Battles of Prince of Persia
Battles of Prince of Persia is a turn-based tactics video game for the Nintendo DS handheld console in which the player takes the role of different characters from the Prince of Persia world, including the titular Prince.
Battles of Prince of Persia | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Producer(s) | Geneviève Lord |
Designer(s) | Stéphane Brochu |
Programmer(s) | Sébastien Lahaie |
Composer(s) | Stuart Chatwood |
Series | Prince of Persia |
Platform(s) | Nintendo DS |
Release |
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Genre(s) | Turn-based tactics |
Mode(s) | Single-player, Multiplayer |
Plot
The story of the game takes place between Prince of Persia: The Sands of Time and Prince of Persia: Warrior Within. The game is set in Persia, India, and the fictional Aresura. Each of these places sends three generals to fight their wars.
The Prince finds out that he is being hunted by the Dahaka, an incarnation of fate, because he interfered with time and cheated his own death in the process. However, the Prince accidentally starts a conflict between Persia and India. Over the span of the game, the Prince fights the Deavas, a mythical race of demons contained in a box he opens, and Kalim, the Prince of India and brother of his long lost love Farah. Because of the wars the Prince becomes darker and matures. The game gives information as to what happens in between the two games in the Sands of Time trilogy.
Gameplay
Battles of Prince Of Persia is a turn-based tactics game combined with collectible card game elements. The game involves a variety of playing cards which are characterized by a picture and a number, providing the card with its two uses. The first use is to play the magical effect on the card, the second use is to play the number on the card, which determines how many orders the player may give within the hour. Each battle is divided up into hours, which are then divided into turns. Each turn, a player either uses a card for effect or orders, or passes. An hour ends when both players are unable or unwilling to use any more cards and both pass.
The game includes tactical elements such as zone of control and directional facing, where attacking an enemy from behind will produce better results than from the front. Zone Of Control prevents players from moving their units right through an enemy's lines and directly to the goal or leader.
Reception
Aggregator | Score |
---|---|
GameRankings | 65.16%[1] |
Metacritic | 64/100[2] |
Publication | Score |
---|---|
Edge | 5/10[3] |
Eurogamer | 4/10[4] |
Game Informer | 8.5/10[5] |
GameSpy | [6] |
IGN | 5.5/10[7] |
NGC Magazine | 69%[8] |
Nintendo Power | 6.5/10[9] |
Nintendo World Report | 5.5/10[10] |
PALGN | 7/10[11] |
VideoGamer.com | 4/10[12] |
Battles of Prince of Persia received mixed reviews; GameRankings gave it a score of 65.16%,[1] while Metacritic gave it 64 out of 100.[2]
References
- "Battles of Prince of Persia for DS". GameRankings. Retrieved 2014-05-04.
- "Battles of Prince of Persia Critic Reviews for DS". Metacritic. Retrieved 2014-05-04.
- Edge Staff (February 2006). "Battles of Prince of Persia". Edge (157): 93.
- Walker, John (2005-12-17). "Battles of Prince of Persia". Eurogamer. Retrieved 2014-05-04.
- "Battles of Prince of Persia". Game Informer (154): 111. February 2006.
- VanOrd, Kevin (2006-01-02). "GameSpy: Battles of Prince of Persia". GameSpy. Archived from the original on 2006-10-18. Retrieved 2014-05-04.
- Bozon, Mark (2005-12-13). "Battles of Prince of Persia". IGN. Retrieved 2014-05-04.
- "Battles of Prince of Persia". NGC Magazine. February 2006.
- "Battles of Prince of Persia". Nintendo Power. 201: 100. February 2006.
- Burchfield, Evan (2006-03-30). "Battles of Prince of Persia". Nintendo World Report. Retrieved 2014-05-04.
- Low, David (2006-02-11). "Battles of Prince of Persia Review". PALGN. Archived from the original on 2014-05-04. Retrieved 2014-05-04.
- McCafferty, Iain (2006-01-22). "Battles of Prince of Persia Review". VideoGamer.com. Archived from the original on 2014-05-04. Retrieved 2014-05-04.