Daylight (video game)

Gameplay

The player's goal in each level is to search for notes and logs from the hospital's past, referred to as "remnants", by looking for markings using glow sticks. Once all remnants in a level have been collected, the player is able to acquire a "sigil", an item of significance to the hospital's past, such as a teddy bear and a Bible. Bringing the sigil to "the Seal of Shadows" will unlock the next part of the building, allowing the player to advance further into the hospital and, possibly, to freedom.

Discovering remnants can cause a marking on her arm, which attracts the dangerous "shadow people". The player can either make them disappear by using flares or lose them by running away. The player cannot access any weapons; the only tools available are glowsticks, flares, and a cell phone. The environment layout is randomly generated. The enemies and other antagonists are procedurally spawned.[4]

The game's interface includes the number of remnants the player has to find and the threat level in the hospital. As threat level increases, monsters are more likely to appear.

Plot

The plot is centered around a woman named Sarah who regains consciousness in an abandoned hospital with no memory of how she got there. A mysterious voice tells her to find the secrets of the hospital. With a cell phone, which is her map, she must explore the haunted hospital and its criminal past in order to escape.

Reception

Daylight received mixed reviews from critics. Aggregating review website Metacritic gave the PC version 51/100,[5] and the PlayStation 4 version 48/100.[6] GameZone's Joe Donato opined "Daylight accomplishes nothing. Its attempt to expand on the Slender formula is only enjoyable for as long as you'd ever want to play Slender anyway, and it isn't nearly as effective."[13]

References

  1. Goldfarb, Andrew (6 June 2013). "Atlus Will Publish Daylight on PlayStation 4". IGN. Ziff Davis. Retrieved 29 April 2014.
  2. "Indie horror game Daylight coming to PS4". GameSpot. June 7, 2013. Archived from the original on June 10, 2013. Retrieved June 7, 2013.
  3. "Making it in Unreal: How Daylight survived public pressure and became the very first UE4 game". PCGamesN. 2014-11-24. Retrieved 2019-01-23.
  4. "Daylight". Zombie Studios. 2012. Archived from the original on August 7, 2014. Retrieved June 7, 2013.
  5. "Daylight for PC Reviews". Metacritic. Retrieved May 28, 2014.
  6. "Daylight for PlayStation 4 Reviews". Metacritic. Retrieved May 28, 2014.
  7. Cooke, Caitlin (29 April 2014). "Daylight Review (PC)". Destructoid. Modern Method Network. Retrieved 12 October 2014.
  8. Edge Staff (1 May 2014). "Daylight review (PC)". Edge. Future plc. Retrieved 12 October 2014.
  9. Parkin, Simon (29 April 2014). "Daylight Review (PC). Lightmare". Eurogamer. Gamer Network. Retrieved 12 October 2014.
  10. VanOrd, Kevin (29 April 2014). "Daylight Review (PC). The Bogeyman has been banished". GameSpot. CBS Interactive. Retrieved 12 October 2014.
  11. Woolsey, Cameron (29 April 2014). "Daylight Review (PC)". GamesRadar. Future plc. Retrieved 12 October 2014.
  12. Bloodworth, Daniel (29 April 2014). "Daylight Review (PC & PS4)". GameTrailers. Defy Media. Retrieved 12 October 2014.
  13. Donato, Joe (May 1, 2014). "Daylight Review: Random access misery". GameZone. Retrieved May 28, 2014.
  14. Suprak, Nikola (29 April 2014). "Review: Daylight (PC)". Hardcore Gamer. Retrieved 12 October 2014.
  15. Albert, Brian (29 April 2014). "Daylight Review (PC & PS4)". IGN. Retrieved 12 October 2014.
  16. Griffin, Ben (29 April 2014). "Daylight Review (PC)". PC Gamer. Future plc. Retrieved 12 October 2014.
  17. McElroy, Griffin (29 April 2014). "Daylight Review (PC). Jump Scare Tactics". Polygon. Vox Media. Retrieved 12 October 2014.
  18. Banas, Graham (3 May 2014). "Daylight Review (PS4)". Push Square. Retrieved 12 October 2014.
  19. Greene, Gavin (29 April 2014). "Daylight delivers just as many frustrations as scares (review)". VentureBeat. Retrieved 12 October 2014.
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