Prodeus

Prodeus is an indie first-person shooter video game developed and published by American studio Bounding Box Software. The game was crowdfunded by a successful Kickstarter campaign in April, 2019. An early access version was released on November 9, 2020[1] with a full release planned for "8-12 months" after release.[2][3]

Prodeus
Developer(s)Mike Voeller
Jason Mojica
Publisher(s)Bounding Box Software Inc.
Composer(s)Andrew Hulshult
James Paddock
EngineUnity
Platform(s)Windows, Mac, Linux, Nintendo Switch, PlayStation 4, Xbox One
ReleaseEarly Access, November 9, 2020
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Gameplay

The developers describe Prodeus as "the first-person shooter of old, re-imagined using modern rendering techniques."[3] The gameplay resembles that of classic 1990s first-person shooters such as Doom and Quake.[4] The player must explore complex levels, sometimes searching out keys to progress, while engaging enemies in fast-paced combat using a variety of weapons. To help the player find their way, and to aid in discovering secrets, the game features an automap similar in function to those featured in games such as Doom, Duke Nukem 3D, and Metroid Prime.

Prodeus employs a modern game engine to extend the experience of classic shooters with visuals such as dynamic lighting and particle effects, interactive levels, a gore system, and a dynamic soundtrack.[5] Though the game may be played entirely with modern visuals, the game allows the player to apply shaders that give the game a pixelated look, simulating resolutions down to 360p or even 216p. The game also has the option to dynamically convert enemy and item models to sprites, further simulating a retro experience.[2]

Plot

The player assumes control of a corrupted agent of Prodeus, the mysterious creator of the player and the game world. The only goal is to destroy Prodeus and anything that gets in the way.[2]

Development

Developers Mike Voeller and Jason Mojica met while working together at Raven Software on Singularity. By 2017, Voeller had decided to leave the industry to pursue an idea for a retro first-person shooter (that would become Prodeus). Around that time, Mojica reconnected with Voeller and decided to leave his job at Starbreeze Studios to join the project.[4][6] Later, the two recruited Andrew Hulshult for the soundtrack and Josh "Dragonfly" O'Sullivan from the Doom modding community to work on level design.[7]

Prodeus was announced in November, 2018.[8] The launch trailer and later gameplay demos[9] were created with a pre-alpha version of the game showcasing a typical level.

The developers have stated that community engagement was considered a core principle of the game from the beginning.[6] Thus, Prodeus includes an integrated level editor from day one.[10] Anyone who owns the game on a PC will have the same tools used by the developers to make levels from scratch. The level editor is built specifically for Prodeus and is designed for speed and ease of use.[2]

References

  1. "In development: Prodeus". 2020-11-09.
  2. "Prodeus". Kickstarter. Retrieved 2019-04-25.
  3. "Prodeus on Steam". store.steampowered.com. Retrieved 2019-04-25.
  4. Newman, Ben (2019-03-26). "Prodeus is Distinctly Old School, But its Developers Are Not Interested in Repeating the Past". Only Single Player. Retrieved 2019-04-26.
  5. Papadopoulos, John (2019-03-28). "Kickstarter campaing launched for Prodeus; old-school first-person retro shooter using modern rendering techniques". Dark Side of Gaming. Retrieved 2019-04-26.
  6. "Quakecast #22: Jason Mojica of Bounding Box & Prodeus". QuakeCast. 2019-04-16. Retrieved 2019-04-26.
  7. "Prodeus - A New Retro-FPS In Development". Dragonfly's Doomworks. 2019-04-06. Retrieved 2019-04-26.
  8. Morse, Blake (2018-11-26). "Prodeus reveal trailer mixes modern and classic FPS styles". Shacknews. Retrieved 2019-04-25.
  9. Prodeus Game (2019-04-10), Prodeus : Pre-Alpha 12 mins of Gameplay, retrieved 2019-04-26
  10. Tarason, Dominic (2019-03-29). "Retro FPS Prodeus summons the demons of crowdfunding". Rock, Paper, Shotgun. Retrieved 2019-04-26.
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