Lolapps
Lolapps was a developer and publisher of social games on the Facebook platform. Lolapps was best known for creating Ravenwood Fair with John Romero which had 25 million players worldwide.[1]
Industry | Video games |
---|---|
Successor | 6waves Lolapps |
Founded | 2007 |
Founder | Brian Rue, Kamo Asatryan, Annie Chang, Kavin Stewart |
Products | Ravenwood Fair |
In 2011, Lolapps merged with social games publisher 6waves to become 6waves Lolapps.[2][3][4] Combined, the companies had 35 million monthly active users which made 6waves Lolapps the second largest game publisher on Facebook behind Zynga.[5]
History
Lolapps was founded in 2007 by Brian Rue, Kamo Asatryan, Annie Chang, and Kavin Stewart.[6] It started with Quiz Creator, a Facebook app that allowed users to create their own quizzes and invite their friends to play.[6] Based on the growth of Quiz Creator and Gift Creator—a gift creation app—the company raised $4.5 million in funding from Polaris Partners in the fall of 2008.
In 2009, Lolapps acquired social gaming company Roflplay and its founder, Arjun Sethi, became CEO of Lolapps.[7] By 2010, Lolapps had 100 million users, making it competitive in social gaming with Zynga and CrowdStar.[6]
Game designer Brenda Romero joined Lolapps in May 2010. She brought on John Romero to work on Lolapps' new title Ravenwood Fair, which launched in October 2010. By March 2011, Ravenwood Fair had 25 million users worldwide.[1]
In July 2011, Lolapps merged with social games publisher 6waves to form 6waves Lolapps.[2] Later that year in August, South Korean video game publisher Nexon invested $35 million on 6waves Lolapps.[8]
In March 2012, 6waves Lolapps laid off its development team—many of whom came from the Lolapps merger—to focus on game publishing.[8] Later in March, 6waves Lolapps rebranded itself as 6waves, dropping Lolapps from its name.[9]
Controversy
In October 2010, the Wall Street Journal discovered that a number of Facebook apps—including Lolapps apps—were transmitting Facebook user data to third parties like ad networks and user tracking services.[10]
The Journal found that some LOLapps applications, as well as the Family Tree application, were transmitting users' Facebook ID numbers to [internet tracking service] RapLeaf. RapLeaf then linked those ID numbers to dossiers it had previously assembled on those individuals, according to RapLeaf. RapLeaf then embedded that information in an Internet-tracking file known as a "cookie."[11]
Facebook considered this a policy violation and suspended Lolapps and other offending apps.[12] Two days later, Lolapps came back online after dissolving its relationship with RapLeaf.[13]
References
- "LOLapps launches a novel expansion for Ravenwood Fair Facebook game". February 22, 2011.
- "Lolapps merges with 6waves to build social gaming powerhouse". July 18, 2011.
- "Lolapps Merges With 6waves to Develop and Publish Social Games Internationally".
- Geron, Tomio. "Lolapps Merges With 6Waves In Social Gaming Developer-Publisher Tie-Up". Forbes.
- "Nexon invests in social gaming firm 6waves Lolapps (exclusive)". August 4, 2011.
- "LOLapps thrives as under-the-radar Facebook social game maker". September 6, 2010.
- "ROFLplay acquired by Lolapps".
- 6waves Lolapps Sheds Most Of Its Development Team To Focus on Publishing Games
- "6waves drops "Lolapps" name entirely, announces publishing deals with 32 social developers". www.adweek.com.
- LOLApps Back On Facebook After UID Issues
- Fowler, Emily Steel And Geoffrey A. (October 18, 2010). "Facebook in Privacy Breach" – via www.wsj.com.
- "Using Facebook UIDs". Facebook for Developers.
- Oct 2010, Mark Hachman 18; P.m, 8:18 (October 18, 2010). "LOLapps Returns After Facebook UID Issue". PCMag UK.CS1 maint: numeric names: authors list (link)