16K resolution

16K resolution is a display resolution with approximately 16,000 horizontal pixels. The most commonly discussed 16K resolution is 15360 × 8640, which doubles the pixel count of 8K UHD in each dimension, for a total of four times as many pixels.[1] This resolution has 132.7 megapixels, 16 times as many pixels as 4K resolution and 64 times as many pixels as 1080p resolution.

Currently, 16K resolutions can be run using multi-monitor setups with AMD Eyefinity or Nvidia Surround.[2][3]

History

In 2016, AMD announced a target for their future graphics cards to support 16K resolution with a refresh rate of 240 Hz for 'true immersion' in VR.[4][5][6]

Innolux displayed the world's first 100-inch 16K8K (15360 × 8640) display module at Touch Taiwan in August 2018.[7]

Sony introduced a 64-foot-wide by 18-foot-tall commercial 16K display at NAB 2019 that is set to be released in Japan.[8][9] It is made up of 576 modules(360x360p), in a formation of 48 by 12 modules, forming a 17280x4320p screen, with 4:1 aspect ratio.

On June 26, 2019, VESA formally released the DisplayPort 2.0 standard with support for one 16K (15360 × 8640-pixel) display supporting 30-bit-per-pixel 4:4:4 RGB/Y′CBCR-color HDR video at a refresh rate of 60 Hz using DSC video compression.[10]

See also

References

  1. Brawn, Alan C. (April 19, 2017). "4K, 8K, 16K  Are You Ready for the Resolution Evolution?". CE Pro. Archived from the original on September 27, 2019. Retrieved August 5, 2017.
  2. Orland, Kyle (August 3, 2017). "What kind of gaming rig can run at 16K resolution?". ArsTechnica. Archived from the original on August 5, 2017. Retrieved August 5, 2017.
  3. "Gaming at 16K resolution??  Holy $h!t". Linus Tech Tips. YouTube. Archived from the original on October 22, 2017. Retrieved October 19, 2017.
  4. Garreffa, Anthony (2016-07-27). "AMD Radeon Pro graphics card powers 16K display, 15,360×8640". Tweaktown. Archived from the original on 2016-07-29. Retrieved July 27, 2016.
  5. Garreffa, Anthony (2016-01-15). "AMD's graphics boss says VR needs 16K at 240Hz for 'true immersion'". Tweaktown. Archived from the original on 2016-01-17. Retrieved January 15, 2016.
  6. Campbell, Mark (2016-01-16). "AMD's Raja Koduri says that we need 16K at 240Hz for "true immersion" in VR". Overclock3D.net. Archived from the original on 2017-08-04. Retrieved January 16, 2016.
  7. Lokas, Damir (August 23, 2018). "Innolux Premieres World's First 100 Inch 16K Display The Best Vision Ever". DisplayDaily. Retrieved December 23, 2018.
  8. Waniata, Ryan (2019-04-10). "Sony's massive new MicroLED display stands 17 feet tall and packs 16K resolution". Digital Trends. Archived from the original on 2019-10-17. Retrieved 2019-10-17.
  9. Dent, Steve (2019-09-13). "Sony's Crystal cinema display supports 16K, but could cost millions". Engadget. Archived from the original on 2019-12-18. Retrieved 2019-12-18.
  10. Video Electronics Standards Association (2019-06-26). "VESA Publishes DisplayPort™ 2.0 Video Standard Enabling Support for Beyond-8K Resolutions, Higher Refresh Rates for 4K/HDR and Virtual Reality Applications". VESA.org. Video Electronics Standards Association. Archived from the original on 2020-09-03. Retrieved 2020-10-27.
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