Darius Twin
Darius Twin[lower-alpha 1] is a 1991 horizontal-scrolling shooter video game developed and published by Taito for the Super Nintendo Entertainment System. It is part of the Darius series. It was re-released on the Wii Virtual Console in Japan on April 13, 2010 and in North America on December 13, 2010.
Darius Twin | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Director(s) | Kouji Yamazaki |
Producer(s) | Takao Ueno |
Programmer(s) | Junichiro Noguchi Mituo Ogura Yasutaka Minami |
Artist(s) | Keisuke Miyanaga Shin Saitō Tōru Kawaishi |
Composer(s) | Kazuyuki Ōnui Norihiro Furukawa |
Series | Darius |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Scrolling shooter |
Mode(s) | Single-player, co-op |
Gameplay
Though similar to the arcade Darius entries, Darius Twin has slightly different gameplay features, most notably in the player's power-ups.[2] Players collect weapon and shield power-ups from square shaped enemies that approach from the front and behind, but once players die after collecting a certain number of power-ups, the power-ups collected stayed with the ship post-destruction. Players 1 and 2 are allowed their own separate number of lives. There are no continues.
The game contains five color-coded classes of power-up. The pink item powers up the main weapon, green powers up the side weapons, blue regenerates and/or improves the force shield, orange gives one extra Silver Hawk, and yellow destroys all enemies on-screen. At two points in the game, the player can find a red power-up with a special purpose. It switches the main weapon shot style between that seen in Darius and Darius II.
Reception
Aggregator | Score |
---|---|
GameRankings | (SNES) 58.60%[3] |
Publication | Score |
---|---|
Consoles + | (SNES) 89%[4] |
CVG | (SNES) 88%[5] |
EGM | (SNES) 26/40[6] |
Famitsu | (SNES) 27/40[7] |
IGN | (Wii) 5.5/10[8] |
Nintendo Life | (Wii) [9] |
Nintendo Power | (SNES) 3.3/10[10] |
Darius Twin garnered a mixed reception from critics since its initial launch.[3]
References
- "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-07-29.
- Kalata, Kurt (February 1, 2006). "Darius Twin". Hardcore Gaming 101. Retrieved 2020-07-29.
- "Darius Twin for Super Nintendo". GameRankings. CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2020-07-29.
- Orlans, F. (July 1991). "Super Famicom Review - Darius Twin". Consoles + (in French). No. 0. M.E.R.7. pp. 84–85. Archived from the original on 2018-10-19. Retrieved 2020-07-29.
- Swan, Robert; Leadbetter, Richard (June 1991). "CVG Review: Super Famicom (By Taito) - Darius Twin". Computer and Video Games. No. 115. EMAP. pp. 56–57. Archived from the original on 2016-06-13. Retrieved 2020-07-29.
- Harris, Steve; Semrad, Ed; Alessi, Martin; Williams, Ken (August 1991). "Super NES Buyer's Guide - Darius Twin". Electronic Gaming Monthly. No. 25. Sendai Publishing. p. 65.
- "NEW GAMES CROSS REVIEW: ダライアスツイン (SFC)". Famitsu (in Japanese). ASCII Corporation. 1991.
- M. Thomas, Lucas (11 January 2011). "Darius Twin Review - The seafood shooter". IGN. Ziff Davis. Retrieved 2020-07-29.
- Dillard, Corbie (17 December 2010). "Darius Twin Review (SNES) - Double the monotony". Nintendo Life. Nlife Media. Archived from the original on 3 December 2019. Retrieved 2020-07-29.
- "Now Playing - Darius Twin (Super NES)". Nintendo Power. No. 30. Nintendo of America. November 1991. p. 86.