Insurgency: Sandstorm
Insurgency: Sandstorm is a multiplayer tactical first-person shooter video game developed by New World Interactive and published by Focus Home Interactive. The game is a sequel to the 2014 video game Insurgency. Set in an unnamed fictional Middle Eastern region, the game depicts a conflict between two factions: "Security", loosely based on various world militaries (specifically NATO forces, United States SOCOM, Iraqi Armed Forces, Afghan Armed Forces, Syrian Armed Forces, and Kurdish YPG and YPJ), and "Insurgents", loosely based on various militant groups (specifically ISIL, the Taliban, and Al-Qaeda).[2]
Insurgency: Sandstorm | |
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Developer(s) | New World Interactive |
Publisher(s) | Focus Home Interactive |
Engine | Unreal Engine 4 |
Platform(s) | |
Release |
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Genre(s) | Tactical shooter |
Mode(s) | Multiplayer |
Insurgency: Sandstorm was officially announced in February 2016, for Microsoft Windows. It was released on December 12, 2018 for Windows, with a delayed release for console, macOS and Linux builds of the game. In December 2019, it was announced that the Linux and macOS builds of the game were cancelled.[3] The PlayStation 4 and Xbox One versions have gone through various delays;[4][5] those, as well as the PlayStation 5 and Xbox Series X/S ports, are scheduled for release in the first half of 2021.[6][7]
Insurgency: Sandstorm received critical acclaim for its realistic gameplay, level design, sound design, atmosphere, graphics, and fluid animations, but was criticized for its technical issues and optimization, with some lamenting the cancellation of the planned story campaign.
Gameplay
Similar to Insurgency and Day of Infamy, Insurgency: Sandstorm features a minimal HUD, lacking a health bar, ammunition count, or minimap. The Insurgency series has "slow", tactical, realistic gameplay, with moments of intensity.[8] Weapons are accurate and extremely deadly, putting an emphasis on teamwork.[9] Like its predecessors, most game modes in Sandstorm do not feature instant respawns. Instead, on death, players must spectate and wait for their team to complete an objective in order to respawn. Improvements from Insurgency include better visuals, fire support, night vision, addition of a player progression system, character customization, cosmetic unlocks, as well as larger maps and drivable technicals.
Players are separated into two teams: Security and Insurgents. Security primarily uses weaponry originating from NATO countries, such as the M4 carbine, G36K, L85A2, and MP7, while Insurgents use a mix of modernized and older weaponry, ranging from Russian weapons like the AK-74, TOZ-194, and PKM to outdated World War II-era weapons such as the Welrod and the M1 Garand.
Players can choose classes with varying armaments: Rifleman, Breacher, Advisor, Demolitions, Marksman, Gunner, Observer, and Commander. Players have limited supply points to spend on weapons and equipment. Players can modify their weapons with attachments, such as weapon sights, laser sights, bipods, muzzle attachments, suppressors, and foregrips, with additional attachments available for specific guns and classes, such as underbarrel explosive grenade launchers for Demolitions. Gas masks, night-vision goggles, rocket launchers, plastic explosives, and various types of grenades are also available. Players may change their armor and carrier, which affects their survivability and ammunition carried, respectively, though both impact physical weight and speed.
Returning from Day of Infamy is the fire support system, which may be requested by a Commander if a friendly Observer is within 10 meters of them. Security can call for close air support, such as an A-10 strafe[10] or for an AH-64 Apache or UH-60 Black Hawk to circle the area and attack visible enemies, though both of these helicopters can be shot down using rocket launchers or anti-materiel rifles.[11] Insurgents can call for an improvised drone strike, rocket artillery, a large drone that searches for enemies and detonates an onboard IED when in range of one, or a chemical gas strike that kills anyone in its radius without a gas mask on. Both teams also have access to both explosive and smoke artillery; Security fires less rounds with greater precision, while Insurgents fire more rounds with less precision.
Versus
- Push: The attacking team must capture three or four objectives in sequential order. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers are able to capture all three or four objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements, players, or time.
- Firefight: Both teams must battle each other to capture all three territorial objectives. Dead players can only respawn if their team has captured an objective. A team wins when either the entire other team is eliminated or if all three objectives are captured.
- Frontline: Both teams must capture objectives one by one and then destroy the enemy cache. Players must capture the enemy objectives while also defending their own. Dead players can only respawn if their team has captured an objective. A team wins when either the entire other team is eliminated or if the enemy cache is destroyed.[12]
- Domination: Similarly to Firefight, there are three objectives which can be captured at all times. However, teams receive victory points for each objective held, and the team which reaches the point threshold wins. On death, players immediately respawn in a random location on the map.[13]
- Competitive: Firefight in a five-versus-five ranked queue, with higher equipment costs and a different class structure.
Co-op
- Checkpoint: Players are grouped into one team and must fight computer-controlled enemies and sequentially capture enemy objectives or destroy enemy caches as they advance across the map, similar to Push. After capturing some enemy objectives, the enemy may initiate a counterattack, in which surviving players must defend the point against a wave of enemies; a longer counterattack will always occur on the final objective. All dead players respawn when an objective is completed. Players win when all objectives are completed and the final enemy counterattack is repelled.
- Hardcore Checkpoint: Checkpoint albeit with slower movement, limited equipment and supply points, no friendly player marks, and the unique disadvantage of losing the equipped loadout upon death; instead, players respawn with a very limited loadout consisting of their team's respective bolt-action rifle and a pistol, and they can only reequip their selected loadout through one of the supply boxes randomly placed in the map.
- Outpost: Players must defend a point from seven waves of enemies, similar to the counterattacks from Checkpoint. Every two waves consists of a special enemy wave; special enemies include armored enemies with MG 3s, suicide bombers, and enemies equipped with silenced weapons and flashbangs. If a point is lost, players are pushed back to a different point; if all points are lost, the match is lost. Unique to this mode, players are given only two supply points at the beginning of each match, with two additional supply points given with each wave completed. Players win when all seven waves are repelled. All players are placed on Security in this mode. Added in update 1.8, replacing Frenzy as the third permanent co-op mode.
Removed game modes
- Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also has a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured. Removed in patch 1.4.1 due to low popularity and to decrease queue times and allow the developers to maintain other game modes.[14]
- Frenzy: Checkpoint with almost all enemies using knives instead of firearms. Special enemies include armored enemies that take several shots to kill, teleporting enemies that dodge attacks, and burning enemies that drop a lit Molotov cocktail on death. All players are placed on Security in this mode. Replaced by Outpost in update 1.8 due to low popularity, and made into a Limited Time Playlist.
- Arcade: Casual modes that were rotated out with updates, such as Team Deathmatch. Replaced by Limited Time Playlists in update 1.4.[12]
Sandstorm also includes "Limited Time Playlists", temporary casual modes that are often based on existing modes with significant gameplay-changing modifications, such as "Running in the 90s" (weapon sights are disabled and firearms point forward at all times, making gameplay similar to older shooters such as Counter-Strike and Unreal Tournament), "Team Deathmatch" (both teams are given wide loadouts and immediate respawns, and they must fight to gain a certain amount of kills), "Hot Potato" (live fragmentation grenades are dropped upon death), and "Task Force 666" (Frenzy on night maps only; players regain health by killing enemies). These modes are also available for custom servers.
Development
Insurgency: Sandstorm was first announced on February 23, 2016 on New World Interactive's website.[15] The game was confirmed to be on Unreal Engine 4 instead of Source like Insurgency and Day of Infamy. The fire support system from Day of Infamy was confirmed to be returning. Drivable vehicles were also confirmed, a first for the series.
Lead designer Michael Tsarouhas aimed to "find a balance" between military simulator games such as ArmA and Squad, and action games such as Call of Duty, to provide both action and realism in gameplay.[16]
Early in development, Sandstorm had a planned single-player and cooperative story campaign, described as focusing on "a squad of characters as they face increasingly challenging chapters, from the invasion of Iraq in 2003 through the insurrection period and leading to the present day."[15] A trailer for the campaign was shown at E3 2017. The campaign was later canceled in January 2018, with lead designer Michael Tsarouhas explaining in an announcement that it was canceled due to "high production requirements and our commitment to deliver to our fans in 2018", noting that the initial plan to set the game in an actual world conflict was restricting and "admittedly, sensitive", and that the conflict depicted in-game was fictionalized, but drew inspiration from real conflicts. The announcement also stated that the campaign would be "considered again at a later date".[2][17]
Release
Insurgency: Sandstorm was released for Windows on December 12, 2018 through Steam. Linux and macOS releases were planned, but they were both cancelled in December 2019.[3] While PlayStation 4 and Xbox One releases of Sandstorm were announced, they have gone through various delays.[4][5] They were initially planned to be released around the same time as the Windows release, but their release was repeatedly delayed due to development issues. Since the initial release of Sandstorm on Windows, the console releases of the game have been delayed to 2019,[18] early 2020, and August 2020.[19] The PlayStation 4 and Xbox One releases, as well as the PlayStation 5 and Xbox Series X/S releases, are scheduled for release in the first half of 2021.[6][7][20]
Since its release, the game has had several updates adding new maps, game modes, cosmetic items, weapons, and equipment, including returning content from Insurgency and Day of Infamy. Since the release of update 1.7 "Operation: Nightfall" in June 2020, major content updates have been called "Operations", similar to Tom Clancy's Rainbow Six Siege. "Operation: Nightfall" also included paid cosmetic items and weapon skins, a first for the series. Update 1.9, "Operation: Cold Blood", was developed from home during the COVID-19 pandemic and was released in December 2020. Its changes included a major overhaul of the co-op mode weapon availability which, prior to the change, allowed each faction to use the opposing faction's weapons. The community response to this change was very negative, leading New World Interactive to undo the change and release an apology on Steam.[21]
Reception
Insurgency: Sandstorm received acclaim from critics for its realistic gameplay and atmospheric sound design. VG247 rated Sandstorm as "one of the best multiplayer games of the year", giving repeated praise to the voice acting: "I’ll never forget the screaming."[22] Sandstorm received an 88/100 from IGN, writing "[it] nails the balance between realism and fun", though it criticized unclear map boundaries.[23] PCGamer rated the game 85/100, calling it "terrifying". It received "generally favorable" reviews according to review aggregator Metacritic.[24]
Sandstorm's optimization received some criticism, with Worth Playing writing "In the heat of an intense battle, your processor will also put out some heat."[25] A more critical review came from PCGamesN, who felt the game was "behind the times in both theme and looks" with "nameless locations with nameless conflicts", lamenting the removal of the planned story campaign, which would have featured "two Iraqi women crossing a war-torn land"—"It’s a shame to miss out on a potentially refreshing perspective."[26]
Aggregator | Score |
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Metacritic | (PC) 78/100[27] |
Publication | Score |
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Game Informer | 7.75/10[28] |
IGN | 8.8/10[29] |
PC Gamer (US) | 85/100[30] |
References
- "Insurgency: Sandstorm for PS4 and Xbox One delayed". Gematsu. Retrieved June 19, 2020.
- "Insurgency: Sandstorm Community Update - A Shift in Direction". Focus Home Interactive - Official Forums. 2018-01-03. Retrieved 2019-10-13.
- "Steam :: Insurgency: Sandstorm :: State of Production 4". steamcommunity.com. 2019-12-09. Retrieved 2019-12-10.
- "Announcing Insurgency: Sandstorm". New World Interactive. Retrieved 23 August 2018.
- "Insurgency Sandstorm Console Release Delayed Once More". PlayStation LifeStyle. 2020-06-19. Retrieved 2020-06-21.
- "EMBRACER GROUP ACQUIRES NEW WORLD INTERACTIVE". Embracer Group. August 13, 2020. Retrieved September 17, 2020.
- "NEW WORLD INTERACTIVE JOINS THE EMBRACER GROUP AS PART OF SABER INTERACTIVE". New World Interactive. August 14, 2020. Retrieved September 17, 2020.
- "Review: Insurgency: Sandstorm balances realism with mainstream shooter gameplay". Gamecrate. Retrieved 2019-10-13.
- "Insurgency: Sandstorm". Insurgency: Sandstorm. Retrieved 2018-09-12.
- "Insurgency: Sandstorm - BRRRRRRRRTTT - YouTube". www.youtube.com. Retrieved 2021-01-07.
- "Insurgency: Sandstorm - Helicopter Takedown - YouTube". www.youtube.com. Retrieved 2021-01-07.
- "Insurgency: Sandstorm update for September 10, 2019 - Update 1.4 Now Live". SteamDB. September 10, 2019. Retrieved February 12, 2020.
- "Insurgency: Sandstorm update for December 6, 2019 - Update 1.5 Now Live". SteamDB. December 6, 2019. Retrieved February 12, 2020.
- "Insurgency: Sandstorm update for October 4, 2019 - Patch 1.4.1 Now Live". SteamDB. October 4, 2019. Retrieved February 12, 2020.
- "Announcing Insurgency: Sandstorm | New World Interactive". Retrieved 2021-01-06.
- Wright, Steven T.; Wright, Steven T. (2018-06-14). "'Insurgency: Sandstorm' Hunts for Balance Between Realism and Arcade Shooter". Variety. Retrieved 2019-10-13.
- Wales, Matt (2018-01-03). "Insurgency: Sandstorm has dropped its planned story mode". Eurogamer. Retrieved 2021-01-06.
- "Insurgency Sandstorm PS4 and Xbox One Versions Delayed". PlayStation LifeStyle. 2018-06-03. Retrieved 2021-01-06.
- "Insurgency Sandstorm Console Release Date Confirmed for August 2020". PlayStation LifeStyle. 2020-02-26. Retrieved 2021-01-06.
- "Insurgency Sandstorm Console Release Date Now Slated for 2021". PlayStation LifeStyle. 2020-08-13. Retrieved 2021-01-06.
- "Steam :: Insurgency: Sandstorm :: Update On 1.9 Weapon Changes". store.steampowered.com. 2020-12-13. Retrieved 2021-01-06.
- "Insurgency Sandstorm review - ear-splitting FPS is one of the best multiplayer games of the year". VG247. 2018-12-12. Retrieved 2019-10-13.
- Insurgency: Sandstorm Review - IGN, retrieved 2019-10-13
- "Insurgency: Sandstorm". Metacritic. Retrieved 2019-10-13.
- "PC Review - 'Insurgency: Sandstorm'". WorthPlaying. Retrieved 2019-10-13.
- "Insurgency: Sandstorm review – the definitive edition of an ageing war". PCGamesN. Retrieved 2019-10-13.
- "Insurgency: Sandstorm". Metacritic. Retrieved 2019-07-07.
- Bertz, Matt. "Insurgency: Sandstorm Review – What's Old Is New Again". Game Informer. Retrieved 2019-07-07.
- Insurgency: Sandstorm Review - IGN, retrieved 2019-07-07
- Iwaniuk, Phil (2018-12-18). "Insurgency: Sandstorm review". PC Gamer. Retrieved 2019-07-07.