Cotton: Fantastic Night Dreams

Cotton: Fantastic Night Dreams[lower-alpha 1] is a scrolling shooter video game developed by Success and originally released in Japanese arcades in 1991.[1][2][3] The first installment in the Cotton series, players assume the role of the young witch Cotton who, alongside her fairy companion Silk, sets out on her broomstick on a quest to defeat several monsters and get her Willow candy. Its gameplay mainly consists of shooting mixed with role-playing game elements using a main two-button configuration.

Cotton: Fantastic Night Dreams
Developer(s)Success
Publisher(s)
Director(s)Taku Ishigouoka
Producer(s)Takato Yoshinari
Designer(s)T. Kashima
Programmer(s)Masaru Hatsuyama
Toshiyuki Kuwabara
Artist(s)Hideki Tamura
Shinobu Itō
Takeshi Takahashi
Composer(s)Kenichi Hirata
SeriesCotton
Platform(s)Arcade, TurboGrafx-CD, X68000, PlayStation, Neo Geo Pocket Color, Mobile, Nintendo Switch, PlayStation 4, Windows
Release
Genre(s)Scrolling shooter
Mode(s)Single-player
Arcade systemSega System 16

First launched in arcades, it was later ported to multiple platforms, each one featuring several changes or additions compared with the original version. Cotton proved to be popular among players in Japanese arcades, earning several awards from Gamest magazine, however the console ports have been met with mixed reception from critics. Retro Gamer called it a key title in the "cute 'em up" sub-genre.

Gameplay

Arcade version

Cotton: Fantastic Night Dreams is a scrolling shooter game reminiscent of Parodius where players assume the role of a young witch named Nata de Cotton who, alongside her fairy companion Silk, travels various increasingly difficult levels through a fantasy dream-like world on a quest to defeat several monsters and get her Willow candy.[4][5][6][7] Players must blast various monsters and avoid being shot while collecting crystal power-ups to enhance Cotton's firepower and unleash powerful magic spells on enemies, in addition of bombs capable of obliterating enemies.[8][9][10] The game incorporates some role playing game elements, as players are able to level up their attack up to 13 levels.[10][11] The player has lives represented by an arrow and three lives, though only one hit is allowed per life and the game is over once all lives are lost, unless more credits are inserted into the arcade machine to continue playing.

Release history

Cotton was first published by Sega in the arcades for the Sega System 16 arcade board in April 1991.[12] Shinobu Itō worked on the game as an artist prior to her role on QP, an unreleased party game for the Neo Geo.[13] Early in developement, the game went under the working title Kurumi-zaka Diary: Katsugeki-Hen.[lower-alpha 2][14] After launch, it was showcased to attendees at the 1991 AOU Show.[15][16] The game was ported to the TurboGrafx-16, first being published in Japan by Hudson Soft on 12 February 1993 and later in North America by Turbo Technologies Inc. the same year.[3][17] This version runs on the Super CD-ROM² expansion featuring a lower screen resolution, a modified color palette, and CD-quality audio.[10][17] The Japanese version also includes voice acting, with Cotton being voiced by Tarako.[18] The title later received a near arcade-perfect port to the Sharp X68000 home computer, published only in Japan by Electronic Arts Victor on 24 September 1993.[3][10]

Cotton was then ported to the PlayStation in Japan under the title Cotton Original on 28 April 1999 and later reissued on 30 March 2000 under the "SuperLite 1500" budget series.[19] Cotton Original was later re-released through PlayStation Network on 28 June 2007.[20] The game was also ported to the Neo Geo Pocket Color, first being published in Japan by Success on 23 March 2000 and later in Europe by SNK the same year.[21] Due to hardware limitations, the Neo Geo Pocket Color release features less detailed graphics and inferior sound quality compared to previous versions.[22] This version has since become an expensive collector's item.[23] In 2007, the game was released for mobile phones in Japan, with 50 Cotton-themed teacups being given away in a lottery and a competition to commemorate the release.[24]

In 2019, a new version based on the X68000 port, titled Cotton Reboot!, was announced by Japanese retailer BEEP and scheduled for release on Microsoft Windows, Nintendo Switch and PlayStation 4.[25] This version will be presented in a 16:9 aspect ratio, with plans on adding an extra arrange mode for newcomers as well as a faithful recreation of the X68000 version. The arranged mode also features new voice work based on a cast selected by auditioning, with Minami Miyaki now playing the role of Cotton.[26] The PlayStation 4 and Switch versions will be made available on February 25, 2021 as both physical and downloadable releases, while the Windows version will be only download-only and released on a different date.[27] Additionally, BEEP plans on re-releasing the original X68000 port via floppy disk.[28] In 2020, ININ Games announced that Cotton Reboot! would be released in western regions both physically and digitally for Nintendo Switch and PlayStation 4.[29]

Reception

Cotton garnered positive reception from seven reviewers of Gamest during its 1991 AOU Show appearance.[40] In Japan, Game Machine listed the game on their 1 June 1991 issue as being the ninth most-popular arcade game during the previous two weeks.[44] In the July 1991 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number sixteenth spot in popularity.[45] Gamest also gave it several awards for the 5th Gamest Grand Prize. Cotton won 4th place in the Best Shooting Award, 4th place in the Best Direction Award, 4th place in the Best VGM Award, and the character of Cotton won 2nd place in Character Awards for best character.[43] In 2008, IGN placed both Cotton and Magical Chase as number 4 on the top ten list of TurboGrafx titles not released on the Virtual Console.[46]

The TurboGrafx-CD port received positive reception from critics.[32][35] Fan reception was also positive: readers of PC Engine Fan voted to give Cotton a 22.82 out of 30 score, ranking at the number 101 spot in a poll, indicating a large popular following.[11] French magazine Consoles + praised its arcade-accurate graphics, animations, hard rock soundtrack, playability and replay value but criticized the presentation.[30] Electric Brain compared the game with Parodius while noting its difficulty level, regarding it to be an above average shoot 'em up. They gave positive remarks to the colorful presentation, Valis-like orchestral music and sound effects but criticized the irritating Japanese voicework during story cutscenes.[38] GameFan regarded the port to be one of the better shooter games for the TurboGrafx-CD, commenting positively in regards to its originality, fast action, audiovisual presentation and challenging stages.[33] DuoWorld criticized the TurboGrafx-CD's English translation of cutscenes for being incoherent and Cotton's fairy companion to be less useful than the drones in R-Type and Blazing Lazers. They drew comparisons to Magical Chase in terms of its poor graphics, enemy variety, and sound design. However, they praised the presentation and gameplay.[17] Computer and Video Games commended the visuals, sound and gameplay.[31]

Japanese magazine Oh!X gave the original X68000 port a positive review.[41][47] The port also proved popular among the X68000 userbase in Japan, which would eventually led it in being nominated for a "Game of the Year" award from Oh!X but lost against other titles.[48][49] Cotton Original on PlayStation was met with mixed reception from reviewers.[34] Famitsu was critical of the game, saying that after eight years it was showing its age.[19] Gamers' Republic called the PlayStation port "antiquated", as well as "lifeless" and "insufferably monotonous". They recommended playing games like Radiant Silvergun or R-Type Delta to understand the gap in quality between those games and Cotton.[39] GameFan however, praised the PlayStation version, saying that despite the issue with slowdown, that it is still worth checking out.[50] The Neo Geo Pocket Color conversion was also met with mixed reception.[21] Video Games magazine praised its graphics and sound design.[37] Pockett Videogames commended its use of the handheld's color palette, animations and music but criticized certain aspects such as the sound effects.[42]

Legacy

Cotton: Fantastic Night Dreams spawned several sequels and follow-ups.[51][52] Retro Gamer regarded Cotton to be one of the key games in the "cute 'em up" sub-genre alongside Parodius, Fantasy Zone, TwinBee and Harmful Park.[4] In a 2018 interview with 4Gamer.net, designer Yoshiyasu Matsushita stated that Cotton was an influence during development of Twinkle Star Sprites.[53]

Notes

  1. Japanese: コットン: FANTASTIC NIGHT DREAMS, Hepburn: Kotton: Fantastic Night Dreams
  2. くるみ坂日記〜活劇編 (Kurumi-zaka Nikki 〜 Katsugeki-Hen)

References

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