Rothstein, Sidhu was able to realize his game, and worked with Rothstein for the first five months of its development before bringing in additional programmers. Initial designs focused on bringing together elements of pachinko with Breakout. The team initially incorporated a "rapid-fire" mechanic used in pachinko, along with numerous moving targets, but they found this made the levels either too fast-paced or too demanding of the player. They found over time that a static field of pegs provided a more enjoyable experience for the player; the path of the ball would be more predictable, leading to the gameplay mechanic of requiring only a random subset of orange pegs to be cleared. Once the team had established the core mechanics of the game, they brought on character artist Walter Wilson, background artist Marcia Broderick and an additional coder, Eric Tams, to help complete Peggle within its two-year development period. Even with their game established, Sidhu and Rothstein faced internal challenges at PopCap to increase the level of interactivity with the game, but the two defended their vision of the game.
References
- Musgrove, Mike (2009-05-03). "Mike Musgrove - Peggle Finds A New Home". ISSN 0190-8286. Retrieved 2018-11-16.
- "FEATURE: The Making ofâ - Edge Magazine". 2011-12-03. Archived from the original on 2011-12-03. Retrieved 2018-11-16.