Wing War
Wing War[lower-alpha 1] is a 1994 flight/combat simulation developed for the Sega Model 1 arcade platform by Sega. the object of the game is by where the players fight head-to-head in airplanes trying to shoot the other players out of the sky. Running on the same hardware as Sega's Virtua Fighter and Virtua Racing, the game features 3D polygon graphics.
Wing War | |
---|---|
Developer(s) | Sega |
Platform(s) | Arcade |
Release |
|
Genre(s) | Combat flight simulator |
Mode(s) | Single-player |
Arcade system | Sega Model 1 |
It was available as a two-player sit-down unit as well as a rotating R360 arcade cabinet, the second and last title to support the cabinet. A home conversion for the Sega 32X was in development, but later cancelled.[1][2]
Gameplay
Like Virtua Racing, the game has 4 view mode buttons: a cockpit view, rear view, top view, and finally, an automatic view. The player has a throttle to control the plane's speed (for Expert mode only), a yoke to control the plane's movement, and two triggers to fire machine guns and homing missiles. Wing War has 2 game modes: Dogfight & Expert. Dogfight is a shoot 'em up battle style mode, where two aircraft are in battle across the sky while flying towards the finish line at the end of the stage with the most power left unharmed. Expert mode is where the simulation part comes to play. In this mode, you have full control when flying with your plane, and now the controls handle like a real aircraft.
Reception
In Japan, Game Machine listed Wing War on their August 15, 1994 issue as being the most-successful upright arcade game of the year.[3]
Notes
- ウイングウォー, Uingu Wō
References
- "Magnificent Men In Their Flying Machines" (PDF). EMAP. Mean Machines. 30 January 1995. p. 12. Retrieved 3 July 2020.
- "Wing War" (PDF) (in Italian). Futura Publishing. Mega Console. March 1995. p. 16. Retrieved 3 July 2020.
- "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 478. Amusement Press, Inc. 15 August 1994. p. 25.