Grandmaster Chess
Grandmaster Chess is a 1992 video game to play chess for PC DOS platform develop by IntraCorp and its subsidiary Capstone that was focused on neural network technology and an artificial intelligence (AI) able to learn from mistakes.[1]
Grandmaster Chess | |
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CD Cover art | |
Developer(s) | IntraCorp |
Publisher(s) | Capstone Software |
Platform(s) | DOS, Macintosh |
Release | 1992 1993 (CD) |
Genre(s) | Chess |
Mode(s) | Single-player, Multiplayer |
Capable of using VGA and SVGA modes, features multiple skill levels, different sets of pieces, boards and backgrounds, 2D/3D view, pull-down menus, move list with VCR style control, able to analysis moves and games and rate the user strength. Originally it was distributed in floppy discs, but in 1993 in appeared in CD-ROM. This release only relevant addition was the Terminator 2: Judgement Day: Chess Wars package, an animated chess set like Battle Chess video game representing the Terminator 2: Judgment Day movie.[2]
Reception
Computer Gaming World stated that Grandmaster Chess "falls short of the current competition in terms of overall options". The magazine criticized the game's weak strategic analysis reporting, the absence of an advertised teaching mode, and weak opening book.[3]
See also
- Computer chess
- Vintage software
- Learning section of Artificial Intelligence article
- Simulators for teaching neural network theory section of Neural network software article
References
- Grandmaster Chess from Home of the Underdogs. Retrieved on September 22, 2012.
- Grandmaster Chess (CD-ROM Edition) for DOS (1993) from MobyGames. Retrieved on September 22, 2012.
- Carter, Tim (November 1992). "Capstone's Grandmaster Chess". Computer Gaming World. p. 88. Retrieved 4 July 2014.