Police 911
Police 911, called The Keisatsukan (ザ・警察官) in Japan and Police 24/7 in Europe, is a series of light gun shooter arcade games. Konami released the first game in 2000.
Police 911 | |
---|---|
Arcade flyer | |
Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Nasayuki Ohashi |
Producer(s) | Shigenobu Natsuyama |
Designer(s) | Nasayuki Ohashi |
Programmer(s) | Nobuya Okuda |
Composer(s) | Jimmy Heckl |
Series | Lethal Enforcers |
Platform(s) | Arcade, PlayStation 2 |
Release | Arcade[1]
|
Genre(s) | Light gun shooter |
Mode(s) | Single-player, Two-player |
Arcade system | Konami Viper |
Unlike earlier light gun games, the game was unique for its motion sensing technology, sensing body movement rather than requiring the player to move individual controls; the player's "real world" actions are reflected by the player character within the game. It also featured a unique cover system, where the player takes cover by physically ducking for cover rather than pressing a button.[1] The 2001 Konami arcade game MoCap Boxing used similar motion-sensing technology.[3]
Although the game was a separate canon from the Lethal Enforcers series, Konami acknowledged Lethal Enforcers 3 as the successor to the Police 911 series, thus making it a canon in the Lethal Enforcers series.
Gameplay
The gameplay in Police 911 can be considered more interactive than most light gun games; instead of merely standing in one place and shooting enemies before the player is shot, the game uses infrared sensors to determine a player's location; through this, the player is able to dodge around (with the knees, while standing on the pad), duck to avoid bullets (and reload), and lean out to maximize cover and get a better shot. This is not foolproof, however; enemies will continue to shoot while the player is hiding, so it is possible to be hit upon rising from cover. Also, like Time Crisis, the timer is continually running down, so one cannot hide for very long.
Promotions
As the player successfully completes each sub-part of a level, they gain a point towards a new rank. The higher a player's rank, the greater bonuses they can receive; growing time increments to start, followed by additional "lives", with the highest rank rewarding the player with 100 additional lives—however, considering that the timer continues to decrease whenever a player goes through their death animation, and that no additional time bonuses will be given after they reach that rank, this may be more of an oversight by the design team, or that the design team knows that there was no way for the player to use all those lives in one game because of the time. In addition, the player's rank reverts to the bottom whenever they get shot, so a potential strategy for a skilled player would be to ascend to the point where they gain a life, then immediately die so the time bonuses may be re-earned.
However, if a player shoots civilians or fellow officers, it will deduct the rank; if it is lowered below a "reward rank", the reward will not be re-earned.
The ranks are as follows:
- Officer
- Sergeant
- Lieutenant
- Captain
- Deputy Inspector
- Inspector
- Deputy Chief
- Bureau Chief
- Deputy Commissioner
- Commissioner
Versions
Police 911
The first game of the series, called The Keisatsukan: Shinjuku Ni Juu Yon Ji (ザ・警察官 新宿24時, Za Keisatsukan: Shinjuku Nijūyon-ji, lit. The Policeman: Shinjuku 24 Hours) in Japan, was released in 2000.[1] It casts the player as either a "one man SWAT team" working for the Tokyo police, or an American police officer of the LAPD, working to take down members of the Gokudo-kai (極道会), an internationally based yakuza group.
At test locations, before the game had an official title, the cabinet marquee read "Hide From and Shoot the Chinese Mafia".
The game was ported to the PlayStation 2 video game console in 2001.[2]
Japanese version
In The Keisatsukan: Shinjuku Ni Juu Yon Ji, the players begin on the streets of Kabuki-cho of Shinjuku, taking part in a raid on a nightclub owned by the Gokudo-kai; the officers, accompanied by shielded riot squad members and surrounded by civilians, can take different routes through the club as their shooting skill dictates. Once the players exit the club, they will be alerted that the suspects have scattered all over Japan to escape arrest, and arrest warrants have been issued for the 6 most wanted criminals in Shinjuku: Shigenobu Matsuyama (松山 重信, Matsuyama Shigenobu), international weapon smuggler Richard Hansen, Keisuke Matsuoka (松岡 圭介, Matsuoka Keisuke), Bai Ei Lee (李培栄), Noriko Nagata (長田 典子, Nagata Noriko), and Katsuji Haraguchi (原口 勝治, Haraguchi Katsuji).
Throughout the Mass Arrest Plan in Tokyo, it is determined that a number of fleeing suspects have fled to America; specifically, the Little Tokyo area in Los Angeles. The LAPD and FBI are notified, and an undercover detective is immediately dispatched to arrest remaining 3 fugitives to wrap up the mass arrest campaign.
In The Keisatsukan: Shinjuku Ni Juu Yon Ji, a newspaper headline flashes on the screen whenever a civilian is shot, because he or she can actually be killed.
U.S./European version
In Police 911/Police 24/7, the gameplay missions are reversed: the raid on the nightclub takes place in Los Angeles' Little Tokyo, followed by a "boss" fight with Richard Hansen at the crowded intersection with textures and buildings being digital replicas of the actual buildings around Los Angeles' 1st St. and San Pedro St. The Highway Chase and the underground garage are next, followed by the encounter with Bai Ei Lee; this time, he is the only one in the truck. A new warehouse level follows this; the player must stop Noriko Nagata from completing the smuggling of weapons to Japan, while in the original version, Richard Hansen had already completed the operation.
At this point, it is determined that other fleeing suspects have returned to Japan; specifically, their base of operations in Kabuki-cho of Shinjuku. Tokyo's International Investigation Unit is contacted, and an undercover detective is immediately dispatched to arrest Matsuyama, Matsuoka, and Haraguchi at Ichibandai, Shinjuju Station Square, and the Shinjuku subway at the FBI's behalf.
Finally, rather than showing a newspaper headline that civilians are killed on screen by the player as displayed in The Keisatsukan: Shinjuku Ni Juu Yon Ji, the player simply loses a rank in Police 911/Police 24/7 and is reminded not to shoot civilians or colleagues, but they are otherwise unharmed.
Reception
In Japan, Game Machine listed Police 911 on their February 15, 2001 issue as being the second most-successful dedicated arcade game of the year.[4]
On release, Famitsu magazine scored the PlayStation 2 version of the game a 30 out of 40.[5]
Police 911 2
The second game, called The Keisatsukan 2: Senkoku Taitaiseki Special (ザ・警察官2 全国大追跡スペシャル) in Japan, was released one year after the release of Police 911. The game takes place exclusively in Japan and players can choose 6 cities—Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo. The first stage takes place in the scene of the crime and the following stage takes place in a shortened version of the usual city stage. The rest of the game takes place in normal stages before the player has to return to Osaka to arrest the remaining criminals.
Police 911 2 expands the original police officer role to four different characters. They can choose from a Tokyo police officer (male or female), a detective from the Metro Police, or a SAT (Special Assault Team) trooper, each carrying different handguns (5-round revolver, 8-round Glock, 12-round HK MP5). In the overseas version, the police woman and the detective are male and female American Interpol Operatives holding 8-round glocks.
Plot
Japanese organized crimes are growing rapidly and rigidly as the Japanese government ordered a nationwide arrest plan (Senkoku Taitaiseki) throughout the whole nation to arrest all involved criminals. Criminal activity has increased by order of the infamous Gokudo-kai yakuza group, who has entered a partnership with a Hong Kong Triad called Ryuuto (龍頭) (Dragonhead in English). Finally, a mysterious kingpin is hiding behind-the-scenes to ensure that Japan falls down to the hands of the Gokudo-kai and the Ryuuto.
Players start the investigation inside an office building where a collaboration deal is taking place between the Gokudo-kai and the Dragonheads. After arresting the first wave of criminals, nationwide arrest warrants have been issued for the capture of the following suspects holed in Osaka, Hakata, Shinjuku, Kobe, Nagoya, and Sapporo: Ko Bun Yuen (高 浜元), Koji Umezawa (梅沢 幸治, Umezawa Koji), Tadanobu Abe (阿部 忠信, Abe Tadanobu), Ku Ka Hang (古 家亙), Koji Motomura (sometimes mistranslated as Hiroshi Motomura; 本村 弘司 Motomura Koji), Sadaharu Kitaya (sometimes mistranslated as Sadaharu Kitadani; 北谷 貞治 Kitaya Sadaharu), and Hung Ko Cheung (熊 谷章). Arresting 3 behind-the-scene criminals throughout the game gives players a chance to capture the behind-the-scenes kingpin, Shigenobu Matsuyama.
Reception
In Japan, Game Machine listed Police 911 2 on their February 1, 2002 issue as being the sixth most-successful dedicated arcade game of the year.[6]
References
- Police 911 at the Killer List of Videogames
- http://www.gamefaqs.com/ps2/516517-police-911
- MoCap Boxing at the Killer List of Videogames
- "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 628. Amusement Press, Inc. 15 February 2001. p. 17.
- 不定期連載 POINT PLUS 30: 30点以 上のゲームたち - ザ・警察官 新宿24時. Weekly Famitsu. No.915. Pg.59. 30 June 2006.
- "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 651. Amusement Press, Inc. 1 February 2002. p. 17.
External links
- Police 911 at the Killer List of Videogames
- Police 911 at the Wayback Machine (archive index) (in Japanese)
- System 16 - Konami Viper Hardware (Konami)