Polaris (2005 role-playing game)
Polaris: Chivalric Tragedy at Utmost North (2005) is an indie role-playing game[1] written by Ben Lehman and published by These Are Our Games. Polaris is a collaborative roleplaying game, and as such differs from many role-playing games in that there is no single "game master".[1] A player's "opposition" is controlled by the other players in the game.
The game participated at the Game Chef in 2004, this is an annual design competition for non-electronic games, challenging participants to write a playable draft of an original game in just over one week, based on a theme and a set of “ingredients". The 2004 ingredients were ice, island, dawn, assault, which ended up inspiring Polaris (arctic elves struggle against themselves and a demonic assault, with the dawn finally coming for the first time in hundreds of years).[2]
Polaris won the Indie RPG Award for Innovation (2005)[3] and Indie RPG Game of the Year Award (2005),[4] was "Runner up" for Best Support (2005)[5] and Best Production (2005),[6] and was also "Runner Up" for the Outie Award Best Sui Generis RPG (2005).[7]
An Italian language translation of the game was released by Janus Designs in 2009[8] and a Spanish one is scheduled currently 2012.[9]
References
- Holter, Matthijs (2007). "Polaris (Review)". RPGnet. Retrieved 2007-09-28.
- "Game Chef - The annual game design competition".
- "Innovation in a Roleplaying Game, 2005". Indie RPG Awards. Retrieved 2007-09-28.
- "Independent Game of the Year, 2005". Indie RPG Awards. Retrieved 2007-09-28.
- "Best Support for a Game or Supplement, 2005". Indie RPG Awards. Retrieved 2007-09-28.
- "Best Production in a Game or Supplement, 2005". Indie RPG Awards. Retrieved 2007-09-28.
- Hite, Kenneth (2006). "2005: Legends of the Fall". GamingReport.com. Retrieved 2007-09-28.
- "Non è più Storia, non è ancora una storia". janus-design.it. 2009. Retrieved 2009-11-01.
- Interview with Francisco Castillo, editor of the Polaris Spanish version. Archived 2013-06-18 at the Wayback Machine