Pictoword

Pictoword is a word puzzle game by Kooapps.[1] It was released for iOS on March 1, 2013 and for Android on May 31, 2013.

Pictoword
Developer(s)Kooapps
Initial releaseMarch 1, 2013 (2013-03-01)
Operating systemiOS, Android
Available inEnglish
TypeWord game

Gameplay

In Pictoword, the player will “read” two pictures to form a word. The puzzles can be a combination of the pictures (A picture of an ear and ring will form Earring), a homonym (A picture of a knight and mare will form Nightmare) or what the pictures sound like (A picture of a taxi and dough will form Tuxedo).

Theme Packs

Pictoword comes in 14 Theme Packs, which can be unlocked by coins earned in the game.

Category Difficulty Release Date
Classic (Default) Easy March 1, 2013
Movies Easy June 20, 2013
TV Shows Easy June 20, 2013
Brands Extreme July 18, 2013
Games Easy July 18, 2013
Characters Hard August 13, 2013
Celebrities Hard November 11, 2013
Countries & Cities Hard November 11, 2013
Historical Figures Easy November 11, 2013
Landmarks Hard November 11, 2013
Food Hard April 12, 2015
Animals Hard November 24, 2015
Holidays Easy December 10, 2015
US Politics Medium April 7, 2016

Reception

Pictoword received a score of 84% from Appstime, saying that "With multiple categories and difficulty levels, Pictoword makes a perfect puzzle game for all age groups by just using two images." [2] Apps Thunder liked the concept and the user friendly interface, and gave it a 4.1/5 rating.[3] Gnome Escape liked the various theme packs, and said that "Pictoword is one of those addicting puzzle games that make you think outside the box and see images in a new light."[4] Get Android Stuff was less enthusiastic in their review, saying that game is quite slow and boring, but liked that the game is easy to play and is suitable for all ages.[5]

Awards

Pictoword won the Shining Star Award in the "Educational or Knowledge Reference App" category and the Superstar Award in the "Learning App for Kids category in the 2016 Mobile Star Awards.[6] It also won 2016 Academic's Choice Smart Media Award.[7] The game was nominated for "Best Educational Game" and "Best Puzzle Game" at The Independent Game Developers' Association Awards 2018.[8][9] The game was also listed as one of the Therapeutic Apps for iPhone and iPad by the Flinders University, Australia.[10][11] In 2019, Pictoword was a Gold Winner at Serious Play Conference Awards.[12]

Pictoword was the recipient of the 2020 ED/IES Small Business Innovation Research grant. The Institute of Education Sciences Small Business Innovation Research program (ED/IES SBIR) funds entrepreneurial developers to create the next generation of education technology for students, teachers, and administrators in general and special education.[13]

References

  1. "Made in the Philippines: 5 world-class mobile games developed by Pinoys". CNN Philippines. June 23, 2016.
  2. "Pictoword: Fun Guess Word Quiz for Android". 2015-10-18. Retrieved 2016-07-26.
  3. "PICTOWORD : FUN GUESS WORD QUIZ - REVIEW - Appsthunder.com". 2015-10-19. Retrieved 2016-07-26.
  4. "App Review - Pictoword". 2015-11-17. Archived from the original on 2018-06-27. Retrieved 2016-07-26.
  5. Eden, Ayisha (2016-02-25). "Pic To Word : Free Android Word Puzzle Game | GetANDROIDstuff". Retrieved 2016-07-26.
  6. "2016 Mobile Star Awards - Mobile's Biggest Apps Awards Program - MobileVillage®". MobileVillage®. Retrieved 2017-01-12.
  7. "Pictoword". Academic's Choice. Retrieved 2017-01-12.
  8. Stephenson, Suzi (2018-09-19). "TIGA Announces Games Industry Awards 2018 Finalists". The Independent Game Developers' Association. Retrieved 2018-09-22.
  9. "2018 Winners". The Independent Game Developers' Association. 2018-11-01. Retrieved 2018-11-02.
  10. Reyes, Lyra (December 15, 2016). "Young but not n00bs: The 8 startups putting Asia on the online gaming map". e27.co.
  11. "Therapeutic apps for iPhone and iPad". Flinders University. Retrieved 2018-10-09.
  12. "2019 Award Winners – Serious Play Conference". Retrieved 2019-08-07.
  13. "Investing in Next Generation of Education Technologies to Personalize Learning and Inform Instructional Practice". Institute of Education Sciences. Retrieved 8 January 2021.
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