DrinkBox Studios
DrinkBox Studios Inc. is a Canadian video game developer based in Toronto. The company was founded in April 2008 by Chris Harvey, Ryan MacLean and Graham Smith, three programmers previously employed by Pseudo Interactive, which closed earlier that year. DrinkBox is best known for the Guacamelee! series of games.
Formerly | Not a Number Software (2008) |
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Type | Private |
Industry | Video games |
Predecessor | Pseudo Interactive |
Founded | April 2008 |
Founders |
|
Headquarters | , Canada |
Key people | |
Website | drinkboxstudios.com |
History
In 2008, Toronto-based video game developer Pseudo Interactive laid off the majority of its staff before closing down completely.[1] Out of the laid-off employees, many left Toronto to work in other places, while three programmers, Chris Harvey, Ryan MacLean and Graham Smith, stayed to found their own game studio in April that year.[1][2] Their idea was to create a game company that would create games they would want to play.[1] Initially, the company was called Not a Number Software, but the team quickly considered the name to be a bad choice and changed it to DrinkBox Studios.[3] In the weeks following the DrinkBox' foundation, they hired a senior artist and a designer to move forward with the company as a five-man team.[1]
Games developed
Year | Title | Platform(s) |
---|---|---|
2011 | Tales from Space: About a Blob | PlayStation 3 |
2012 | Tales from Space: Mutant Blobs Attack | Linux, macOS, Microsoft Windows, PlayStation 3, PlayStation Vita, Xbox 360 |
2013 | Guacamelee! | PlayStation 3, PlayStation Vita |
Guacamelee! Gold Edition | Linux, macOS, Microsoft Windows | |
2014 | Guacamelee! Super Turbo Championship Edition | Microsoft Windows, PlayStation 4, Wii U, Xbox 360, Xbox One, Nintendo Switch |
2016 | Severed | iOS, New Nintendo 3DS, Nintendo Switch, PlayStation Vita, Wii U |
2018 | Guacamelee! 2 | Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One |
References
- "How Drinkbox Studios' grit raised an indie developer and got Guacamelee funded". polygon.com.
- "Drinkbox cuts through the noise". gamesindustry.biz.
- "Ask an indie developer: How did your indie career begin?". gamesradar.com.