JrMan
jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno and Alessandro Falappa.
Screenshot of jrMan 0.4 | |
Developer(s) | jrMan Team |
---|---|
Stable release | 0.4
/ February 20, 2007 |
Operating system | Cross-platform |
Platform | Java |
Type | Renderer |
Licence | GPL |
Website | http://www.jrman.org/ |
jrMan is available under the GNU General Public License (GPL)
Current version
Release 0.4
Features
Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.
Supported primitives
Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).
Features not yet implemented
Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, General Polygons.