Torpedo Fire
Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]
Torpedo Fire | |
---|---|
Publisher(s) | Strategic Simulations |
Designer(s) | John Lyon[1] |
Platform(s) | Apple II |
Release | 1981 |
Genre(s) | Turn-based strategy |
Gameplay
Torpedo Fire is a simulation of a submarine attack on a convoy.[2] It is designed for two players, where each turn covers 60 seconds of simulation time.[3]
Reception
Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2] In Video Games, Rich Sutton said playability concerns meant that he "only recommended [Torpedo Fire] for the advanced player who desires the most accurate simulation on the market".[4]
Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]
Legacy
In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations' hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI's release of Grigsby's title Guadalcanal Campaign.[5]
References
- Hague, James. "The Giant List of Classic Game Programmers".
- Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 36.
- Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World. 1 (1): 9–12.
- Sutton, Rich (October 1993). "War Games: A Battle Plan for Attacking Video Simulations". Video Games. 2 (1): 40, 41, 44–48.
- Staff (January 23, 2011). "Interview: War in the East Developers". Wargamer. Archived from the original on February 3, 2011.