Nightrider (chess)
A nightrider (also known as a knightmare or unicorn, though the latter sometimes also means the bishop+nightrider compound) is a fairy chess piece that can move any number of steps as a knight in the same direction. The nightrider is often represented by a symbol similar to the knight's icon, but altered in a way to indicate the additional straight-line motion.[1] In this article the nightrider is represented with an inverted knight, and notation N (in which case the knight is abbreviated as S for German Springer).
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The nightrider was invented by T. R. Dawson in 1925, and is often used in chess problems.
Movement
The nightrider moves any number of steps as a knight in the same direction. Intervening squares must be vacant. For example, a nightrider on b2 can reach square c4 and forward to d6 and e8, but cannot jump over the f4-pawn to reach h5.
Examples
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The king together with two knights cannot win the endgame against a lone king (see Two knights endgame), but the king together with a knight and a nightrider can. This is because unlike the knight, the nightrider can gain a tempo.
Solution: 1. Ne7! Ka7 2. Ng3 Ka8 3. Ne4 Ka7 4. Sb5+ Ka8 5. Nd2#
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With nightriders on the board, a mutual discovered perpetual check is possible.
A possible continuation would be: 1. Kd3+ Kc5+ 2. Kc3+ Kd5+ 3. Kd3+ Kc5+, etc.
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Nightriders can also participate in triple check.
References
Bibliography
- Hooper, David; Whyld, Kenneth (1992), The Oxford Companion to Chess (2nd ed.), Oxford University Press, ISBN 0-19-280049-3