Tomorrow Corporation
Tomorrow Corporation is an independent video game developer consisting of Kyle Gabler, Allan Blomquist, Kyle Gray, and a division of the Experimental Gameplay Group.
Type | General partnership |
---|---|
Industry | Video games |
Founded | 2010 |
Founders |
|
Products | Little Inferno, Human Resource Machine, 7 Billion Humans |
Services | Video game development |
Owner | Experimental Gameplay Group |
Number of employees | 3 |
Parent | Experimental Gameplay Group |
Website | tomorrowcorporation |
History
The three had previously met in graduate school and later went into separate divisions of Electronic Arts. Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, which Blomquist helped to port to the Wii platform, while Gray was the lead designer for Henry Hatsworth in the Puzzling Adventure.[1] After these games were completed, the three met up and decided to form Tomorrow Corporation in 2010.[2] They produced their first title, Little Inferno in 2012. Their next game, Human Resource Machine, was released in October 2015; a sequel, 7 Billion Humans, was released in August 2018. A new game with the working title Welcome to the Information Superhighway is in early production as of March 2018.[3]
In addition, the three are supporting the Experimental Gameplay Project, a website to encourage non-standard gameplay development. The Project originally started by Gabler and Gray while at Carnegie Mellon University in 2005.[4] The goal of the project was to encourage individual developers to create a functional game prototype within seven days based on a given abstract theme, such as "gravity" or "flowers". The Project is not seen as a competition but as a catalyst for other developers to brainstorm off the ideas presented by entries, recognizing that the development of a game's concept generally is one of the more difficult aspects of game development.[5] Developers are then free to continue to expand on the development if they choose; for example, World of Goo is based on Tower of Goo which was one of the original entries for the Project.[5]
Games
Year | Title | Platform(s) |
---|---|---|
2012 | Little Inferno | Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch |
2015 | Human Resource Machine | Wii U, Microsoft Windows, iOS, OS X, Linux, Android, Nintendo Switch |
2018 | 7 Billion Humans | Microsoft Windows, Linux, iOS, macOS, Nintendo Switch |
References
- Matulef, Jeffrey (June 29, 2012). "World of Goo and Henry Hatsworth creators' next game is Little Inferno". Eurogamer. Retrieved June 9, 2015.
- Weber, Rachel (March 20, 2013). "Tomorrow Corporation: "We're fairly neurotic people"". GamesIndustry.biz. Retrieved June 9, 2015.
- Gabler, Kyle (March 14, 2018). "Welcome to the Information Superhighway". tomorrowcorporation.com. Retrieved January 1, 2019.
- Alexander, Leigh (March 14, 2010). "Experimental Gameplay Project unleashes video design creativity". Los Angeles Times. Retrieved June 9, 2015.
- Kyle Gray, Kyle Gabler, Shalin Shodhan, Matt Kucic (October 26, 2005). "How to Prototype a Game in Under 7 Days". Gamasutra. Retrieved June 9, 2015.CS1 maint: uses authors parameter (link)