Viewpoint (video game)
Viewpoint[lower-alpha 1] is an isometric-scrolling shooter arcade developed by Aicom and originally released in 1992 by Sammy and SNK for the Neo Geo hardware family.[2][3][4]
Viewpoint | |
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Promotional flyer | |
Developer(s) | Aicom |
Publisher(s) | Sammy |
Composer(s) | Sizlla Okamura[1] |
Platform(s) | Arcade, Neo Geo, Sega Genesis, FM Towns, Sharp X68000, PlayStation |
Release |
|
Genre(s) | Isometric-scrolling shooter |
Mode(s) | Single-player, multiplayer |
Gameplay
Viewpoint is Sammy's only game for the Neo-Geo Multi Video System hardware.[5][6] By default, Player 1 and Player 2 can only play one after another; in the Service Mode though, simultaneous gameplay can be enabled. Along with the ship's primary weapons, the player also has access to three bombs: one that can make a wave of fire that starts from behind the player's ship and scrolls "up" the screen, one that makes a powerful circular, nova-like blast, and one that shoots several mini-missiles capable of homing in on multiple targets. The game has six stages.
Development and release
Viewpoint was developed by Aicom, a small Japanese studio known for games such as The Legendary Axe and Astyanax. It was published in November 1992 by Sammy Corporation, being their first foray into the market since the early 1980's. The game's isometric-scrolling gameplay was largely inspired by Sega's Zaxxon, with its overall aesthetic taking inspiration from games like Xevious and R-Type. Viewpoint ran on the Neo Geo MVS arcade system board, being Sammy's only game for it. The game's 3D graphics were drawn entirely by hand, as opposed to using pre-rendering software or 3D hardware.
Viewpoint also saw release on a variety of home platforms, including the Sega Genesis and Sony PlayStation game consoles, as well as the Sharp X68000 and FM Towns computer platforms. A port for the Sega Saturn was due in 1996;[7] however, it was cancelled. At one point, an 8-bit version for the Game Boy Color was planned, but it was cancelled.[8]
Reception
Publication | Score |
---|---|
AllGame | [9] |
CVG | (AC) 95%[10] |
EGM | 35/50 (GEN)[11] 30.5/40 (PS)[12] |
Famitsu | 30/40[13] |
GamePro | 20/20[14] |
IGN | 2/10 (PS)[15] |
Next Generation | (GEN)[16] |
Sinclair User | (AC) 96%[17] |
The Neo Geo version received a positive critical reception. Viewpoint was awarded both Best Graphics and Best Music in a Video Game in Electronic Gaming Monthly's 1992 video game awards.[18] On release, Famicom Tsūshin scored the Neo Geo version of the game a 30 out of 40.[13] The Neo Geo arcade version received highly positive reviews from Computer and Video Games, which scored it 95%, and Sinclair User, which scored it 96%.[10][17] GameFan's two reviewers scored the Neo Geo console version 99.5% and 99%, stating that it is "the best game on the system so far."[19] GamePro gave it a full score of 5 in all four categories (graphics, sound, control, and fun factor). They noted similarities to Zaxxon, but praised Viewpoint's graphics, animated backgrounds, hip hop style funky dance music, and gameplay.[14]
The later ports were much more divisive.[20][21] Electronic Gaming Monthly's five reviewers scored the Genesis version 8, 6, 7, 7, and 7 out of 10 (average 7 out of 10). Though they noted that it has some severe slowdown and music which fails to approximate the original version's, they rated it as an overall good conversion.[11] A reviewer for Next Generation similarly said that though the graphics and music fail to effectively recreate those of the Neo Geo version, it is an exceptionally good port given that it is for a less powerful system and on a cartridge a fraction of the size of the Neo Geo one. His main criticism was with the game itself, which he said gets dull fairly quickly due to the redundancy of the level designs.[16]
The four reviewers of Electronic Gaming Monthly scored the PlayStation version 30.5 out of 40 (average 7.625 out of 10).[12] They praised the PlayStation version's improved visuals over the Neo Geo version, but most felt that the new soundtrack was inappropriate. All four reviewers concurred that the game is "unbelievably hard", but were divided on whether this was a good or bad thing. GamePro took the side of it being a bad thing; though they praised the "fresh, futuristic look" and enhanced audio of the PlayStation version, they felt the combination of overly high difficulty and "gummy" controls made the game not fun to play.[22] Next Generation said that while the Neo Geo original is justifiably held in high esteem, the PlayStation conversion suffers from slow pacing, sluggish control, and most especially the excessively hard difficulty: "We have no idea what kind of sadist converted this, but unless you're also an equally extreme masochist, give it a wide berth."[16] Maximum also held the PlayStation version to be inferior to the Neo Geo version, commenting that though the graphics were generally improved, some sections looked better on the Neo Geo, and the music and gameplay were much worse. However, they added: "Judging Viewpoint as a game on its own (as opposed to comparing it to the Neo Geo), it's not bad at all, offering plenty of blasting action and much entertainment."[23]
References
- Dwyer, Nick (30 November 2017). "Interview: Sizlla Okamura - The composer of Viewpoint on the Neo-Geo discusses being an unwitting innovator". Red Bull Music Academy. Red Bull GmbH. Archived from the original on 4 April 2020. Retrieved 4 April 2020.
- "Oh! Neo Geo Vol. 2 - ビューポイント". Beep! MegaDrive (in Japanese). No. 37. SoftBank Creative. October 1992. p. 129.
- Yamanaka, Naoki (January 1993). "アーケード・ゲーム・ギャラリー - ビューポイント". Micom BASIC Magazine (in Japanese). No. 127. Dempa Shimbunsha. pp. 234–237.
- "Neo•Geo CD: The Arcade In A Box - Viewpoint". GamePro. No. Premiere Supplement. IDG. Spring 1996. p. 108.
- Viewpoint user's manual (Neo Geo AES, US)
- Jam Master Jamie (14 March 2019). "Viewpoint". Hardcore Gaming 101. Retrieved 4 April 2020.
- "News - It Depends on Your Viewpoint". Sega Saturn Magazine. No. 7. EMAP. May 1996. p. 8.
- "Game Boy Color's Viewpoint - The classic NeoGeo arcade shooter is on its way to Nintendo's color handheld". IGN. Ziff Davis. 23 July 1999. Retrieved 4 April 2020.
- Biondich, Paul (1998). "Viewpoint (Arcade) - Review". AllGame. All Media Network. Archived from the original on 16 November 2014. Retrieved 3 April 2020.
- Anglin, Paul (February 1993). "Arcade Action! - Viewpoint". Computer and Video Games. No. 160. Future Publishing. pp. 82–83.
- Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (December 1994). "Review Crew - Major Mike's Game Roundup - Viewpoint - American Sammy / Genesis". Electronic Gaming Monthly. No. 65. Sendai Publishing. p. 40. Archived from the original on 5 January 2019. Retrieved 3 April 2020.
- Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Williams, Ken (January 1996). "Review Crew: PlayStation - Viewpoint". Electronic Gaming Monthly. No. 78. Sendai Publishing. p. 44.
- "NEO GEO GAMES CROSS REVIEW: ビューポイント". Famitsu (in Japanese). No. 332. ASCII. 28 April 1995. p. 24.
- Larry, Scary (February 1993). "Neo•Geo ProReview: Viewpoint". GamePro. No. 53. IDG. pp. 150–151.
- "Viewpoint - Shooters don't get much worse than this". IGN. Ziff Davis. 27 November 1996. Archived from the original on 4 October 2019. Retrieved 3 April 2020.
- "Finals - Genesis - Viewpoint". Next Generation. No. 3. Imagine Media. March 1995. p. 102. Archived from the original on 4 January 2019. Retrieved 3 April 2020.
- Harrod, Gary (April 1993). "Coin Ops - Viewpoint". Sinclair User. No. 134. EMAP. p. 30.
- "Electronic Gaming Monthly's 1993 Video Game Buyer's Guide". Electronic Gaming Monthly. No. 5. Sendai Publishing. Fall 1992. p. 17.
- "Feature: Der Japanische Wahsinn - Viewpoint". MAN!AC (in German). No. 9. Cybermedia. July 1994. p. 46.
- Zenji, Nishikawa (March 1995). ""The Softouch - Game Review - 『View Point』". Oh!X (in Japanese). No. 155. SoftBank Creative. pp. 20–21.
- Hendrix, Air (February 1996). "ProReview: PlayStation - Viewpoint". GamePro. No. 89. IDG. p. 54. Archived from the original on 7 July 2018. Retrieved 3 April 2020.
- "Viewpoint". Maximum: The Video Game Magazine. No. 2. Emap International Limited. November 1995. p. 150.