Arcade Game Construction Kit
Arcade Game Construction Kit is a 1988 game creation system for making arcade-style games.[1][2] It was developed by Mike Livesay and published by Broderbund for the Commodore 64. AGCK contained four floppy disks. The program uses a joystick-driven menu system and includes a six pre-made games to learn from and play.
Arcade Game Construction Kit | |
---|---|
Box art | |
Developer(s) | Livesay Technologies |
Publisher(s) | Broderbund |
Designer(s) | Mike Livesay |
Platform(s) | Commodore 64 |
Release | 1988 |
Genre(s) | Game creation system |
Included games
- AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian.
- KANGARANG (designed by Gregory Hammond) -- The player is a kangaroo mother looking to rescue its baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives.
- ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- The player is a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives.
- MUSASHI (designed by Greg Johnson and Paul Reiche III) -- The player is an ancient samurai warrior looking to rescue his princess. The player must fight through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai.
- GERG'S ADVENTURE (designed by Gregory Hammond) -- The player is Gerg, a tiny creature who wants to get back to his home. Gerg must pick up a variety of orbs to power up, and to clear each level.
- SPACE WORRIES (designed by Paul Reiche III and Greg Johnson) -- The player controls a space ship, looking to collect mysterious metallic cylinders to destroy an enemy that has taken control of your planet.
References
- Arcade Game Construction Kit at Lemon 64
- "Aracade Game Construction Kit (AGCK)". GB64.com.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.