Nosferatu: The Wrath of Malachi
Nosferatu: The Wrath of Malachi is a survival horror first-person shooter video game developed by Swedish video game developer Idol FX, released in 2003 by iGames Publishing and Mindscape.
Nosferatu: The Wrath of Malachi | |
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Developer(s) | Idol FX |
Publisher(s) | |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | First-person shooter, Horror |
Mode(s) | Single player |
Gameplay
Nosferatu: The Wrath of Malachi is a horror first person action game. The player's starting weapons are his fists and his silver cane sword, though firearms such as a flintlock pistol, flintlock musket, and a Webley Revolver; and other weapons become available later in the game. The objective of the game is to search the castle and save members of the protagonist's family within a one and a half hour time limit.[1] These relatives will die if not rescued soon enough so the player has to hurry. The castle's interiors are randomly generated at the beginning of a new game.[2]
Plot
The plot is a version of Bram Stoker's Dracula, with inspiration from F.W. Murnau's Nosferatu and John William Polidori's The Vampyre. The protagonist, James Patterson, is travelling in Transylvania after losing in the Olympic fencing event being held in Sweden. James is on his way to the wedding of his sister, Rebecca, at Castle Malachi, where she is to be wed to the son of the wealthy Romanian Count. The Pattersons are a poor, but proud, aristocratic family of the British nobility.
When James arrives at the castle, something seems wrong, as there are crosses nailed to the castle's door. After entering the castle, he finds Father Aville, a friend of the Pattersons, and he tells James that his future brother-in-law is a vampire, his family members are being held prisoner, and the Count has intentions to use Rebecca as a virgin sacrifice to release Lord Malachi. Father Aville has several volumes of an "Encyclopedia of the Undead", that James can optionally collect throughout the game. James must fight his way through hellish demons and vampires that guard his friends and family as quick as he can. If James does not locate and rescue certain family members in time, they will be sacrificed, one by one; the more allies James fails to save, the stronger Lord Malachi will become.
Regardless of how many people James rescues, he is unable to prevent the Count from sacrificing Rebecca. After a struggle that ends with the Count being destroyed by sunlight, James battles and defeats the newly summoned Lord Malachi. Although James is left distraught over the death of his sister, the closing narration states he proved himself to be a true hero.
Reception
Aggregator | Score |
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Metacritic | 70/100[3] |
Publication | Score |
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CGM | [4] |
CGW | [5] |
Game Informer | 3/10[6] |
GameSpot | 7.5/10[1] |
GameSpy | [7] |
GameZone | 8/10[8] |
IGN | 6.8/10[9] |
PC Format | 69%[10] |
PC Gamer (US) | 76%[11] |
X-Play | [12] |
The game received "average" reviews according to the review aggregation website Metacritic.[3] GameSpot said, "The developer might not have created the most technically sound action-oriented horror game out there, but it has provided outstanding thrills and chills."[1]
References
- Todd, Brett (October 29, 2003). "Nosferatu: The Wrath of Malachi Review". GameSpot. CBS Interactive. Retrieved November 3, 2014.
- Hill, Simon (2003). "Nosferatu: The Wrath of Malachi review". End Evil Games. Retrieved July 23, 2014.
- "Nosferatu: The Wrath of Malachi for PC Reviews". Metacritic. CBS Interactive. Retrieved May 20, 2016.
- "Review: Nosferatu: The Wrath of Malachi". Computer Games Magazine. No. 158. theGlobe.com. January 2004. p. 80.
- Liu, Johnny (February 2004). "Nosferatu: The Wrath of Malachi" (PDF). Computer Gaming World. No. 235. Ziff Davis. p. 90. Retrieved May 14, 2020.
- Zoss, Jeremy (January 2004). "Nosferatu: Wrath of Malichi [sic]". Game Informer. No. 129. GameStop. p. 157. Archived from the original on November 18, 2005. Retrieved May 14, 2020.
- Eddy, Andy (October 31, 2003). "GameSpy: Nosferatu: The Wrath of Malachi". GameSpy. IGN Entertainment. Archived from the original on November 8, 2005. Retrieved May 15, 2020.
- Gerbino, Robert (November 6, 2003). "Nosferatu: The Wrath of Malachi - PC - Review". GameZone. Archived from the original on October 2, 2008. Retrieved May 15, 2020.
- Hudak, Chris (November 25, 2003). "Nosferatu: The Wrath of Malachi Review". IGN. Ziff Davis. Retrieved May 14, 2020.
- Gillen, Kieron (July 2004). "Nosferatu: The Wrath of Malachi". PC Format. No. 163. Future plc. Archived from the original on October 1, 2004. Retrieved May 15, 2020.
- Saltzman, Marc (February 2004). "Nosferatu [The Wrath of Malachi]". PC Gamer. Vol. 11 no. 2. Imagine Media. p. 71. Archived from the original on March 15, 2006. Retrieved May 14, 2020.
- Bemis, Greg (January 19, 2004). "'Nosferatu: The Wrath of Malachi' (PC) Review". X-Play. TechTV. Archived from the original on February 18, 2004. Retrieved May 15, 2020.