Deadline (1996 video game)
Deadline is a 1996 strategy video game developed by Millennium Interactive and published by Vic Tokai.[1]
Deadline | |
---|---|
Developer(s) | Millennium Interactive |
Publisher(s) | Vic Tokai |
Platform(s) | MS-DOS |
Release | 1996 |
Genre(s) | Real-time tactics |
Mode(s) | Single-player |
Gameplay
Deadline is a real-time tactics game, in which the player navigates a squad of soldiers through discrete missions. The game combines real-time gameplay with pre-planning stages.[2] Its gameplay style has been compared to that of Jagged Alliance and UFO: Enemy Unknown.[1]
Reception
Reception
Publication | Score |
---|---|
CGSP | |
PC Gamer (US) | 51%[1] |
Computer Game Review | 90/100[2] |
PC Games | C-[4] |
William R. Trotter of PC Gamer US was unimpressed with Deadline. He concluded, "Despite its interesting concept, Deadline is dead on arrival."[1] Computer Game Review's critic was significantly more positive, calling the gameplay "great fun" and arguing that "strategy and action game fans should take a good look at Deadline."[2]
References
- Trotter, William R. (August 1996). "Deadline". PC Gamer US. Archived from the original on November 14, 1999.
- Staff (June 1996). "Deadline". Computer Game Review. Archived from the original on December 21, 1996.
- Udell, Scott (September 20, 1996). "Deadline Review". Computer Games Strategy Plus. Archived from the original on October 7, 1997.
- Brenesal, Barry (August 1996). "Deadline". PC Games. Archived from the original on October 18, 1996.
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