Vikings: Wolves of Midgard
Vikings: Wolves of Midgard is an action role-playing game developed by Slovak studio Games Farm and published by Kalypso Media. It is set in a fantasy world inspired by the Norse mythology.
Vikings: Wolves of Midgard | |
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Developer(s) | Games Farm |
Publisher(s) | Kalypso Media |
Director(s) | Péter Nagy |
Designer(s) | Ján Turán Peter Hornak Péter Nagy Chris Bateman Neil Bundy Brian Towlson |
Programmer(s) | Ján Turán |
Writer(s) | Chris Bateman Neil Bundy Brian Towlson |
Composer(s) | Dynamedion |
Engine | Unity 5 |
Platform(s) | Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One |
Release |
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Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Gameplay
The gameplay is similar to that of Diablo in which the players create their own character, the players can choose their character appearance, gender and attributes.[1][2] The game has several quests besides the main storyline and the game has an open world environment, they can explore snowy valleys, Viking cities, ice caverns, ancient tombs and several other places.[3][4]
The gameplay progresses between linear, self contained levels navigated through a hub area, namely the village of the Ulfung tribe from which the player character hails. The player can choose to run 'hunt' missions on already completed maps where objectives are set to kill a certain number of a nominated enemy, or they can choose 'raid' missions in which the story is progressed. Story missions include basic puzzles, collectibles and usually finish with a boss encounter.[5][6] Instead of gaining experience, player collects blood which can be offered to gods in their altars. Wood and iron are the two resources needed to progress through the game, because they are used to upgrade the village itself, giving you new tiers of skills and equipments.[7]
The game features both single player and multiplayer for up to two players. Multiplayer support is via online local via local area network (LAN). Local co-op using same screen or split screen (also referred to as couch-co-op) is not supported , however this is a heavily requested feature, particularly for the console versions of the game. Developers have stated there are no plans for local couch-co-op at this time. As of 6/19/2017, two player local co-op has been added to the PlayStation 4 version of the game.[8]
Reception
The game has won Slovak Game of the Year Awards in categories for the Best Game and the Best Visual Design.[9][10]
References
- Rudden, Dave (August 11, 2016). "VIKINGS: WOLVES OF MIDGARD MIGHT BE THE MODERN-DAY GAUNTLET WE NEED BADLY". IGN. Retrieved December 28, 2018.
- Acevedo, Paul (April 8, 2017). "Vikings: Wolves of Midgard review — Slay frost giants in this Diablo-style action-RPG for Xbox and PC". Windows Central. Retrieved December 28, 2018.
- Ramsey, Robert (April 8, 2017). "Vikings - Wolves of Midgard Review (PS4)". Push Square. Retrieved December 28, 2018.
- Orme, Cody (March 24, 2017). "VIKINGS – WOLVES OF MIDGARD REVIEW – INTENSE CHEESE". Comics Gaming Magazine. Retrieved December 28, 2018.
- "Review: Vikings - Wolves of Midgard". Hardcore Gamer. 24 March 2017. Retrieved 27 December 2018.
- Bonthuys, Darryn (11 April 2017). "Vikings: Wolves of Midgard Review - Solid but hardly surprising action". Critical Hit. Retrieved 27 December 2018.
- Kosovac, Dragan (May 2017). "Vikings: Wolves of Midgard". Svet kompjutera. Retrieved December 28, 2018.
- "Vikings - Wolves of Midgard Now Supports Couch Co-op". Hardcore Gamer. 22 June 2017. Retrieved 27 December 2018.
- "Slovenskou hrou roku 2017 byl zvolen titul Vikings: Wolves of Midgard". Herní portál Grunex (in Slovak). Retrieved 27 December 2018.
- s.r.o, Sector. "Slovenskou hrou roka 2017 je..." Sector.sk. Retrieved 27 December 2018.