Rollcage (video game)
Rollcage is a racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation. A sequel, Rollcage Stage II, was released in 2000 for PlayStation and Windows.
Rollcage | |
---|---|
Developer(s) | Attention to Detail |
Publisher(s) | Psygnosis |
Platform(s) | Microsoft Windows, PlayStation |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Development
Rollcage was developed by Attention to Detail, and published by Psygnosis. The game's selling point was its unique physics engine, in which cars could drive on walls or ceilings due to the airflow passing over them at extreme speeds. The game also featured an original soundtrack by Fatboy Slim and also featured the song "Love Island" from the album You've Come A Long Way, Baby.
In 2014 one of the former developers, Robert Baker released an unofficial update to address remaining bugs and support newer hardware under the name "Rollcage Redux".[3]
Baker and former tradesman, Chris Mallinson, later in 2018, under the company name Caged Element, along with the publisher Wired Productions, released Rollcage's spiritual successor: Grip: Combat Racing.[4]
Reception
Aggregator | Score | |
---|---|---|
PC | PS | |
GameRankings | 74%[5] | 79%[6] |
Publication | Score | |
---|---|---|
PC | PS | |
AllGame | [7] | [8] |
CGSP | [9] | N/A |
CGW | [10] | N/A |
Edge | N/A | 7/10[11] |
EGM | N/A | 6.625/10[12] |
Game Informer | N/A | 7/10[13] |
GameFan | 92%[14] | 84%[15] |
GameRevolution | N/A | B[16] |
GameSpot | 7.9/10[17] | 6.2/10[18] |
IGN | 5.2/10[19] | 9/10[1] |
Next Generation | N/A | [20] |
OPM (US) | N/A | [21] |
PC Accelerator | 8/10[22] | N/A |
PC Gamer (US) | 77%[23] | N/A |
The Cincinnati Enquirer | N/A | [24] |
The PlayStation version of Rollcage received "favorable" reviews, while the PC version received "average" reviews, according to the review aggregation website GameRankings.[5][6] Next Generation said of the former console version, "Anyone with a hankering for fast cars and pretty explosions should be sure to give Rollcage a chance."[20]
References
- Douglass C. Perry (March 24, 1999). "Rollcage (PS)". IGN. Ziff Davis.
- "Rollcage - PC". IGN. Ziff Davis. Archived from the original on April 7, 2016. Retrieved February 15, 2020.
- Luke Reilly (November 30, 2015). "Rollcage Spiritual Successor Grip Is a Blast from PlayStation's Forgotten Past". IGN. Ziff Davis.
former Attention to Detail programmer Robert Baker, who also still had a candle burning for Rollcage. Baker had been contacted by hardcore Rollcage fans asking for his help to keep Rollcage running on drastically newer PC hardware, 15 years down the track. “I can’t speak for other developers, but for myself, I’ve worked on a dozen games and Rollcage is the only game that I’ve personally supported after release,” says Baker. “I don’t hold the source code to many games as that belongs to the company that develops these games of course, but Rollcage was a bit different.”
- Brendan Caldwell (July 4, 2016). "Premature Evaluation: GRIP". Rock, Paper, Shotgun. Gamer Network. Retrieved November 8, 2018.
- "Rollcage for PC". GameRankings. CBS Interactive. Archived from the original on June 4, 2019. Retrieved February 15, 2020.
- "Rollcage for PlayStation". GameRankings. CBS Interactive. Archived from the original on May 27, 2019. Retrieved February 15, 2020.
- Joshua Romero. "Rollcage (PC) - Review". AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved February 15, 2020.
- Joshua Romero. "Rollcage (PS) - Review". AllGame. All Media Network. Archived from the original on November 16, 2014. Retrieved February 15, 2020.
- Steve Bauman (April 15, 1999). "Rollcage". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 12, 2003. Retrieved February 15, 2020.
- Gordon Goble (June 1999). "Rollcage" (PDF). Computer Gaming World. No. 179. Ziff Davis. p. 151. Retrieved February 15, 2020.
- Edge staff (March 1999). "Rollcage (PS)". Edge. No. 69. Future plc. pp. 68–69. Retrieved February 15, 2020.
- EGM staff (April 1999). "Rollcage (PS)". Electronic Gaming Monthly. Ziff Davis.
- Andy McNamara; Paul Anderson; Andrew Reiner (April 1999). "Rollcage (PS)". Game Informer. No. 72. FuncoLand. Archived from the original on May 26, 2000. Retrieved February 15, 2020.
- "REVIEW for Rollcage (PC)". GameFan. Shinno Media. March 9, 1999.
- Jason "Fury" Weitzner (May 1999). "REVIEW for Rollcage (PS)". GameFan. Vol. 7 no. 5. Shinno Media. p. 47. Retrieved February 16, 2020.
- Johnny Liu (April 1999). "Rollcage Review (PS)". Game Revolution. CraveOnline. Archived from the original on October 12, 2015. Retrieved February 16, 2020.
- Stephen Poole (April 28, 1999). "Rollcage Review (PC) [date mislabeled as "May 5, 2000"]". GameSpot. CBS Interactive. Retrieved February 15, 2020.
- Joe Fielder (April 6, 1999). "Rollcage Review (PS)". GameSpot. CBS Interactive. Retrieved February 15, 2020.
- Steve Butts (April 12, 1999). "Rollcage (PC)". IGN. Ziff Davis. Retrieved February 15, 2020.
- "Rollcage (PS)". Next Generation. No. 53. Imagine Media. May 1999. p. 92. Retrieved February 15, 2020.
- Joe Rybicki (April 1999). "Rollcage". Official U.S. PlayStation Magazine. Vol. 2 no. 7. Ziff Davis. p. 85. Retrieved February 15, 2020.
- D'Aprile, Jason (May 1999). "Rollcage". PC Accelerator. Vol. 2 no. 9. Imagine Media. p. 92.
- Colin Williamson (July 1999). "Rollcage". PC Gamer. Vol. 6 no. 7. Imagine Media. p. 118. Archived from the original on January 18, 2000. Retrieved February 15, 2020.
- James Bottorff (1999). "Rollcage races down common track (PS)". The Cincinnati Enquirer. Gannett Company. Archived from the original on April 28, 2001. Retrieved February 15, 2020.