The Universal Brotherhood
Content
The Universal Brotherhood is an adventure involving the Universal Brotherhood.[1] The objective is a "simple trace and recovery job" where the protagonists retrieve an "expensive trinket back from a weak-kneed suit's vanished mistress".[2] Players negotiate the future world of Shadowrun Seattle, where their adventure will turn into a "nightmarish plunge" and eventually juxtapose them against an evil, existential threat.[2]
Publication history
The module's authors were Nigel Findley and Chris Kubasik.[2] It comprised two books. The first is an 88-page sourcebook, written by Chris Kubasik, that contains clues.[2] The second is the 56-page adventure book, also written by Chris Kubasik, called "Missing Blood".[2] The latter volume is "full of great NPCs, plenty of action, and has the best description of a Matrix run" that reviewer Matthew Gabbert had seen to date.[2]
Shannon Appelcline explained that by the early 1990s, "Over the next few years, Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions of a modern city, and Nigel Findley’s adventure, The Universal Brotherhood (1990). The line would eventually include a second edition of the rules (1992), which cleaned up some of the game systems and updated the timeline to 2053, following three years of metaplot advances detailed in the various supplements."[3]:74
Reception
Matthew Gabbert examined Universal Brotherhood in a 1991 issue of White Wolf Magazine, providing a mixed review. His final rating was a 3 of a possible 5.[2]
Reviews
- Dragon #187 (Nov., 1992)
References
- https://index.rpg.net/display-entry.phtml?mainid=4925
- Gabbert, Matthew (February–March 1991). "Shadowrun: The Universal Brotherhood". White Wolf Magazine. No. 25. White Wolf Publishing. pp. 40–42.
- Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.