Mario Golf (video game)

Mario Golf[lower-alpha 1] is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. In the game, Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series.

Mario Golf
North American box art
Developer(s)Camelot Software Planning
Publisher(s)Nintendo
Director(s)Haruki Kodera (N64)
Yasuhiro Taguchi (GBC)
Producer(s)Shinji Hatano
Hiroyuki Takahashi
Shugo Takahashi
Hidetoshi Endo
Designer(s)Hiroyuki Takahashi
Shugo Takahashi
Composer(s)Motoi Sakuraba
SeriesMario Golf
EngineEverybody's Golf 
Platform(s)Nintendo 64, Game Boy Color
ReleaseNintendo 64
  • JP: June 11, 1999
  • NA: July 26, 1999
  • PAL: September 14, 1999
Game Boy Color
  • JP: August 10, 1999
  • NA: October 5, 1999
  • PAL: October 26, 1999
Genre(s)Sports
Mode(s)Single-player, multiplayer

A Game Boy Color version of the game[lower-alpha 2] was also developed by Camelot Software Planning. Unlike the console version, it includes role-playing elements.

Gameplay

Mario Golf is the first game in the series to use 3D computer graphics.

Players choose from a variety of characters including Mario, Luigi, Princess Peach, Yoshi, and Wario. The game also introduces Plum, Sonny, Harry, Maple, and Charlie, new characters created by Camelot specifically for the game, who have not appeared since (except for Plum's appearance as a trophy in Super Smash Bros. Melee and as a sticker in Super Smash Bros. Brawl). Players can then select from a number of courses which have features adapted to the Nintendo world. Mario Golf is very easy to play (also known as a "pick up and play" game) as it simplifies the game of golf, doing away with many of the complicated real-life aspects of the sport. Although the game is easy to play and simple in appearance, the game's engine is very deep and there are a multitude of variables that can affect a shot, such as wind strength and direction (indicated by a Boo), rain, characters' individual attributes, spin on the ball, and relief of the land. There is a variety of gameplay modes, including speed golf, ring shot, mini golf and skins match. Every character in the game has recorded voice samples which can be used to comment on opponents' shots.

Transfer Pak

This game features Transfer Pak compatibility with the Game Boy Color version of Mario Golf. Players are able to upload characters and data found on the Game Boy version to the Nintendo 64 version. These characters are then playable in full 3D. Additionally, data from the Nintendo 64 version is saved onto the Game Boy Color version of the game.[1] After playing a round with a GBC character, that character will earn experience points. Transfer Pak functionality is not included in the Virtual Console version.[2]

Reception

The Nintendo 64 version received "universal acclaim", according to review aggregator website Metacritic.[5] In Japan, Famitsu gave both console versions of the game a score of 30/40.[11][12]

Sequel

A sequel to this game, Mario Golf: Toadstool Tour, was released for the Nintendo GameCube in 2003.

Notes

  1. Known in Japan as Mario Golf 64 (Japanese: マリオゴルフ64, Hepburn: Mario Gorufu Rokujūyon)
  2. Known in Japan as Mario Golf GB (Japanese: マリオゴルフGB)

References

  1. IGN Staff (March 3, 2000). "Mario Golf Transfer Pak". IGN. Retrieved January 18, 2015.
  2. van Duyn, Marcel (October 6, 2008). "USA VC Releases: Mario Golf and Shining Force II". NintendoLife. Retrieved January 18, 2015.
  3. "Mario Golf for Game Boy Color". GameRankings. Retrieved January 18, 2015.
  4. "Mario Golf for Nintendo 64". GameRankings. Retrieved January 18, 2015.
  5. "Mario Golf for Nintendo 64 Reviews". Metacritic.
  6. Miller, Skyler. "Mario Golf (GBC) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved January 18, 2015.
  7. McCall, Scott. "Mario Golf (N64) - Review". AllGame. Archived from the original on November 14, 2014. Retrieved January 18, 2015.
  8. Pogarog, Irena (December 1999). "Mario Golf". Computer and Video Games. No. 217. p. 110.
  9. "Mario Golf (N64)". Electronic Gaming Monthly. 1999.
  10. Whitehead, Dan (April 12, 2009). "Virtual Console Roundup (Page 2)". Eurogamer. Retrieved January 18, 2015.
  11. "ゲームボーイ - マリオゴルフGB". Famitsu. 915: 110. June 30, 2006.
  12. "ニンテンドウ64 - マリオゴルフ64". Famitsu. 915: 27. June 30, 2006.
  13. Anderson, Paul (November 1999). "Mario Golf (GBC)". Game Informer (79). Archived from the original on October 21, 2000. Retrieved January 18, 2015.
  14. McNamara, Andy; Anderson, Paul; Reiner, Andrew (August 1999). "Mario Golf (N64)". Game Informer (76): 36. Archived from the original on March 11, 2000. Retrieved January 18, 2015.
  15. Scary Larry (1999). "Mario Golf Review for N64 on GamePro.com". GamePro. Archived from the original on August 19, 2000. Retrieved January 18, 2015.
  16. Fielder, Lauren (January 28, 2000). "Mario Golf Review (GBC)". GameSpot. Retrieved January 18, 2015.
  17. Mielke, James (July 30, 1999). "Mario Golf Review (N64)". GameSpot. Retrieved January 18, 2015.
  18. Harris, Craig (October 5, 1999). "Mario Golf (GBC)". IGN. Retrieved January 18, 2015.
  19. Boulding, Aaron (July 28, 1999). "Mario Golf (N64)". IGN. Retrieved January 18, 2015.
  20. Thomas, Lucas M. (October 6, 2008). "Mario Golf Review (Wii)". IGN. Retrieved January 18, 2015.
  21. Reed, Philip J. (October 15, 2012). "Review: Mario Golf (3DS eShop / Game Boy Color)". Nintendo Life. Retrieved January 18, 2015.
  22. van Duyn, Marcel (October 6, 2008). "Review: Mario Golf (Wii Virtual Console / Nintendo 64)". Nintendo Life. Retrieved January 18, 2015.
  23. "Mario Golf (GBC)". Nintendo Power. 126. November 1999.
  24. "Mario Golf (N64)". Nintendo Power. 123. August 1999.
  25. Scullion, Chris (January 23, 2009). "Mario Golf Review (Wii)". Official Nintendo Magazine. Archived from the original on October 7, 2014. Retrieved January 18, 2015.
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