Traveller Double Adventure 6: Divine Intervention/Night of Conquest

Traveller Double Adventure 6: Divine Intervention/Night of Conquest is two tabletop role-playing game adventures, written by J. Andrew Keith, William H. Keith, and Lawrence Schick for Traveller, and published in tête-bêche format by Game Designers' Workshop in 1982. Divine Intervention/Night of Conquest ranges from a mission to deceive the leader of a religious dictatorship in the Spinward Marches, to adventures of a group of traders caught unawares in an attack on a trade world in the Reavers' Deep Sector.[1]

Double Adventure 6: Divine Intervention/Night of Conquest
Double Adventure 6: Divine Intervention
published by Game Designers' Workshop in 1982.
Designer(s)
Publisher(s)Game Designers' Workshop
Publication date1982
Genre(s)Science-fiction
System(s)Classic Traveller

Reception

William A. Barton reviewed Divine Intervention/Night of Conquest in The Space Gamer No. 59.[1] Barton commented that "both adventures should give referees and players at least one good session of Traveller play each, though Night of Conquest is unquestionably the stronger of the two."[1]

Andy Slack reviewed Night of Conquest/Divine Intervention for White Dwarf #39, giving it an overall rating of 9 out of 10, and stated that "Double Adventure 6 is one (or rather two) of the classic Traveller scenarios."[2]

See also

Classic Traveller Double Adventures

References

  1. Barton, William A. (January 1983). "Capsule Reviews". The Space Gamer. Steve Jackson Games (59): 40, 42.
  2. Slack, Andy (March 1983). "Open Box". White Dwarf. Games Workshop (Issue 39): 15.
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