Satisfactory
Satisfactory is a simulation game created by Coffee Stain Studios. It is a 3D first-person open world exploration and factory building game. As an engineer, the player is dropped onto an alien planet with a handful of tools and must harvest the planet's natural resources to construct increasingly complex factories for automating all resource needs. The initial goal is to build the Space Elevator and begin supplying the company the player works for (FICSIT Inc.) with increasingly numerous and complex components for their unknown purposes.
Satisfactory | |
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Developer(s) | Coffee Stain Studios |
Publisher(s) | Coffee Stain Publishing |
Engine | Unreal Engine 4 |
Platform(s) | Microsoft Windows |
Release | 19 March 2019 (Early access) |
Genre(s) | Factory simulation, Sandbox |
Mode(s) | Single-player, multiplayer |
The factory-building aspect of Satisfactory has been described as a first-person version of Factorio.[1] Unlike most other sandbox games like Factorio, the Satisfactory world is pre-generated, i.e. every player's map is identical at the start. Whilst the game is set on an alien planet named "MASSAGE-2(A-B)b", the playable area of world is limited to 30 km2.
Gameplay
The player takes the role of an engineer that has been sent to a planet via a landing pod with orders to "colonize" it, that is, build a factory complex for FICSIT on a planet; the player has a choice of four starting locations: the Grasslands, the Rocky Desert, the Dune Desert, or the Northern Forest; this affects the availability of resources that the player has easy access to and amount of flat land for building factories. On landing, the player starts by constructing the Hub from the crash pod's parts, the main location from which most other construction they will build extends from. From there, the player works to expand the Hub from one Tier to the next by providing specific components, most of which have to be made by gathering local resources such as ores and plant materials with hand tools, using crafting equipment in the Hub to make new tools or equipment, and using that equipment to make the new components. Once all necessary components are supplied to the Hub, it is expanded to the next Tier, giving the player more construction options and new goals.
Initially, most of this construction will be by hand with the player traversing to resources directly to collect them, then to stations to make the gear. However, as the player unlocks new equipment, many of these processes can be automated by the introduction of power systems, including nuclear power plants, and through automated resource collection automation and transport like conveyor belts. The ultimate goal of the game is to build enough parts to construct a space elevator and complete phases of the mysterious Project Assembly. Along the way, besides building the automation to build these parts, they must also survive the hazards of the planet they are on, including the flora and fauna associated with it. A limited number of weapons and vehicles can be constructed alongside the other equipment.
Sales
Within three months of its release on early access, over 500,000 copies had been sold.[2] By July 2020, more than 1.3 million copies have been sold.[3]
References
- "Satisfactory looks a lot like first-person Factorio".
- Bailey, Dustin (June 7, 2019). "Epic exclusive Satisfactory has sold 500,000 copies in under three months". PCGamesN. Retrieved June 7, 2019.
- MacGregor, Jody (July 5, 2020). "Here's how many copies Satisfactory has sold on Steam and Epic". PC Gamer. Retrieved July 5, 2020.