List of Jumanji episodes
Jumanji is an American animated television series that was inspired by the movie based on the short story of the same name. The series ran for three seasons from 1996 to 1999. In 1996, it was carried by the UPN Kids network, but later seasons were syndicated by BKN. The series was also shown by CITV in the United Kingdom, TRTÉ in the Republic of Ireland and on Russian RTR channel. Over the course of three seasons, forty episodes were produced.
Series overview
Season | Episodes | Originally aired | |||
---|---|---|---|---|---|
First aired | Last aired | ||||
1 | 13 | September 8, 1996 | February 23, 1997 | ||
2 | 13 | September 20, 1997 | February 23, 1998 | ||
3 | 14 | September 8, 1998 | March 11, 1999 |
Episodes
Season 1 (1996–97)
No. overall | No. in season | Title | Directed by | Written by | Original air date | |
---|---|---|---|---|---|---|
1 | 1 | "The Price" | Bob Hathcock & Jeff Myers | Kevin Campbell | September 8, 1996 | |
Peter and Judy Shepard find a board game in their attic, but once they roll the dice, they're transported into the dangerous jungle world of Jumanji with a mysterious clue. There they encounter Van Pelt, the vicious hunter. They are saved by Alan Parish, a jungle-man who has been trapped in Jumanji for 23 years. When Judy asks about his clue, Alan reveals he never knew there was one, which is why he's still trapped - he's unable to solve his clue and free himself. He decides to help Judy and Peter solve their clue, hoping it'll free him. In searching for the answer to the clue, Peter finds and solves a puzzle, which allows the three to return to the real world. Peter cheated in solving it, which Jumanji hates, and he transforms into a monkey. Jumanji's inhabitants begin entering their world, so after once again escaping Van Pelt with the help of Tribal Bob and the Manjis, they are able to return the puzzle to the Manjis. Tribal Bob, in return for Peter saving his life and Peter's honesty, completes most of the puzzle then hands it to Peter to finish. With the puzzle and their clue solved, Judy and Peter return home, but Alan is sucked back into the game as he hasn't completed his turn. Judy and Peter decide to help find Alan's clue and free him, as he helped them escape. After Peter gets some treats that Alan likes, the two prepare to return to the game, with Judy rolling the dice. Clue: Clear as ice but worth the price. | ||||||
2 | 2 | "Bargaining for Time" | Cathy Malkasian | John Behnke, Rob Humphrey & Jim Peterson | September 15, 1996 | |
Peter and Judy return to Jumanji in their quest to save Alan. After escaping the fearsome Manji Tribe, Alan, Peter and Judy encounter the malicious and cunning Trader Slick, who holds a valuable artifact that can release Alan from Jumanji - a "Get Out of Jumanji Free" card. Judy tricks Slick into taking a broken watch for the card. Alan is allowed to leave, but the trio realize that time in the real world has frozen to a stop. Judy promised Slick that the watch keeps perfect time, so Jumanji holds her to her word, and as long as Slick has the watch, time stands still in the outside world, and Peter starts changing into a tortoise. They return to Jumanji, but Slick refuses to return the watch unless they deliver him Van Pelt's hunting hat. They obtain it, but Slick reneges after he "receives" a shipment of hats just like Van Pelt's. They steal a spear from the Manjis, but again Slick reneges on the deal. Judy tricks Slick again into trading the watch for a mystery box. Slick opens it to find nothing in it (throughout the episode, Slick states that he "Wants nothing, needs nothing"), but opening the box causes time to return to normal and solves their clue, returning Peter and Judy. Alan can't follow, as his "Get Out of Jumanji Free" card was used already. Clue: A trick in rhyme, saves time. | ||||||
3 | 3 | "Masked Identity" | Bob Hathcock | John Behnke, Rob Humphrey & Jim Peterson | September 22, 1996 | |
Peter gets angry after Rock (a class bully) and his group of friends trick him into getting their football down from a tree for them with the "promise" of letting him play, only for Peter to end up in a mud puddle and backstabbed upon retrieving the ball. He and Judy return to Jumanji with the clue "Someone needs to be set free, but only you have the key." The two believe that means Alan is in trouble and set out to find and rescue him. Along the way, Peter becomes a Manji after saving one from a rhinoceros. Alan steals the Sacred Key of the Manjis and makes it home, only to hear Judy call for help. He goes back for her and is caught, with the Key being taken away from him. The Manjis order Peter to burn Alan and Judy, but Peter's true self starts to emerge again at being ordered to kill his friends. Peter turns back into himself and frees Alan and Judy, then he sets a fire to distract the Manjis. Judy realizes their clue was about Peter, not Alan, and they're sent back home while Alan is forced to run from the Manjis. At home, Rock and his friends try to bully Peter again, but Peter defeats them by tricking them into the mud puddle. Clue: Someone needs to be set free, but only you have the key. | ||||||
4 | 4 | "Ransom of Redhead" | Steve Ressel | Nancy Neufeld Callaway | September 29, 1996 | |
Peter and Judy prepare to enter Jumanji but are stopped by Aunt Nora, who believes the game is the source of their bad grades. She throws the dice away, accidentally rolling, and afterwards the clue appears. Peter, Judy and Aunt Nora are all sucked into the game. Judy and Peter are attacked by a creature, but Alan saves them. However, when Aunt Nora appears, she lands on the creature's back and is hauled away to where the creature ends up in one of Van Pelt's traps. Van Pelt is distracted by Aunt Nora when he opens the trap and the creature gets away. Aunt Nora believes she is hallucinating and falls for a horrified Van Pelt. He decides to use her as bait to hunt Judy and Peter rather than killing her. Judy and Peter save her from a crocodile, and Alan realizes that Van Pelt let her go to track them down. The four end up hanging off a cliff with Van Pelt getting ready to kill them, and Alan unable to hold on any longer. Aunt Nora admits she was wrong and she doesn't know everything, which solves her clue and sends her and the kids home, leaving Alan to crawl to safety into a cave and get away. At home Aunt Nora is on the verge of stopping them from playing the game again, but realizes that the game is Jumanji (the place from her "dream"). She decides not to bother them and tells them to have fun. Clue: The more you learn, the less you know, and that's the only way to go. | ||||||
5 | 5 | "Master Builder" | Bob Hathcock | Steve Roberts | October 13, 1996 | |
During another visit to Jumanji, Peter reveals he stole Judy's laptop computer and brought it with him to Jumanji to solve Alan's clue. Judy instead has Alan describe everything he learned in Jumanji over 20 years to configure a solution. Sunset approaches and they must escape the cave as "Berbalangs" come out and attack at night. A man named Professor Ibsen gives them a lift to his laboratory, where Alan sees all the dangers he's faced in Jumanji. Ibsen reveals he creates the dangers in Jumanji. He sends a daily report to "Jumanji" itself, which broadcasts throughout the jungle. Judy plugs a large mainframe computer into her laptop, which gives her laptop the ability to analyze everything in Jumanji and predict the future, revealing that within seconds a flash flood will hit. The trio escapes to high ground, and are chased up a tree by mechanical hyenas. Judy tries to find Alan's clue, just as Ibsen knocks the tree down to steal the laptop. He uses it to create even more monstrous creatures, reform damaged ones, and reshape the terrain to make it more dangerous. The trio race through the jungle while he is busy doing his daily report. During the report he makes a speech about how he now rules Jumanji, and Peter figures out their clue. At his lab they try stealing the computer back, but his machines attack, and the computer overloads creating a cyclone. Peter realizes their clue ties into how to stop the computer. He asks it "why", which it tries to answer but cannot since it has no context, and it shuts down. Ibsen shuts down too, revealing that Ibsen is also a machine. His factory is destroyed and the kids return home. At home Judy tells Peter to finish his homework before they return to Jumanji, and offers him the use of her computer (which she'd denied him earlier), but he decides to do it by hand. Clue: I can make fish swim! I can make birds fly! I can make you run! But don't ask why! | ||||||
6 | 6 | "No Dice" | Steve Ressel | Neil Alsip | October 27, 1996 | |
As the episode begins, Peter is sent across a gorge on a vine that Judy thinks is unsafe, in order to get a doll from a sleeping tiger in order to solve their clue. Peter gets the doll, but the tiger wakes up and the vine snaps as Peter swings back, causing him to fall into the water below and nearly drown. Judy scolds Alan for putting Peter into so much danger, causing Alan to realize his mistake. When Judy and Peter return to the real world, Alan grabs onto them to return with them. Before Jumanji pulls him back in, he steals the dice so that Peter and Judy can no longer play or be put in danger. The kids remember their promise and try every dice from every game in the attic to return to Jumanji, but this fails to work. They suddenly remember how Aunt Nora was sucked in by Jumanji out of spite, so they kick the game around, insult it, bash it, then dump in the garbage. Thus enraged, they're able to enter the game with another clue, but the penalty is Peter turns into a toucan. While this has been going on, Alan, already lonesome, has been chased by Van Pelt. While cornered by him, a rhinoceros and the hyenas, Van Pelt asks Alan what he's got in his left hand, and Alan reveals the dice. The dice, glowing red, scares Van Pelt and the animals away. Alan realizes the dice repel any danger Jumanji unleashes on him. This doesn't last, as he falls down into the inner mechanical bowels of Jumanji. There he's confronted by the Grim Reaper, named Stalker, The Evil Demonic Protecto Villain of Jumanji, who wants to kill Alan and retrieve the dice, restoring balance to the jungle and the game. He chases Alan across the cogs and gears beneath the surface. Near a lava river, Alan runs into the kids again, and they must flow down the lava to solve the clue and take the dice back home. Nearly killed by the Stalker, they crush him under the cogs, but he disappears without a trace before he gets smashed, leaving nothing but his black cloak behind. On the boat ride down the river, Alan plans on destroying the dice in the lava to prevent them from coming back, which causes him and Judy to argue about it, but Peter convinces both not to let it end here. When the boat crashes into a wall, the dice nearly are destroyed in the lava, but Peter flies in and saves them. The boat rounds the bend, and the kids return home with the dice, while Alan sails out into the jungle vowing that together they'll beat the game. But unbeknownst to them, Stalker survives and plots for revenge. Clue(s): The tiger's prize is your concern if you want to end your turn/Without the dice your turn can end, just ride the sun around the bend. | ||||||
7 | 7 | "Love on the Rocks" | Cathy Malkasian | Nancy Neufeld Callaway | November 3, 1996 | |
Judy wants to go to the dance with a boy she likes, but he tricks her into doing his homework for him. Judy is heartbroken and doesn't want to play Jumanji again, but accidentally rolls the dice, giving them their next clue. Upon hearing their clue, Alan takes them to a room of many doors; after two wrong tries, Judy nearly falls down a hole and is rescued by a guy from behind door number three named Flint. Flint takes the three back to his castle in the clouds. Peter nearly falls to his death on the way up and is grateful to Flint, but Alan remains suspicious of him. Investigating a forbidden room, Alan and Peter find statues of various inhabitants of Jumanji, including that of a bird which has just attacked Judy and been driven off by Flint. Alan realizes Flint has been created as the perfect boyfriend to Judy. Flint changes Peter into a statue, but Alan escapes when Judy interrupts Flint. Flint tries to turn her to stone as he kisses her, but Alan interrupts and shows her the statue of Peter. Flint pins Alan with the Peter statue and tries again to turn Judy to stone, but she reflects his attack back onto him with his mirror. With Flint defeated, all of the statues return to normal and the castle disintegrates. Judy apologizes for her behavior and realizes she solved the clue, as it was trying to warn her about Flint. Alan is saved from his fall by Slick and the giant bird, but must pay 1,000 mangoes for the service. At home, Judy gives Wade his homework, but it turns out she made him fail as she realized what a loser he is and is no longer smitten with him. Clue: When what you want's behind the door, be careful what you're wishing for. | ||||||
8 | 8 | "Law of Jumanji" | Bob Hathcock | John Behnke, Rob Humphrey & Jim Peterson | November 17, 1996 | |
Being attacked by Van Pelt while trying to take a bath is the last straw for Alan. When Judy and Peter enter Jumanji with their clue, they learn that Alan has been plotting to get rid of Van Pelt. The trio find him hunting a gang of monkeys and lay a trap for him, but he sees the trip wire and blasts at the kids and Alan. Alan takes his gun, but then he unleashes hounds. Judy states that they should give up trying to hunt Van Pelt, but Alan and Peter decide to throw him down a bottomless pit. Van Pelt falls into the pit but catches Alan's leg as he goes in, while Alan holds onto the cliff. Peter knocks him off Alan and takes his staff out of his hand, dropping him into the abyss below. Feeling triumphant, Peter and Judy return to the real world, with the staff as a trophy. Peter begins going into trances and starts to see cars, people, and other objects as monstrous Jumanji animals. After Rock and his goons bully him in class, he goes on a rampage, attacking them and speaking like Van Pelt. He flees the school, and Judy follows him to their house. She is shocked to see him with a mustache like Van Pelt, so she decides to forcibly take him to Jumanji, but nothing happens when she rolls the dice. Judy kicks the game, causing it to suck them in. They discover that Alan now lives in Van Pelt's mansion. She shows him Peter, who now fully resembles Van Pelt. To their shock, it's the law of Jumanji that there must always be a hunter, and if said hunter is defeated, the victor takes his place. Peter/Van Pelt hunts Alan and Judy with hounds and guns atop an elephant. Peter/Van Pelt reveals he wants to take over Alan. But to stop the cycle, Judy takes Van Pelt's staff while he's distracted by Alan and throws it into the abyss where this all started. Peter returns to normal, not remembering what happened after defeating Van Pelt the first time. The kids return safely home, but Van Pelt crawls out of the pit and confronts Alan, who joyfully becomes the hunter's prey once again. Clue: A hunting you will go, but will that defeat the foe? | ||||||
9 | 9 | "Stormy Weather" | Bob Hathcock | John Behnke, Rob Humphrey & Jim Peterson | November 24, 1996 | |
Aunt Nora is having guests over, but comes home to find the house a mess. Angry, she orders Judy and Peter to clean it up, but they go off to play Jumanji again. The two argue, with Judy angry at always having to clean up Peter's messes, but Peter rolls the dice. The two arrive in front of Alan's house, and he asks them to help secure his house against the oncoming JuMonsoon. Alan is then destroyed by a bolt of lightning. Slick gives Peter and Judy a ChronoRepeater to repeat time. The two go back to the moment they first arrive and set out to warn Alan. They convince him to hide in his cave, but he runs out into the storm to check on something and is killed again. This time the two go further back in time and steal Professor Ibsen's lightning rod to protect Alan. The rod works, but hail causes Alan to fall to his death. The next time they use the lightning rod and a rope as a bungee cord, but a sudden flood washes Alan over the cliff. The next time they try the lightning rod, the rope and the Manjis War Canoe, but the canoe hits a rock and Alan goes off a cliff to his death yet again. The two start fighting over the ChronoRepeater and after several resets, it falls off a cliff and is destroyed. On their last attempt, the two put aside their differences and work together to save Alan. This time it works: the lightning rod, the rope, and the canoe save them, but a tornado sucks them up from the canoe. Professor Ibsen suddenly appears and suggests that Alan lasso the lightning rod, which pulls them out of the tornado and sends them back to Alan's home. The storm ends, and the two realize that by working together they've solved their clue and are pulled back home. Remembering Nora's guests, Judy and Peter quickly clean the living room together and get it done in time for the guests (who are impressed), and Nora gives them credit for their hard work. Clue: Failure looms but who's to blame, set it right or repeat the game. | ||||||
10 | 10 | "El Pollo Jumanji" | Jeff Myers | Tom J. Astle | February 2, 1997 | |
Peter tries to talk to a girl named Maria, but Rock claims Maria is his girlfriend and hangs Peter over a fence. In Jumanji, Peter complains that everyone must think he's a loser while carrying a giant jar containing a swarm of bees. The three use the jar to escape porcupines and monkeys, but the jar smashes, releasing the bees and splattering them with honey. The bees turn their attack on the monkeys, driving them off. Judy realizes that solves their clue and the two return home. Peter tries to impress Maria with the Jumanji game. Just as they're about to begin playing, Rock shakes Peter upside down, causing the dice to roll out of his pocket, giving them another clue. All four are sucked into the game; Rock thinks it is a virtual reality game but Maria is scared. After being beaten on the back by Rock over Maria twice, Peter turns into a warthog. Alan isn't happy about them bringing in Rock and Maria, but Judy explains. Rock tries to bully Alan, but Alan beats him and offers Peter help. Peter is eaten by a flower, but Rock saves him and defeats a saber-tooth tiger. Judy starts to believe that Jumanji's making things easy for Rock as a punishment for Peter being a show-off. Rock insults Jumanji and the Manjis show up. When Peter tells Tribal Bob that Maria's a friend but Rock isn't, the Manjis capture Rock to eat him. The other four try to rescue him but are caught by Van Pelt. They trick him into hunting Rock. The four exchange Rock for a giant chicken which has been pursuing them. Judy realizes that Peter and Rock are best enemies and by saving Rock, Peter won the war and solved their clue. The four are sent back to school, but Jumanji erases Maria and Rock's memories of their adventure for some unknown reason. Taking Judy's advice, Peter asks Maria to hang out with him sometime and she happily agrees. Clue(s): It's not so funny to waste some honey/Lose the battle and win the war, it's what best enemies are for. | ||||||
11 | 11 | "Perfect Match" | Steve Ressel | John Behnke, Rob Humphrey & Jim Peterson | February 9, 1997 | |
Peter, Judy and Aunt Nora are heading for a wedding when Aunt Nora gets them lost. Peter pulls out Jumanji to kill time, but the dice fly from his hand when the car goes over a bump. This time all three people and the car are sucked into Jumanji. When they arrive, they find that Alan's being chased by the Jamazon Queen Gina. Gina wants to marry Alan; the children assume that their clue means if he marries her, he'll be set free of Jumanji. Judy and Peter help trap Alan, but he reveals that part of the wedding is a human sacrifice of the groom. The three decide to have Alan pretend Aunt Nora's his fiance in order to stop him from having to marry Gina. It nearly works, but the blind date is interrupted by Gina who takes everyone prisoner. Gina successfully marries Alan and is about to kill him when Aunt Nora frees herself and battles her one on one. Aunt Nora defeats Gina, puts her in a hogtie with her own whip and gags her, leaving the queen tied up and humiliated. Aunt Nora frees Alan and goes to kiss him while the kids realize that their clue meant how Aunt Nora saved Alan by fighting the queen (the match-up was their fight not the wedding) and she solved it. Before Alan and Aunt Nora can kiss, Jumanji transports the kids, Aunt Nora and her car back to the road they'd previously been driving down, and the kids convince her she stopped for a nap and what happened was only a dream. Aunt Nora decides to skip the wedding and take the kids to an amusement park instead. Clue: Someone's freedom is foreseen, through a match-up with the Queen. | ||||||
12 | 12 | "Gift" | Cathy Malkasian | Neil Alsip | February 16, 1997 | |
Judy and Peter enter Jumanji for Alan's birthday with another clue. During the trio's picnic, Peter annoys Judy when he gives Alan Judy's Swiss Army Knife as a gift. They are attacked by a swarm of giant Jumanji ants, then by a giant centipede when they flee into a cave. They escape the centipede by going upriver in a raft, but Alan is bitten by the centipede. The green venom flows through his veins; if it reaches his heart, he'll die. Alan collapses when they reach shore, and the children bring him to shelter. Peter vows in anger that he'll destroy the game if Alan dies. Without noticing, The Vengeful Grim Reaper, Stalker, overhears with a microphone disguised as a flowering plant. Stalker vows to kill the children and Alan in order to protect Jumanji, enlisting Slick, Van Pelt, and Ibsen to do the task. Alan dips into a magic pool that allows him to rest and shows his dreams in the water. Peter tricks Jumanji into letting him return to the real world (by pretending his cap is the thing he most adores), where he tries to find a cure for the bite. He fails as the game realizes his lie and sucks him back in, transforming him into a frog. Judy ventures to Slick's looking for a cure. Instead, he gives her "Jumanji Tracking Juice" in exchange for her shoes, which reveals her footprints and allows the evil trio to hunt her. Three apes deplete the juice before the villains find her. Peter journeys to the Manjis to meet Tribal Bob, who is being watched by the villains. He plants a small statue on Peter's head without Peter noticing; he is then stalked by the villains. He manages to elude them, and Judy finds the statue of a mosquito. They realize a Jumanji mosquito can suck out the venom from Alan's veins. But upon capturing one, the villains attack, armed with weaponized vehicles from Ibsen. The kids elude them, and Tribal Bob and the Manjis carry off the villains. Judy and Peter arrive to cure Alan, but are confronted by Stalker himself. As Peter fends him off, Judy tries to cure Alan, when in the pool she sees Alan is dreaming about when he entered Jumanji. She needs only a few seconds to see the clue, but Alan is closer to death than she thought. She relents when the venom reaches Alan's heart and has the mosquito suck out the venom. The mosquito then crashes through the image, destroying it just before they can get the clue. Fully healed, Alan then shoves Stalker off a cliff and down to the bottom of the waterfall, saving Peter. Judy gives Alan her knife as a gift, having learned from his dreams that he considers them his family - and it solves the clue and returns Peter to normal. Alan promises that they'll finish his party when they return as they leave. After Judy and Peter leave, Stalker emerges from the water and vows revenge once more. Clue: Release the thing you most adore, it comes back closer than before. | ||||||
13 | 13 | "Truth or Consequently" | Bob Hathcock, Jeff Myers & Steve Ressel | Christopher Bird | February 23, 1997 | |
Peter makes up a story about why he doesn't have his homework, and the teacher doesn't buy it, so he gets sent to the principal's office. At home, Peter is anxious to enter Jumanji. The two arrive at nighttime and find an egg which falls from a tree and hatches into a small creature. Peter goes to touch it, but is interrupted by Alan who scares it away. The three end up having to hide from Van Pelt, and Peter ends up hiding with the creature, which steals some candy from him and causes enough noise to draw attention, but the two manage to evade Van Pelt as Alan and Judy distract and confuse him, causing him to leave. Peter keeps the creature in his backpack. They get chased off a cliff by a giant mosquito and as they took the right path, it seems to solve their clue and takes Judy, Peter and even Alan home. Because of this and the fact that there seem to be no consequences, Judy comes to believe that perhaps the clues repeat and their clue was Alan's original one. Alan finds his old bike in the attic and takes off, but the creature Peter found is still in his backpack and starts growing every time he lies and becomes scary instead of cute. It takes off with Judy on its back and Peter following while Alan arrives home. Aunt Nora shows up as well and doesn't seem to remember him from her adventures in Jumanji. She decides to call the police, but Alan steals her car and takes off. Meanwhile, Judy finally gets off the creature when it goes through a car wash that throws her into a pile of tires, and Peter catches up to her. After Peter lies a couple more times, the creature grows even bigger and spits out another creature which grows to that size also. Peter and Judy are trapped, but Alan shows up and rescues them and they escape in Aunt Nora's car. Aunt Nora and Officer Bentley encounter one of the creatures and as it is eating Peter's backpack, they think the kids have been eaten which enrages Nora. Alan and the kids manage to lose the other creature for a few minutes, but Peter's lying causes it to grow again and spit out yet another creature. The three split up and Judy manages to defeat one of the creatures, then she and Alan head off to find Peter. They find him and trap the creatures in the gym, but when Peter lies to Rock, they grow again until they are so tall they're bigger than the gym and escape. Finally, Peter defeats the creatures by revealing everything he lied about, causing them to shrink back to normal and be returned to Jumanji. All the damage they caused is reversed as well, but Alan is sucked back to Jumanji, too. Peter and Judy promise to free him again, but for good. Clue: As this becomes more of a pest, the right path is in truth the best. |
Season 2 (1997–98)
No. overall | No. in season | Title | Directed by | Written by | Original air date | |
---|---|---|---|---|---|---|
14 | 1 | "The Red and the Black" | Bob Hathcock | Peter Gaffney | September 21, 1997 | |
Judy and Peter fight over who gets the last cookie. Peter decides to enlist Alan's help, so they travel to Jumanji. They arrive in Alan's cave during a storm and try to drag him into their argument, but a flash flood washes them out of the cave. After the storm ends, they try to figure out which is the "right" side of the river, but are forced to land to escape a waterfall. They land and are caught up in a war between black and red ants; Peter is captured by the red, and taken to the Queen of the Red Ants who thinks he's a spy, but he convinces her he's not with the help of the ant who captured him who believes him. The red queen dispatches some soldiers to find Judy and Alan, but keeps Peter with her. The black ants reveal they hate the red ants because they stole their Black Bahoot which the black ant who found Judy and Alan says words can't describe. Meanwhile, the Red Queen reveals to Peter that she despises the black ants and claims that they want to steal the red ants Red Bahoot and call it their own. She shows it to Peter and it turns out to be a disgusting object that the ants seem to think is majestic. Alan gives the Black Ants plans for catapults to defeat the Red Ants as he believes it is their only hope of saving Peter, but Judy's very reluctant as they know so little about the feud between the ants. At the Red Ants camp, Peter gives them mechanical crossbows to give them an edge over the Black Ants. The Black Ants plan an attack on the Red Ants and plan to leave no trace of them behind, which horrifies Judy and Alan as Peter might get killed in the process. The two sneak into the Red Anthill to rescue Peter, but he refuses to go as he believes the Red Ants are great, so they decide to kidnap him but are captured. Peter claims they're spies for the Black Ants and warns the Queen of the attack, so she has Alan and Judy thrown into the dungeon while they prepare for battle. The battle begins, and after Peter's ant friend is killed by a catapult, he steals the Bahoot and frees Alan and Judy to try to stop the battle. They use the Bahoot to get the ants attention then lead them to the river. Despite them threatening to throw the Bahoot in, the ants refuse to make peace, so Peter throws the Bahoot into the river. The ants are so outraged they unite to try to kill Peter, Alan and Judy who jump into the river and escape. Later as they float on a log, they realize the clue meant the war and there was no right side; this solves the clue and sends Judy and Peter home. At home the two wonder if the ants will ever stop their war but doubt it. They remember the last cookie and resume their own war for it. Clue: The river is long, the river is wide, you'll keep looking till you've found the right side! | ||||||
15 | 2 | "Eye of the Sea" | Scott Wood | Steve Roberts | September 28, 1997 | |
On a stormy day, Judy and Peter enter Jumanji. The two arrive on the shore of a sea where's there's a pirate ship nearby. As Peter goes to board the ship, he is attacked by a giant lobster. They're saved by Alan who defeats the giant lobster, but breaks his sword in the process. The three board the ship and meet the pirate named Captain Ishmael Squint. He plans to sail to the Eye of Jumanji, a portal that leads out, and he wants Alan, Judy and Peter to be his crew, which they agree to after an argument about it. After a day out at sea, Peter gets promoted to First Mate and Alan gets sea sick. Peter immediately takes advantage of his new position to order Alan and Judy around, even placing Alan in the Crow's nest despite his sickness. After Alan saves Peter from an albatross, Squint nearly throws him overboard, but Peter convinces him not to. In the graveyard of ships two massive electric eels attack them. Peter and Alan manage to defeat them and Squint changes his mind about Alan. While looking for Squint some time later, Alan and Judy discover on the map that they've been going around in circles in one spot for some time and are confronted by Squint. Squint reveals that what he's really after is the one-eyed sea monster called "The Draken" the creature that's bigger than his ship, has intolerable odor, and ate Squint's nose 20 years ago, and Squint wants revenge on it. They find the Draken heading towards them, and Alan tries to steer the ship away with Judy's help. Squint tries to get Peter to help him, but Peter's loyalty is with Alan and his sister and he helps them. They manage to steer away, but the Draken attacks anyway. It apparently eats Captain Squint and creates a whirlpool to sink the ship. Alan, Peter and Judy climb the Crow's Nest, and Alan uses a rope to bungee jump into the Draken's eye and stab it with his broken sword, killing it and causing it to explode. The three end up drifting, hanging onto a log, but Alan's actions solved Peter and Judy's clue, and it returns them home, leaving Alan to drift home on the sea. Clue: X marks the spot, the map holds the key, the shaft finds its mark, the I of the C. | ||||||
16 | 3 | "Brantford: The Game" | Scott Wood | Patricia Carr & Lara Olsen | October 5, 1997 | |
Judy is asked a math problem in class and doesn't know the answer, and the one she gives gets her made fun of. Upon returning home, she and Peter play Jumanji. The two arrive near a lion cub and are attacked by its mother. They are forced to jump over a ravine, and while hanging onto the edge they're cornered by Van Pelt, but are saved by Alan when he gives him the lion cub and swings away with Judy and Peter, leaving Van Pelt to be attacked by the mother. After hearing their clue Alan takes them to the Temple of the Skiwans (Jumanji inhabitants who supposedly found a way to escape) where they're attacked by giant roaches but escape into a secret passageway. There they find Brantford: The Game, apparently a Brantford version of Jumanji. The tokens for the game are Alan, Peter and Judy. Alan rolls; they get their first clue and are sucked into Brantford. There they encounter a warped version of Aunt Nora and a much bigger version of the neighborhood dog. Chased by the monster dog, they realize they're not really in Brantford but in another game like Jumanji. Peter manages to trap the dog in a tunnel and they set to work on solving their clue. They try the school and encounter Manji versions of Rock and his friends, but all that ends up happening is the school is destroyed by acid. They try the library next but only end up releasing creatures from the books and encountering Van Bentley, an Officer Bentley version of Van Pelt. After escaping that they figure that perhaps the two clues are simply two parts of one clue and head to the observatory, the highest point in Brantford. There they find a bunch of equations and are captured by a warped version of Judy's teacher who sets each up in a fatal trap and gives them a problem to solve as Brantford requires brain power to be beaten. Judy realizes the question is just like the one the teacher gave her earlier; she solves it and saves herself, Alan and Peter. The teacher is shocked as no one ever succeeded before and they all leave Brantford, as Judy solved Alan's Brantford clue which returns him to Jumanji and the kids home, as they also solved their Jumanji clue. There they encounter Aunt Nora wearing a green face mask and run away as she resembles her warped self. Clue(s): Solving problems is a game, the highest point should be your aim/Knowledge is key to this illusion, ignorance is no solution. | ||||||
17 | 4 | "Air Judy" | Tom McLaughlin | Neil Alsip | October 12, 1997 | |
Judy is making a model of the solar system, and is angry because her lab partners never showed up. Peter and Judy decide to enter Jumanji. They encounter Alan and are shocked when an airplane comes flying right at them. It misses them and crashes, revealing a woman named Dottie who got sucked into the game. She believes she's in Bermuda. Judy makes a deal with her: if they fix her plane, she'll fly them out of Jumanji. Judy fixes a hole in the wing with a leaf and sap, and Dottie flies the group away just as a herd of wildebeests attack. Dottie starts to believe them, but a sudden hailstorm forces a crash-landing on a cloud. The cloud conceals a Jumaki village - what Alan terms as one of the most dangerous creatures in all of Jumanji. The Jumakis plan to drop them off the platform, but when Judy saves an egg from falling off the platform, the Jumakis change their minds. Fervish, the one Jumaki that can speak English, explains that the Jumakis believed they had come to destroy them and that was why they attacked them. It is also revealed that Jumanji's sun is a fake device that has a flame surrounded by panels that reflect the energy. Fervish explains that the Jumaki used to be a lot more powerful, but an evil black cloud has started attacking them and taking their eggs from them. Fervish reveals that the egg Judy saved is that of his own child, which he guesses must've been left behind by the Black Cloud. The Black Cloud shows up and is revealed to be a blimp controlled by Ibsen, who is the true enemy that the Jumaki have been dealing with. The kids, Alan and Dottie launch an unsuccessful attack on Ibsen trying to destroy the blimp, but are caught by a steel claw Ibsen deploys. Ibsen reveals he plans to use the captured Jumakis to power his newest machine, and the group notices a hole in the sky and realize that it must be how Dottie got there. Ibsen confirms this, but says the hole will soon close. Dottie apparently betrays them, but in reality she tricks Ibsen and helps the others escape the blimp. Dottie gets everyone back to the Jumaki village, then takes off, unwilling to help and risk the hole in the sky closing. She offers them to come with her, but Judy and Peter decide to stay and help, and Alan gives up his chance to go home to do the same. Ibsen returns and collects the Jumaki eggs, but angry at Judy, Peter and Alan's interference in his plans, attacks the village, damaging it. Judy rallies the Jumakis in a massive attack on the blimp and Peter rescues the eggs during the attack. Ibsen fires a blast at them, but they dodge it and it bounces back off the panels surrounding the sun and destroys Ibsen's blimp. Ibsen parachutes to safety and survives. The hole in the sky closes and they're not sure if Dottie made it through, but hope so. Alan is disappointed, but believes there will be another hole someday that will free him. At the Jumaki village, Fervish translates from the Jumaki chief saying that not only did they save them, but in a way they gave them back their ability to fly. Judy realizes that they solved their clue and can now return home. Before they can leave, Fervish's egg hatches, and he decides to call the baby Judy the Rescuer in honor of Judy's actions. Back home, Judy turns in her science project and the teacher questions her partners about planetary motion, obviously knowing they left Judy to do all the work. Outside, Dottie flies across the sky unseen by Judy, having made it back safely. Clue: Without wings you soar so high, now you must help the birds to fly. | ||||||
18 | 5 | "The Palace of Clues" | Andy Thom & Scott Wood | Peter Elwell | October 19, 1997 | |
Peter and Judy decide to get tickets to a movie instead of getting Aunt Nora a beautiful birthday cake. The two decorate a cookie instead and journey to Jumanji, appearing in front of a roaring skeleton head, but the head is revealed to just be controlled by Slick. He gives Alan a can of paint, but plans to have him pay it off by doing odd jobs for him. After they paint Alan's door, Slick reveals that the paint is very rare, and as such Alan will be paying it back for the rest of his life plus 3.5 years. While the three are trying to figure out what to do, Aston Phillips shows up and admires Alan's door. Aston decides to invite Alan, Judy and Peter to join him on his adventures and has them go inside Alan's home with him in order to discuss their plans. Judy is suspicious, but from one of Aston's comments, believes he could be part of what their clue refers to. Aston plans to travel to the Palace of the Lost Clues, where there's a lot of gold he intends to take. The palace also holds all of the clues of the past Jumanji players, so Alan and Peter are hopeful that they can find Alan's long-lost clue there so he can go home, but Alan is initially reluctant to go due to his debt to Trader Slick. Aston convinces him to go, and on the way, Aston reveals there's a curse on the palace, but he doesn't seem to believe in it. Aston turns out to be a lot more trouble than expected, as he drives the group off of a cliff, sends them through a blizzard, startles angry bats, and gets winds up getting them trapped by the legendary "man of the mountain". Aston abandons them to their fate - more interested in his treasure than their lives - but they manage to free themselves. The palace is discovered, but there's a new problem; Peter is turning to ice, and his only hope is solving the clue and going home. Though Aston tries to keep them out, Peter, Judy and Alan enter the palace and find a statue with rubies for eyes, which then lights up what seems to be Alan's lost clue. Before anyone can read it, however, Aston removes the rubies, which causes the palace to collapse and Peter to shatter. Peter is restored when the rubies fall onto his eyes, and he, Judy and Alan escape with the rubies while Aston goes down with the palace and the gold. Back in the jungle Alan uses the rubies to pay off his debt, which solves the clue and sends the kids home. At home, the kids reveal that they have bought Aunt Nora's birthday cake instead of the movie tickets, which makes her cry tears of joy. Clue: When you fix what has been broken, then you'll know the eyes have spoken. | ||||||
19 | 6 | "The Master of the Game" | David Schwartz | Peter Gaffney | October 26, 1997 | |
Judy and Peter return to Jumanji, only to encounter a large beast. The beast turns out to be a machine piloted by Alan, which he calls Gracie, after his family dog. Crossing the Great Desert of Jumanji to try to solve the kids' clue, the trio eventually winds up running out of fuel, and has to go on foot to a nearby oasis. At the oasis, a voice suddenly starts speaking to them in riddles, telling them they have one final test. Following the riddles eventually leads them to a what appears to be a gate to Brantford, but trying to pass through it sends them back to where they started. When Alan says he saw the Brantford of his time, and the kids reveal they saw their own time, they all realize the gate was just another illusion. Tracking down the source of the voice that gave them the riddles, the trio discovers someone calling himself the Master of Jumanji. When they refuse his order to go back to the gate, he sends a lion after them, which they then defeat. The Master then reveals that he is an old man, and that he too is a Jumanji player that became trapped because he could never figure out his clue - the Gateless Gate. When Alan tells him that the Gate is just another illusion, the Master realizes his error, thus solving his clue and finally sending him home. Peter and Judy apologize to Alan for being unable to get him home, too, but Alan assures them that he still has hope after seeing the Master escape. At home, Judy points out that listening to unseen voices could get you into trouble. When Aunt Nora calls to them to do their homework, Peter agrees with Judy. Clue: Who is the fool and who is wise? Beyond shifting sands the answer lies. | ||||||
20 | 7 | "Robo-Peter" | Bob Foster | Steve Roberts | November 2, 1997 | |
Peter and Judy try to leave the house, but as Peter hasn't finished his homework, he's forbidden from going, so he decides to go to Jumanji by himself and have fun there. He arrives on the bank of a river, and, after creating a path across for himself with a boulder, he goes to cross. He is attacked by a tiger, but saved by Alan in the nick of time. Upon realizing that crossing the river would solve the clue he was given and thus send him home, Peter is disappointed. As an alternative, Alan takes Peter to Ibsen's lab, where they are greeted warmly and invited in for refreshments. Peter is dubious, but Alan assures him that Ibsen is a changed man, and Ibsen reveals he has been creating friendlier creatures to populate Jumanji. He asks Peter to stay and help, but Peter refuses because Judy and Aunt Nora would miss him, and he has too many responsibilities at home. Alan summons a Robo-Peter, and proposes that he go in the real Peter's place to take care of everything at home. Peter happily agrees, and Robo-Peter solves the clue to be sent home. While Robo-Peter is taking care of Peter's chores and schoolwork in Brantford, the real Peter is enjoying his time in Jumanji, playing with a robotic dog Ibsen brought to life for him that he calls "Spike". When Spike falls down a set of stairs, Peter goes after him, only to discover a Robo-Judy and another Alan, which turns out to be the real Alan, who tells him to run away. He's caught by Ibsen, who reveals that he plans to trap the entire populace of Earth in Jumanji, and replace them all with robot copies. Peter cannot escape and warn anyone, however, because Robo-Peter solved his clue. Meanwhile, Robo-Peter defeats Rock and invites a crowd of students to play Jumanji, but is stopped by Judy before anyone can play. Judy tricks Robo-Peter into dropping the dice, and the two are pulled into Jumanji, where Alan and the real Peter have gotten free with Spike's help. In the confusion over which Peter is real, Alan manages to destroy Ibsen's power generator. After getting Ibsen's controller the trio turns the robot duplicates on Ibsen, who vows revenge as he's chased away. Spike becomes Alan's new pet, and the kids are sent home, where it is discovered that Rock is now scared of Peter, and that years worth Peter and Judy's chores are done. Clue(s): The grass looks greener across the river wide, a simple stick leads to the other side/Blind obedience brings disaster, until the servant turns on the master. | ||||||
21 | 8 | "Mud Boy" | Dave Schwartz | Neil Alsip | November 9, 1997 | |
Judy is practicing her violin for a recital later that night which Peter has no choice but to go to. Against Judy's wishes, he rolls the dice for Jumanji. The two land in the Jumanji Bayou and encounter Alan, who is running from a giant leech monster. The three split up and the giant leech goes after Peter. He nearly gets sucked up by it, but Alan and Judy distract the leech and save him. The leech turns its attention to them, but Alan defeats it by tossing a snake he accidentally grabbed at it and the snake holds its mouth shut. After hearing Peter and Judy's clue, Alan figures it could mean the old Dirt Mines on the other side of the Bayou, and heads off to find the paddles for his canoe. Peter draws a creature in the mud, which comes to life, and Peter names it Mud Boy. Judy isn't too happy when she finds out about it, but they take it with them. In the canoe, Mud Boy fools around and scares Alan, causing the canoe to tip over. An alligator destroys the canoe although they get safely to shore. Judy tries to impose rules on Mud Boy, but Mud Boy, who doesn't like rules, yells at her and runs off. At the Dirt Mines a machine attacks them, and Peter gets separated from Judy and Alan, encountering Mud Boy in a tunnel. The two head off to find Judy and Alan. In the upper level, Judy pulls a control lever lacking any cobwebs and the two fall through a trap door into the tunnel, where they encounter a giant mole that attacks them, but Judy causes a flood that washes it away. Mud Boy reveals that he just wants to have fun and takes Peter to a place with some spongy substance and a nearby mud waterfall. The two bounce around, and then Mud Boy decides to get rid of Alan and Judy so he and Peter can have fun forever. He takes off to find them after sticking Peter to a wall. Alan and Judy are nearly drowned in the mud river while Mud Boy just watches, but Peter manages to free himself and saves them. Mud Boy adds more mud to himself and grows to giant size to chase the three. Peter finally stops him by creating Mud Girl, Mud Boy's older sister, and Mud Girl orders Mud Boy around like Judy does to Peter and gets him to stop. Mud Boy returns to normal and heads off with Mud Girl, but not before he gives Peter a friendly wave in appreciation of what Peter put on Mud Girl for him: a "kick me" sign inscribed into her back. Alan realizes that Mud Boy and Mud Girl were the pieces of the clue, thus solving it and sending Peter and Judy back home. At home Peter decides to go to Judy's recital despite her saying he doesn't have to, but he secretly wears a Walkman. Clue: Fools draw ruin from the earth, the only hope a magic birth. | ||||||
22 | 9 | "The Magic Chest" | Tom McLaughlin | Patricia Carr | November 16, 1997 | |
Peter wants to get a new squirt gun, but Aunt Nora tells him no, then orders him and Judy to take some of the old junk out of the attic as she believes it can be sold for a lot of money. While cleaning the attic the two decide to play Jumanji. The two arrive at the base of a tree that Alan's trapped in, surrounded by giant sloths, and are forced to climb the tree themselves when a pack of hyenas arrive. Alan distracts the hyenas and the sloths with fruit, and he, Judy and Peter escape by swinging on a vine over a cliff, where Alan reveals he collected some Hyaconda Fruit, some of the most coveted fruit in Jumanji. He also reveals the monkey creatures are called tree sloths. After hearing their clue, Alan leads them to the sandcastle of the Sand King, but Peter falls down a hole and discovers a treasure chest. The other two fall down too and they enter an underground room where they find a lot of treasure and the Sand King himself. The Sand King is obsessed with finding a magic chest, and, believing they have it, has his men chase them. Peter, Alan and Judy fall through quicksand and return to Brantford, leading them to believe they solved their clue. Alan runs off, but the chest falls out of Peter's backpack and Judy realizes that it must be the chest that the Sand King was talking about. Peter secretly takes a couple of coins to buy his squirt gun and leaves the chest on the steps while he and Judy look for Alan. It is found by Mr. Olsen (the guy that came to buy the antique stuff) and he takes it with him. Peter uses one of the coins to buy the squirt gun and is turned into a skunk as a result. The shopkeeper turns into a rhino, and demands to know about the rest of the coins when he hears about them. The kids and Alan defeat him and Peter retrieves the coin. They head home to get the chest and return it to Jumanji, but find it gone and Aunt Nora an ostrich as she picked up one of the coins. They realize that anyone who touches a coin turns into an animal and if they don't get the chest and the coins back, the town may turn into a zoo. They find Olsen, but he refuses to give up the chest, touches a coin and turns into an elephant. Judy and Peter manage to retrieve the chest from him. On the way home, Rock attacks Peter and the chest spills its contents. Some of the kids touch the coins and turn into animals too. They start going after Alan, Peter and Judy, who climb up the jungle gym to escape. Peter, Judy and Alan collect the chest and all the coins, then fall through the sand and end up back in Jumanji again where they encounter Slick. His comments cause them to realize that if they toss the chest in the ocean, the curse will break as that's what their clue means, but Slick steals it. Peter forces him to give it back, but he steals the coins before doing so. The three go to throw the chest into the sea but are caught by the Sand King who discovers the chest is empty. They escape and run into Slick, who's been cursed as well, and he gives up the coins. The Sand King and his drones confront them, but Peter destroys the drones and kills the Sand King with his new squirt gun. Afterwards Peter tosses the chest into the ocean and the curse is broken, restoring everyone affected by it to normal. Peter's clue is also solved and they return home, where they discover that as Peter bought the squirt gun with money from the chest, it is gone now, too. However, Mr. Olsen paid Aunt Nora a lot for the antiques he got and Aunt Nora bought the gun Peter herself and squirts him in the face with it. Clue: A crumbling kingdom brings a trap to light. Fathom greed's curse to make things right. | ||||||
23 | 10 | "The Trial" | Bob Fester | Jonathan Greenberg | November 23, 1997 | |
Peter and Judy arrive home to find Aunt Nora yelling at a plumber for breaking a vase, which he claims he did not do. The kids go to the attic to play Jumanji, where they encounter Alan carrying a glass orb which he saves from accidentally going over a cliff, only to fall over himself. Alan is caught by one of Van Pelt's traps, and then put in a net by three apes, who drag him away. He is charged with the orb's theft, as it is the Singing Orb of Jumanji that's supposed to be in caverns protected by the apes. When Alan is told he will be having a trial, the kids do their best to defend him, but Peter makes a fool of himself trying to question a witness. Getting desperate, the kids try to break Alan out of jail, only to nearly be arrested themselves. When Judy questions Alan the next day, his version of events is only believed by the kids, and he is found guilty. As punishment, Peter is sentenced to 40 years on Desperation Island, with Alan desperately trying to tell the judge something else as Peter is dragged away. On the island, Peter befriends a small creature named Eep, a Fludgel. When Alan and Judy arrive on the island trying to save Peter, a tidal wave destroys the raft they built, and the humans are captured while Eep gets away. At this time, Alan finally reveals what he'd been trying to tell the judge; when he found the orb earlier, he found a Fludgel with it, and lied to protect the Fludgel. The kids forgive Alan for lying, but the judge decides to execute them. However, Eep returns with a group of Fludgels, who exchange a giant orb for the humans' freedom in order to repay Peter's kindness to Eep. The judge accepts the orb, and is pulled in to it as the kids return home. At home, Judy and Peter try to convince Aunt Nora not to get the plumber fired, only to find that she's discovered a cat in the house, with the implication that the plumber was innocent after all. Clue: Let the judgment fit the crime. An act of kindness may come in time. | ||||||
24 | 11 | "The Riddle of Alan" | Tom McLaughlin | Peter Gaffney | February 9, 1998 | |
In Jumanji, Peter tries to retrieve a jewel from a plant, but Alan doesn't let him as he thinks it is too dangerous. Later, Peter is upset that Alan treats him like a baby and refuses to go back to Jumanji, only for Judy to drag him back. When they get to Jumanji, they cannot find Alan anywhere, and while looking for him Peter worries that his earlier wish to never see Alan again is coming true. Judy thinks that their clue may have something to do with the Ruins of the Faceless Statue, so they begin their trek to the ruins, encountering Van Pelt, a waterfall and a snake along the way. At the ruins, the kids discover that the statue is apparently of Jumanji himself, but encounter the Manjis before they can investigate. As the Manjis consider the ruins sacred ground, Peter and Judy are about to be subjected to severe punishment, only to be saved when a bolt of lightning causes the Manjis to disappear. Not long after, the kids find Alan - amnesiac and wearing metal claws and a mask. When his memories don't return after a night at home, Alan is brought back to the ruins in the hopes it will jog his memory. As his memories slowly return, the trio discovers an old steamship in the ruins, which they use to travel upriver. After the ship is destroyed by a sleepwalking Alan, he finally remembers that he came up the river to follow an old Manji legend about finding the truth at the head of the river, which he hoped would be his clue. At the head of the river, the Manjis capture them and bring them before a copy of the Faceless Statue that has a face on it: Alan's. The Manjis believe that sacrificing Alan will end the game, so the trio are forced to flee up the monument's cliff, which triggers Alan's memory of scolding Peter and causes him to apologize. Inspecting the monument, it is discovered that there is machinery behind the face, and that the whole thing was another of Jumanji's tricks. This sends the kids home, and leaves Alan behind saying that he still does not remember who they are. Clue: Find the truth so long concealed, when the hidden face has been revealed. | ||||||
25 | 12 | "Night of the Hunters" | Andy Thom | John Ziaucus | February 16, 1998 | |
Peter and Judy are selling raffle tickets, and Peter sells 20 to an old man who only meant to buy one and can't even really afford that. Judy compiles a mailing list of people, but Peter shuts off her computer and in retaliation she steals his tickets. Afterwards, they decide to enter Jumanji. Upon landing, Peter discovers the truth about his stolen raffle tickets and he and Judy argue until they're interrupted by Van Pelt. However before Van Pelt can kill them, they get interrupted by Von Richter, Van Pelt's rival. Van Pelt reveals he plans to use Judy and Peter as bait to lure in Alan, who he's been hunting for 15 years, and offers to let Von Richter watch. Alan falls into the trap, but Von Richter stops Van Pelt from killing him and proposes a contest between them instead, with them each trying to get Alan. Von Richter reveals that after he came along, he became the best hunter in Jumanji, although Van Pelt claims Von Richter just stole most of his own prizes, and both want Alan for their walls. Von Richter releases Alan into his compound with a five-minute head start before he and Van Pelt go after him. He promises to release Alan, Peter and Judy if Alan makes it through the compound, but is in reality lying. Von Richter nearly gets Alan, but Van Pelt stops him as he still wants Alan for himself. In the cage, Peter manages to escape and frees Judy. They distract Von Richtor and Van Pelt and although Peter is caught, Von Richtor decides to let him go and Peter frees one of Von Richtor's injured eagles. Alan is nearly caught by the two hunters, but escapes while they're arguing and Van Pelt starts to sink in quicksand. Alan saves him after he tosses away the rifle, but Van Pelt tries to kill him with a pistol and fails. Alan hurts his leg in a trap, but runs into Judy and Peter afterwards. They manage to trap the two hunters in a trench and encounter the eagles again. Peter realizes that the clue means how Von Richtor double-crossed his eagles, who are now on their side due to being betrayed and Peter saving one. The three escape on the eagles and as their clue was solved, Peter and Judy return home. At home Peter returns the old man's money, but lets him keep a ticket for free. Peter and Judy have sold the same number of raffle tickets and are content to share the grand prize, but get home to discover their rival sold a bunch to Aunt Nora and has thus won. Clue: Double crossing makes no friends, the Wings of Eagles make amends. | ||||||
26 | 13 | "The Plague" | Scott Wood | Marsha Freeman | February 23, 1998 | |
Peter is sick with a fever and is forbidden from going to the park. After Aunt Nora spreads a paste on his chest, Peter decides to enter Jumanji against Judy's wishes. There they're grabbed into the bushes by Alan, who is trying to avoid a mega ant-eating creature, before the two notice the smell caused by Aunt Nora's paste. The smell draws the creatures and they're forced to run into a pepper tree. They climb the tree and drive the creatures off by feeding them peppers. Peter's illness starts to catch up with him and they head to a pool of water Alan knows that has a glitter that they believe might be the glitter they're looking for. Using a raft they explore the river and find a bead in an oyster's mouth they believe might be what they're looking for, but when Alan and Judy go after it, they get attacked by a monstrous underwater creature. Judy gets the bead while Alan defeats the creature, but the raft gets swept off a waterfall along with Alan and Judy, but Peter luckily gets washed up on shore. Even with the pearl they don't return home, and decide to take Peter to the Manjis as his illness is just getting worse. Even the Manji attempt to cure Peter fails, but Tribal Bob believes that the clue refers to a statue that needs the pearl to prevent a volcano eruption, so they take off to find it. Alan climbs the statue and puts the pearl in solving the clue, but as they leave, the Manjis show signs of Peter's illness. At home a doctor treats Peter and reveals that his illness is Norwegian Pluracy, a very contagious illness, but the doctor has an antibiotic for it. Knowing that the Manjis and Alan likely caught it too, Judy decides to take him to Jumanji and tricks him into rolling the dice, giving him the clue "Undercover is the catch, turn around and down the hatch" before the doctor, Judy and even Peter are sucked into Jumanji. Judy manages to come up with an excuse, but a rhino attacks them and Alan saves them. However, he's contracted Peter's illness (which the doctor says is even worse than Peter's case) and reveals that the Manjis have it too. They find the Manjis, who have caught the illness like a plague and Tribal Bob believes that the doctor is an evil witch doctor who gave them the illness and plan to kill him, Alan, Peter and Judy. The three escape, but the doctor is captured. Later, while the Manjis are sleeping, Peter and Judy rescue him from his cage and dress him up. Peter then tells the Manjis he got rid of the "evil witch doctor" and brought in a Wanji healer from across Jumanji to make them better. They pretend that the doctor speaks another language with Peter "translating" for them and manage to convince the Manjis, which works as some of Tribal Bob's best friends are Wanjis. The doctor treats the Manjis and Alan and gives them instructions on their treatment through Peter. Peter realizes that the doctor solved his clue, and they return home after the doctor finishes treating the Manjis. At home they convince the doctor it was all a dream and he leaves none the wiser. Peter recovers in bed from his illness and finally gets better, but Judy gets sick afterward and Peter tells her he knows a good Wanji healer. Clue(s): All that glitters is not gold, but leads you to the bead she must hold. Undercover is the catch. Turn around and down the hatch. |
Season 3 (1998–99)
No. overall | No. in season | Title | Directed by | Written by | Original air date | |
---|---|---|---|---|---|---|
27 | 1 | "The Three Peters" | Gloria Jenkins | Marsha F. Griffin | September 8, 1998 | |
After Peter gets frustrated and kicks the game, he winds up breaking the glass dome into three pieces. When the game pulls him and Judy in, it is quickly discovered that Peter himself has splintered into three: Mean Peter, Scared Peter and Nice Peter. Once Alan and Judy free Mean Peter from another run in with Van Pelt, they find that the Manjis have captured the other two, intent on sacrificing them. When Judy notices an approaching storm, she realizes the meaning of the clue, and ensures that the three Peters are all struck by lightning, thus fusing them back together. At home, Peter has no memory of the events, and the game repairs itself. Clue: Woeful pieces of a broken soul await the strike that makes them whole. | ||||||
28 | 2 | "Young Alan" | David Schwartz | Peter Gaffney | September 15, 1998 | |
The kids are sent into the past by Professor Ibsen (who has been turned into a giant green frog), in the hopes that he can eliminate them at his full strength. When they arrive, they meet a young boy who has just tumbled into Jumanji himself. After escaping from past Ibsen and teaching the boy some of the survival skills they learned from Alan in the present, they then learn the boy's name: Alan Parrish. Realizing they have gone over 20 years into the past and that this Alan cannot survive on his own, they initially accept that they are trapped in the past. However, young Alan heard them, and buys a boat from Trader Slick. Past Alan falls off the boat, and with a broken steering wheel they cannot go back for him before they return to the present. After present day Alan saves them from a waterfall, they hear from him that Ibsen had gotten a cure for his earlier predicament from Trader Slick, but it has also shrunk him and turned him blue. This returns them home, where Peter goes to play with an old toy he found, but then winds up breaking it. Clue: No past, no future, we know it is true. And yet the present makes you blue. | ||||||
29 | 3 | "The Intruder" | Andy Thom | Peter Gaffney | September 22, 1998 | |
When the kids discover a robber in the attic, Peter, in desperation, rolls the dice and gets all three pulled into Jumanji. The robber, Jack, continues to try and look for valuables, while the kids escape. When Jack catches Peter again and is about to leave him to die, Peter lies that Van Pelt has emeralds, which intrigues the robber enough that he saves Peter. After seemingly killing Alan and threatening Judy, Jack sends Peter to get the emeralds. Peter grabs a random chest in desperation and runs back, trying to use the chest to bargain for his sister. Alan reappears and saves Judy, and when Van Pelt shows up, he reveals that the chest's contents are a Juroceros horn, which Van Pelt boasts was the last of its kind. A live Juroceros appears and saves the group from Van Pelt, only for Jack to try to steal the horn. Upon getting it back, the kids and robber are sent home, where they encounter Officer Bentley, who'd come to check the house because he noticed a broken window. Jack begs to be taken to jail, and Officer Bentley arrests him. Clue: Your view is askew, your morals are stunted; till you see the robber robbed and the hunter hunted. | ||||||
30 | 4 | "Oh, Grow Up!" | Gloria Jenkins | Marsha F. Griffin | September 29, 1998 | |
Peter, upset that he's too short to ride a new roller coaster, goes to Jumanji with Judy. Coming across Trader Slick, Peter trades him a rabbit's foot for a growth potion. Peter winds up drinking most of it, and over time he grows to enormous size. While his new stature proves helpful at first, Peter eventually winds up causing problems, including destroying the Manji village. Judy and Alan coerce Slick into giving them the antidote for free, and he warns them that only three drops are needed. Peter drinks the entire bottle, causing him to shrink to a tiny size, and when the trio tries to find Slick again, he is gone. Figuring out that the last part of their clue means what's left of the growth potion, Peter drinks it and is restored to his normal size. When the kids return home, Peter wonders where his left shoe is, and it is shown that the shoe (still giant) is now Tribal Bob's new home. Clue: One small trade makes fortunes rise, but what remains is just your size. | ||||||
31 | 5 | "Return of Squint" | Andy Thom | Peter Gaffney | January 7, 1999 | |
Peter is on the swim team, but can't keep up with the other kids. Frustrated, he goes home, and he and Judy play Jumanji. They immediately encounter salamanders that Alan manages to drive off, but not before some of their slime gets on Peter and begins to transform him. The trio steal a submarine from Ibsen's lab, and wind up surfacing near an island inhabited by Captain Squint (who survived the Draken attack) and his two shipmates. Squint hijacks the sub and orders Alan, Judy and Peter to help him find a sunken city filled with treasure. When Squint won't listen to the warnings, the submarine winds up cracking open. Alan and Judy survive by putting on scuba suits before the disaster, and Peter is now fully transformed and capableof breathing underwater. The trio finds the treasure, and are attacked by Squint, but manage to get away just before two demonic mermaids trap Squint and his men. Alan and Judy grab some of the treasure, and find a balloon like plant that can lift them to the surface. They soon realize, however, that the treasure is too heavy, so they must drop it, and as they are headed to the surface Peter changes back. Back at home, Peter uses the skills he learned as a salamander to impress his coach and teammates. Clue: A machine will take you to the deep. But cannot tell you what to keep. | ||||||
32 | 6 | "Armageddon" | David Schwartz | Steve Roberts | January 14, 1999 | |
As Judy prepares to go meet a boy named Dashell and Peter practices for his little league team, the two hear Alan calling for help. Realizing they haven't been to Jumanji in days and that Alan needs them, they roll the dice. Upon arrival, they are chased by an elephant, then by a giant wooden roller, only to have the pachyderm save them. They eventually find Alan, relaxing in a hot tub. He explains that while they've been gone, Jumanji started to gradually change into the peaceful land they see now. But just as he finishes explaining, they are attacked by Manjis, confusing Alan and sending the three running. After witnessing more bizarre incidents (such as Slick and Van Pelt acting kind), the three decide to question Ibsen to see if he knows anything. At first he cannot give them answers, merely saying that he believes something is wrong with Jumanji itself, but upon trying to find a solution elsewhere and encountering more strange incidents, the trio question Ibsen again after his laboratory lands near them. As he acts like a broken robot, he manages to tell them that a mechanism is broken, so they travel through the Bog of Despair to reach the underground system of machinery. When they find a broken gear, they rig up a pulley to fix it. Alan realizes that if the kids release the pulley, it will fix the problem and send them home, at the cost of his life. He tells them to go ahead, but they instead save him and manage to remove the gear anyway. Realizing that the clue was speaking of itself and that Jumanji is back to normal, the kids are sent home. As Peter ponders if Jumanji broke down on purpose, Dashell calls, and Judy races off to answer so she can apologize for being late. Clue: There's one way out, the price you know. Save yourselves and let it go. | ||||||
33 | 7 | "Love Potion" | Andy Thom | Siobhan Byrne O'Connor | January 21, 1999 | |
Judy tries to ask Wade Riley, a boy she likes, to a school dance, only to be intterupted by the new girl in school, who says she is taking Wade to the dance. At home, a depressed Judy agrees to play Jumanji. The kids find and save Alan, who is trying to return an albino baby gazelle to her herd. The three go to Slick's shop to get a boltcutter to free the antelope, and as Alan goes off to get the payment, Slick offers Judy a love potion perfume. After she uses it, it makes Alan fall in love with her, as well as Van Pelt when they later encounter him. The gazelle is returned to her herd, and the kids return home, only to soon find that all of the boys in school are now fighting over Judy. When Peter saves her from a mob of boys, they race home and enter Jumanji again, desperate for a cure. As Alan and Van Pelt, and soon even the Manjis, fight over Judy, she and Peter encounter Slick again, whom they trick into giving them the antidote. The danger is immediately over when the antidote is used, and the kids return home. Judy decides to go get ice cream instead of dwelling on the dance. Clue(s): A rescue formed for one in need, will soon in kind repay the deed/Desire and love falsely derived, can only be saved by what's inside. | ||||||
34 | 8 | "Sorceress of Jumanji" | David Schwartz | Greg Klein & Tom Pugsley | January 28, 1999 | |
Peter and Judy return home to find Aunt Nora having a rummage sale, and learn she sold Jumanji to mean neighbor called Ms. Desmona. After going to Desmona's house to ask for the game, the kids are turned away, with Ms. Desmona telling them she doesn't know anything about it. As they are leaving, the witness Desmona being pulled into Jumanji, and race after her. Once in Jumanji, the kids must rescue Desmona with Alan's help, and afterwards must follow her to keep her safe. She escapes them, and eventually steals a spellbook, the "Tome of Jumanji", from Slick, who tells Alan and the kids where to find her. When they encounter Ms. Desmona again, she has now become Sorceress of Jumanji, and she kidnaps Peter to be her apprentice. Learning of the castle where the original Sorceress lived, Alan and Judy travel there to save Peter. After a lengthy battle, Judy gets ahold of the Tome, and transforms into the Sorceress, causing Ms. Desmona to return to normal and apologize for her actions. This sends her home, and as it solves the kids' clue as well, they return, too. Back in Brantford, Ms. Desmona returns the game and a football she had taken from Peter. Judy demands that she return all of the other toys she has stolen, and Ms. Desmona refuses, Judy's eyes glow, causing Desmona to change her mind. Clue(s): Evil spoken will not amend until one becomes two again. (Ms. Desmona)/Power and evil are ancient lore. Your only escape lies with the one before. (Peter and Judy) | ||||||
35 | 9 | "The Ultimate Weapon" | Gloria Jenkins | Barry Hawkins | February 4, 1999 | |
Peter's friend Donny is moving away, and Peter decides to get rid of Donny's email address. Trying to forget his sadness, Peter joins Judy in Jumanji. Upon arrival, the kids find Van Pelt, Squint, The Judge and Ibsen, all attending an auction set up by Slick. Alan pulls them into hiding and explains that Slick is trying to sell something to all of Jumanji's worst villains, but he doesn't know what it is. The three dress in disguises to infiltrate the auction, and learn that Slick is offering an item called the Trans-Vector, an item that can open a portal to a nightmare world. When Alan's mask falls off, the trio desperately try to grab the artifact, only for Alan to get pulled into the Nightmare World. Judy and Peter team up with Ibsen, who reveals he wants to destroy the artifact. The artifact changes hands many times over an extended chase, and the kids finally manage to free Alan, only to have a creature from the Nightmare World escape. Realizing the only way to end the trouble, Judy tells Peter to toss the Trans-Vector into the creature's mouth, where it then explodes and destroys the creature, thus sending the kids home. Later, Peter writes an email to Donny, deciding to keep in touch with him after all. Clue: Though worlds apart friendship's your guide. When all seems hopeless, toss it inside. | ||||||
36 | 10 | "Who Am I?" | Bob Hathcock | Tom Pugsley & Greg Klein | February 11, 1999 | |
On a rainy day, Peter is practicing baseball inside but isn't doing a good job so Judy gives him a few tips. After Peter accidentally shatters the attic window, Judy pockets a baseball and they decide to play Jumanji. The two arrive in a beautiful day in Jumanji with a rainbow, but the rainbow changes into a lightning ball that starts chasing them. It scoops them up, but drops them off again, and they discover that they've changed bodies. They soon realize that everything is jumbled up, including Alan and Van Pelt. When they go to Slick for answers (finding him in the body of a chimpanzee), he reveals he sold Ibsen the Tri-Jumiante Prism, something that can switch things around. They head to Ibsen's lab, where they are caught in a trap, and learn Ibsen did all of this on purpose. Judy manages to activate the Prism using Peter's baseball to throw a curveball. This time, Peter's Slick, the chimp's Judy, Judy's the chimp and Ibsen's Peter. Judy quickly switches on the Prism again, but accidentally breaks the on-off lever. The Prism explodes, destroying Ibsen's lab, but sending a wave of energy across Jumanji that restores everything to normal (except for Ibsen, who is accidentally switched with a rat). With their clue solved, the kids return home, and Peter uses the curve-ball he learned from Judy to win a game for his little league team. Clue: Mirrors reflect, but not what's inside. Problems are solved from the other side. | ||||||
37 | 11 | "Nothing to Fear" | Andy Thom | Marsha F. Griffin | February 18, 1999 | |
Peter has a nightmare that he goes to school naked, before Judy wakes him up and points out that that was his third nightmare that week. The two decide to head to Jumanji to take Peter's mind off things and Peter gets the clue "what lies before your eyes is sure, reflection makes your vision pure" before the two are sucked into Jumanji again where they're immediately attacked by a giant cockroach. Judy is too frightened to run and after they're saved by Alan, he's forced to carry her away. On the way to Crystal Lake (which Alan believes might be what their clue references) Peter gets stuck in a tar pit and Alan falls in when he tries to save him, but Judy manages to pull them both out. Peter initially believes that the pit ate his clothes, but Judy shows him it didn't and they head to Crystal Lake where Alan and Peter clean up. Judy and Peter realize the clue didn't refer to the lake as nothing happens, but Alan sees a vision of himself old before being attacked by two giant cockroaches and Judy freezes again. Alan carries her to safety and Peter attacks the cockroaches with seashells and they suddenly disappear into thin air. Peter realizes that Jumanji's playing tricks on them and that perhaps the "lies" part of their clue means lies as in a fib before he's snatched by a giant bird and taken to its nest. Alan rescues Peter from the nest, but the bird starts chasing them. They escape and realize that Ibsen must be behind what's going on so they head to his lab. In the lab, they search for anything that could have caused the weirdness and Alan finds a file on him on Ibsen's computer that reveals that Alan doesn't have a clue and is thus a permanent prisoner there and will grow old and die still stuck in the game. Ibsen shows up and reveals he is responsible for what's going on as he's created a machine to bring nightmares to life, called "The Triangle of Terror". Judy and Peter escape the room, but Alan gets trapped in it. Alan gets out but sees a nightmare of Judy many years in the future leaving her daughter on her birthday to come with Peter to try to free Alan, but he's snapped out of it by Judy and Peter. He tells them they're going to solve their clue and he doesn't want Judy and Peter to return again before they're chased by a pack of jackals. They escape across a bridge that Alan then destroys, but he ends up in another nightmare where he sees his own grave. After snapping out of it, he reveals what he learned to the kids, but Peter points out that that's Alan's fear and the machine just made him see that. They realize that confronting their fears make them disappear and head to Jagged Canyon where they figure out Ibsen's machine must be from his model in his lab. There they find it and plan to reflect the beams to cause a power surge and destroy it, but Ibsen shows up and powers the machine up to full, making all of their worst fears appear. Facing their fears doesn't work as these are actually real and Judy realizes that they have to destroy the machine to make them go away. The three manage to climb the towers chased by their nightmares and reflect the energy beams into the center of the machine, overloading and destroying it. The nightmares disappear and the machine comes to life and chases Ibsen away. Peter realizes the clue referred to their manifested nightmares and by reflecting the beams and making the nightmares dissolve, they made their vision pure, solving their clue and sending them home. As they go, they promise once again to get Alan home and Alan's faith in returning home someday is restored after defeating his nightmare. Clue: What lies before your eyes is sure. Reflection makes your vision pure | ||||||
38 | 12 | "The Doll" | Dave Schwartz | Steve Roberts | February 25, 1999 | |
Peter isn't paying attention in class and is made to sing "My Country Tis Of Thee" and does it badly and gets made fun of. After school, Rock and his gang toss Peter into the trash and at home Aunt Nora orders him to do a bunch of chores. Peter asks Judy to go to Jumanji with him and when he rolls he gets the clue "Take what you will, though it will be wrong. Your only hope will come in a song" before the two are sucked into the game again. They find a bunch of giant holes and the gofer that made them. The two run away, but Peter falls into a hole and nearly gets eaten before Judy manages to pull him back up. The two reach a cliff and Judy decides to climb down as the river below is too fast to swim, but Peter jumps in anyway and gets swept away and Judy jumps after him and gets swept down-river too before Alan saves her and the two head out to look for Peter who ends up washed on shore drowned and is found by Manjis who take him to their witch-doctor. The witch-doctor manages to revive Peter with a voodoo doll as Alan and Judy show up and Alan explains that the doll cures all and all that's needed is a single strand of hair. As they leave, Peter steals the doll which the witch-doctor discovers when an injured warrior is brought in soon after. The Manjis, angry start to chase Judy, Alan and Peter, but they manage to get away by climbing a tree, but a Manji finds them and hits Peter in the back with a spear before Alan drives him off. Peter discovers the spear hit his songbook and Judy realizes it solved their clue as Peter's songbook saved him and they return home although Judy doesn't understand what the first part of the clue meant and Peter pretends not to either. At school, Peter gets a strand of hair the teacher dropped and makes her look like a fool in front of the class. Later, at baseball practice after the coach insults him, Peter uses the doll to make the umpire kick the coach out. When Rock and one of his buddies comes after him, Peter uses the doll to spin Rock around and throw him into a trash can. At home, Peter uses it to force Aunt Nora to do his chores (and make his dinner as it turns out) and Judy catches him in the act. When she tries to stop him, Peter uses one of her hairs on the doll and puts it into the fridge, causing Judy to turn to ice. When Peter retrieves the doll, the ruby in the center falls off without Peter noticing and nothing Peter can do will revive Judy so he decides to ask the witch-doctor and when he rolls he gets the clue "a chilling lesson will leave its trace until the red glows in its place" and he's sucked back into Jumanji alone. There, Peter's grabbed by a Lemur, but is saved by Alan. The lemur has his backpack which has the doll and it starts eating the backpack. Alan and Peter retrieve the doll, but are caught by Manjis who aren't happy to see Peter. Peter returns the doll and asks the witch-doctor to help him save Judy, but the witch-doctor is unable to help without the ruby from the doll's chest which is still in the freezer. As the Manjis have no more, Peter and Alan head to a very hot bee's nest that has rubies forming thanks to the heat and after infiltrating it wearing mud, Peter retrieves a ruby, but the two are forced to run as Peter accidentally wakes the queen. They escape and Peter gives the ruby to the witch-doctor who puts it into its place on the doll and starts to glow. Peter realizes that that solves his clue and he returns home where Judy returns to normal and is extremely angry at what Peter did and chases him. Clue(s): Take what you will, though it will be wrong. Your only hope will come in a song/A chilling lesson will leave its trace until the red glows in its place | ||||||
39 | 13 | "An Old Story" | Andy Thom | Tony Schillaci | March 4, 1999 | |
Aunt Nora goes out on a date and hires a babysitter named Sally who is only a little older than Judy. Sally tries to send the two to bed, but they decide to play Jumanji instead, getting the clue "when silk is torn and bondage ends, you must give up what you can't defend" before the two are sucked into Jumanji again. The two get caught up in a dust devil and are dropped into a whirlpool but escape by grabbing onto a branch. The two find Alan cocooned by a giant caterpillar and defeat it and release him. Alan reveals he collected Glaze Berries that all creatures in Jumanji like and they convince him to get rid of them. The two then realize that they solved their clue as the silk was the caterpillar's web, the bondage was Alan tied up and what couldn't be defended was the berries. The two return home leaving Alan disappointed in their quick departure. At school, Peter is forced to hide in the janitor's closet from Rock and one of his goons while Judy is made fun of for needing a babysitter. In the closet, Peter discovers he's suddenly turned into an adult and takes some clothes hanging up and threatens Rock and his buddy. Judy discovers she also has become a grown-up and steals clothes from the teacher's lounge before running into Peter. They realize that this happened in Jumanji, but Peter decides to have some fun as a grown-up rather than go back to Jumanji. Peter tries out a car while Judy meets a nice guy named Justin Galloway. Judy later finds Peter at a movie and as they leave, they grow even older and Officer Bentley shows up demanding if they know anything about Peter and Judy's "disappearance." The two manage to escape and head home to find cop cars surrounding it. They get in through the attic window and quickly escape into Jumanji with the clue "Youth must follow and age must lead. Two legs fail but three succeed." The two find Alan, but by that time are elderly. Alan is horrified to hear about the whirlpool which he reveals is the Pool of Ages which turns anyone who swims in it older and older until death. The three decide to head for Jumanjicon, an ancient ruin where the Golden Goblet of Jumanji is and if Peter and Judy drink from that Goblet, their youth will be restored. As no one knows where Jumanjicon is, they head to Slick and he reveals he has a compass that will lead there. Peter trades the janitor's keys for the compass and they head off to find Jumanjicon. On the way they encounter Ashton Phillips who takes the compass, revealing Slick stole it from him but Judy manages to trick Ashton into taking them with them. Along the way Peter and Judy grow even older and Judy has to use a walking stick. They reach a geyser field and Ashton and Alan make it through on their own, but Judy and Peter's failing vision traps them part of the way. Alan comes back for them and uses Ashton's hat and a geyser to propel them the rest of the way. They find Jumanjicon, but Peter and Judy get even older. They get attacked by two chameleons, but Alan stops them by tying their tongues together. They find the temple buried underground thanks to Judy's walking stick and Judy gets the Golden Goblet after Peter trips a secret door, but sand starts filling the room as she activated a booby trap. Ashton double-crosses them, steals the Goblet, drinks from it and leaves them stranded. Alan's efforts save them and they find Ashton a kid again. They get out of the temple which collapses and drink from the Goblet which returns them to their proper ages. Judy realizes their clue is solved as her walking stick helped find the goblet and they're back to normal. The two return home leaving Alan to deal with the child Ashton Phillips who's even more annoying than his grown-up self. At home, Justin comes looking for Judy, but as she's not an adult anymore he doesn't recognize her and leaves. Clue(s): When silk is torn and bondage ends, you must give up what you can't defend/Youth must follow and age must lead. Two legs fail but three succeed | ||||||
40 | 14 | "Good Bye, Jumanji" | Bob Hathcock | Tom Pugsley & Greg Klein | March 11, 1999 | |
After entering Jumanji with the clue "when you reflect on actions past, the quest you're on will end at last" Judy, Peter and Alan are chased by a lion and run into a cave when they accidentally cause a rock slide trying to stop the lion. There they find the Jumanji Crystal of Reflection which contains a record of everything that happened in Jumanji. Touching it, they see a few of their previous adventures in reverse order and realize that watching the Crystal for long enough will eventually show Alan entering into Jumanji and thus give them his clue and allow him to escape. While watching it, the three are attacked by a Rock Eel, but Alan uses a substance in the cave that acts like gum and glues the eel's mouth shut and then ties him to a rock. They continue watching the Crystal, but when the lion starts to break through, they have to take the Crystal and run. After stopping to watch some more, they have to run again when the lion's roars get closer and get attacked by a giant toad, but tie its tongue to a stalagmite and run, continuing to watch as they go. They finally get the Crystal to show them Alan getting sucked into Jumanji, but Alan falls on some ice and the Crystal breaks. However, the broken Crystal still shows what happens and Alan watches as he rolls then gets called away to dinner (the reason why he never saw his clue) and watches as the Crystal finally displays his clue: "an act of kindness where there is no light will help to save you from your plight." As they celebrate finally knowing Alan's clue, the lion attacks and Alan fights it. It is revealed that the lion has a thorn in its paw that's causing it great pain and Judy realizes that the clue refers to Alan helping the lion. Alan removes the thorn and the lion licks him and leaves. Helping the lion finally solves Alan's clue and he leaves Jumanji and solving Alan's clue solves Peter and Judy's as freeing Alan was the quest they were on. The three return to Peter and Judy's house where they celebrate finally freeing Alan. Alan has a moment where he realises he could have left the game almost immediately all those years ago if he hadn't run. Aunt Nora walks in and vaguely recognizes Alan so Judy and Peter claim he's an actor from down the street and ask if he can stay for dinner. Aunt Nora agrees and walks off arm-in-arm with Alan discussing food, causing Judy and Peter to think that maybe someday he'll end up their uncle. With Alan free, Peter closes Jumanji for the last time and he and Judy decide to destroy the game the next day before leaving the attic to join Aunt Nora and Alan. Clue(s): When you reflect on actions past, the quest you're on will end at last (Peter and Judy)/An act of kindness where there is no light will help to save you from your plight (Alan) |
References
External links
- Jumanji – list of episodes at IMDb
- List of Jumanji episodes at TV.com