Torpedo Fire

Torpedo Fire is a turn-based submarine warfare game written by John Lyon for the Apple II and published by Strategic Simulations in 1981.[1]

Torpedo Fire
Publisher(s)Strategic Simulations
Designer(s)John Lyon[1]
Platform(s)Apple II
Release1981
Genre(s)Turn-based strategy

Gameplay

Torpedo Fire is a simulation of a submarine attack on a convoy.[2] It is designed for two players, where each turn covers 60 seconds of simulation time.[3]

Reception

Forrest Johnson reviewed Torpedo Fire in The Space Gamer No. 41.[2] Johnson commented that "I cannot help but feel that Strategic Simulations has taken a wrong turn somewhere. I hope they find their way again soon."[2] In Video Games, Rich Sutton said playability concerns meant that he "only recommended [Torpedo Fire] for the advanced player who desires the most accurate simulation on the market".[4]

Bob Proctor, in a detailed analysis for Computer Gaming World, concluded "Although extremely well conceived, the concepts could have been better implemented. "[3]

Legacy

In early 1982, designer Gary Grigsby got his break in the game industry when he called Strategic Simulations' hotline with a question about Torpedo Fire, which he owned a copy of at the time. Getting into a conversation with company head Joel Billings paved the way for SSI's release of Grigsby's title Guadalcanal Campaign.[5]

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. Johnson, Forrest (July 1981). "Capsule Reviews". The Space Gamer. Steve Jackson Games (41): 36.
  3. Proctor, Bob (November–December 1981). "Torpedo Fire: Review and Analysis". Computer Gaming World. 1 (1): 9–12.
  4. Sutton, Rich (October 1993). "War Games: A Battle Plan for Attacking Video Simulations". Video Games. 2 (1): 40, 41, 44–48.
  5. Staff (January 23, 2011). "Interview: War in the East Developers". Wargamer. Archived from the original on February 3, 2011.
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