Makoto Kano (video game designer)

Makoto Kano (加納 誠, Kanō Makoto, born October 30, 1950), also credited as Makoto Kanoh pre-1995,[1][2] is a Japanese game designer and supervisor. He was born in Kyoto, Japan.

Makoto Kano
Born (1950-10-30) October 30, 1950
OccupationNintendo Supervisor
Game Designer
EmployerNintendo (1974–1998)

Kano began working for Nintendo in 1974. He was one of the original designers in Nintendo's creative department. Originally, he designed toys and board games before working on the Nintendo Beam Gun series. Kano eventually became one of the lead designers of the Game & Watch series. By 1984, he was heavily involved in several Nintendo R&D1 games, including Hogan's Alley, Gyromite, and more specifically the Metroid, Kid Icarus, and Famicom Wars series. Some other projects he has worked on at Nintendo include Super Metroid, the Super Scope for the Super Nintendo Entertainment System, and Mario & Wario.

Kano is credited with creating several early Nintendo characters during the 1980s. Ultimately, his best known achievement may have been creating the concepts of the Metroid, Famicom Wars, and Kid Icarus universe.[3]

Works

Interviews

Iwata Asks: Game & Watch Iwata Asks: Game & Watch - Development Staff Interview

References

  1. Nintendo R&D1, Intelligent Systems (6 August 1986). Metroid (Famicom Disk System). Nintendo.
  2. Nintendo R&D1, Intelligent Systems (19 March 1994). Super Metroid (Super Famicom). Nintendo.
  3. Iwata Asks: Game & Watch
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