Strike Vector
Strike Vector is a first-person shooter video game developed by the French independent studio Ragequit Corporation.
Strike Vector | |
---|---|
Developer(s) | Ragequit Corporation |
Publisher(s) | Ragequit Corporation |
Programmer(s) | Cedric Lecacheur Jérémy Chaïeb |
Artist(s) | Paul Chadeisson Pierre-Etienne Travers |
Composer(s) | The Maravers |
Engine | Unreal Development Kit |
Platform(s) | Microsoft Windows, PlayStation 4, Xbox One |
Release | January 28, 2014 |
Genre(s) | First-person shooter Third-person shooter |
Mode(s) | Multiplayer video game |
The game is built on the Unreal Development Kit Engine. It was released for Microsoft Windows on January 28, 2014 on Steam. A console port Strike Vector EX was released for PlayStation 4 and Xbox One in August 2016.[1]
Gameplay
Strike Vector is an arena shooter game like Quake 3. The players control the Vector, a highly customizable and manoeuvrable jet fighter. Your can instantly switch between 2 movement modes: Jet Mode (high-speed, for intercepting opponents and evading incoming projectiles) and Stationary Mode (allows strafing in all directions with increased precision).
The game features a third-person view and first-person cockpit view. Strike Vector is centered on multiplayer but also offers a solo game mode called "Challenge mode".
Reception
References
- "Strike Vector EX outlines new console features". Gematsu. Retrieved June 30, 2020.
- "Strike Vector for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved January 28, 2014.
- "Strike Vector Review — PC ". Eurogamer.it. Retrieved 2014-01-28.
- "Strike Vector Review". Gamespot.com. Retrieved January 28, 2014.
- "Strike Vector Review". IGN.com. Retrieved January 28, 2014.