Atomino
Atomino is a 1990 puzzle video game originally for the Amiga, Atari ST and MS-DOS. A version was made for the Commodore 64 in 1991. The objective is to build molecules from atoms, with gradually increasing difficulty and speed.
Atomino | |
---|---|
Amiga cover art | |
Developer(s) | Blue Byte |
Publisher(s) | Psygnosis |
Composer(s) | Jochen Hippel |
Platform(s) | Amiga, Atari ST, Commodore 64, MS-DOS |
Release | 1990 |
Genre(s) | Puzzle |
Mode(s) | Single player |
Rules
The player is given a grid on which to place atoms, which are supplied at random into a stack. An atom needs a specific number of "bonds", from 1 to 4, which are made by placing atoms next to each other. When all connected atoms have exactly the correct number of bonds, a molecule is completed, and it is removed from the board.
Atoms can be placed on an empty space, or swapped with an existing atom, which will enter the stack. For instance, even if you place an atom needing 4 bonds on the edge, where it has only 3 neighbors, it can be overwritten with an atom needing fewer bonds.
In each level, an objective is given, like "Build 2 molecules" or "Build 4 molecules with at least 9 atoms". In addition to completing the objective, the player must remove all atoms from the board before the next level starts.
MySims Agents adaptation
A similar minigame is found in the Wii version of MySims Agents. In this version, an atom is always bonded to all directly adjacent atoms, even if there are more neighbors than the atom needs, while in Atomino, where excess bonds are simply ignored. This version lacks an endless mode, and is made of discrete puzzles, where given a set number of molecules of each type, and sometimes fixed molecules that cannot be moved, a molecule must be assembled. This game does not check if the molecule is in one continuous piece.