zMUD

Zugg's MUD Client (zMUD) is a MUD client developed by Mike Potter. Version 1.0 was released in December 1995 as a Windows port of the TinTin++ Unix MUD client.[1][2] zMUD was initially licensed as freeware, but Mike Potter realized that he could make a living from sales of the client and started selling zMUD 4.0 as shareware in September 1996.[3][4][5]

zMUD
Developer(s)Mike Potter (Zugg)
Stable release
7.21 / September 26th, 2005
Operating systemMicrosoft Windows
TypeMUD client
Websitehttp://www.zuggsoft.com/

zMUD supports Telnet and several enhancements to the Telnet standard such as MXP, MCCP, and MSP (MUD Sound Protocol).[6] zMUD is particularly noted for its botting and mapping capabilities.[7][8][9]

A new client named CMUD was released by Mike Potter in June 2006.[10]

References

  1. Mike Potter (1995). "New Winsock MUD Client: zMUD". zMUD is a powerful client, with many features of TinTin++, as well as graphical interface features such as customizeable buttons.
  2. Powers, James (1997). IRC and Online Chat. Abacus. p. 234. zMUD was designed based upon ideas from various versions of TINTIN, the popular UNIX MUD client.
  3. Mike Potter (2006). "About Zugg Software". Sep 1996 zMUD v4.0 is released as Shareware -- Zugg Software officially formed
  4. Walker, Mark E. (1997). How to Use the Internet. Ziff-Davis Press. p. 179. One of the best MUD client programs is Zugg's MUD Client (zMUD)
  5. Kohler, Chris (2005). Retro Gaming Hacks: Tips & Tools for Playing the Classics. O'Reilly. One of the most well-known third-party client programs is zMUD (http://www.zuggsoft.com). It provides advanced script creation support, map creation, multiple windows, multiplaying, and even links to MudConnect so that all you have to do is point and click to access a plethora of MUDding goodness. While it costs $30, you get to try it for free for 30 days, and any upgrades thereafter will be free.
  6. Marlowe, Kevin (1997). Microsoft Office 97 Internet Developer's Guide. Ventana. zMUD is a game client that allows you to connect to MUD game servers on the Internet. zMUD also functions as a Telnet client.
  7. Dodge, Martin; Kitchin, Rob (2000-09-02). Mapping Cyberspace. Routledge. p. 153. ISBN 0-415-19884-4. One interesting approach that attempts to achieve this is, is one which automatically records movement through MUD space, using this information to dynamically map the spaces visited. Such an approach has been adopted by the zMUD client, from Zugg Software, which includes the automapping tool shown in figure 8.5. zMUD can be configured to decode the room descriptions, and to record the standard cardinal walking directions, teleports and one-way links.
  8. Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 481. ISBN 0-13-101816-7. Some clients (zMUD is the best-known) constructed for use with generic textual worlds can automap arbitrary room connections, exploring a virtual world exhaustively to produce an accurate map.
  9. Koster, Raph. "A brief history of botting". Raph Koster's Website. Given that writing a vanilla Telnet client is very easy, it was not long before there were dedicated clients that wrapped Telnet with additional functionality. The best known of these were TinyFugue and TinTin, and today it seems like zMud is still retaining dedicated users.
  10. Potter, Mike. "Versions of CMUD (1.x)". 1.00 10-Jun-06 (BETA)
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