101: The Airborne Invasion of Normandy

101: The Airborne Invasion of Normandy is a 1998 computer wargame developed by Interactive Simulations and published by Empire Interactive.[1] Key members of the team had previously worked at Random Games, developer of Soldiers at War and Wages of War.

101: The Airborne Invasion of Normandy
Developer(s)Interactive Simulations
Publisher(s)Empire Interactive
Platform(s)Windows
ReleaseOctober 1998
Genre(s)Turn-based tactics, computer wargame
Mode(s)Single-player

Gameplay

101: The Airborne Invasion of Normandy is a turn-based computer wargame that simulates combat at the squad level, in a manner that has been compared to games such as X-COM. The game recreates the 101st Airborne Division's use of paratroopers during the Invasion of Normandy in World War II.[2]

Development

101 was developed by Interactive Simulations, Inc. (ISI),[1] a team started by former members of Random Games, creator of Soldiers at War and Wages of War.[2] ISI president Tim Brooks said that he founded the studio to obtain "more control over deciding what went into the game and what didn't go into the game."[3] 101 was released in October 1998.[4]

Reception

101 sold 10,000 copies in the United States by April 1999, according to Tim Brooks. James Fudge of Computer Games Strategy Plus called the game "semi-popular" by that time,[8] while Wargamer's Mario Kroll dubbed it a commercial flop in 2003. He explained that it had failed to secure the retail shelf space necessary to succeed: "copies of the game weren't available over Christmas after the release, and shortly thereafter its developer went belly-up, completely abandoned by its publisher", he wrote. Kroll noted that 101's distribution issues were part of a trend for less established development teams at the time.[9]

According to Kroll, 101 "received plenty of positive press".[9] CNET Gamecenter, GameSpot and Computer Games Strategy Plus nominated it for their respective "Wargame of the Year" prizes, which went variously to The Operational Art of War I: 1939–1955 and People's General.[10][11][12]

In Computer Games Strategy Plus, David Finn offered 101 a glowing review and hailed it as "probably the first tactical squad level wargame with this scope of realism and detail."[5] William R. Trotter of PC Gamer US was also positive.[1] Writing for GameSpot, Alan Dunkin remarked, "While the scope is limited and the level of detail can intimidate some, 101: The Airborne Invasion of Normandy is a winner."[2]

Tim Carter of Computer Gaming World and Ian Marsh of Britain's PC Gaming World were critical of 101.[6][7] Marsh argued that "the gameplay sucks",[7] a complaint largely echoed by Carter: he wrote that the design "might be realistic, but it makes for a lousy game—especially with the incredible number of technical flaws that you are subjected to."[6]

See also

References

  1. Trotter, William R. (April 1999). "101: The 101st Airborne in Normandy". PC Gamer US. Archived from the original on December 1, 1999.
  2. Dunkin, Alan (December 7, 1998). "101 Airborne: The Airborne Invasion of Normandy". GameSpot. Archived from the original on November 13, 2004.
  3. Walker, Mark H. (July 20, 1998). "101: The 101st Airborne in Normandy Interview". Computer Games Strategy Plus. Archived from the original on March 19, 2005.
  4. Jebens, Harley (October 14, 1998). "Normandy Invaded (Again)". GameSpot. Archived from the original on March 11, 2000.
  5. Finn, David (November 9, 1998). "101st: Airborne Invasion of Normandy". Computer Games Strategy Plus. Archived from the original on March 19, 2005.
  6. Carter, Tim (February 1999). "Jumping Into Disaster". Computer Gaming World (175): 226.
  7. Marsh, Ian (November 12, 1998). "101: The 101st Airborne In Normandy Review". PC Gaming World. Archived from the original on October 10, 1999.
  8. Fudge, James (April 9, 1999). "101st Airborne in Normandy Sequel Being Considered". Computer Games Strategy Plus. Archived from the original on March 19, 2005.
  9. Walker, Mark H. (June 25, 2003). Games That Sell!. Wordware Publishing. p. 194. ISBN 155622950X.
  10. Staff. "GameSpot's Best and Worst of 1998". GameSpot. Archived from the original on August 15, 2000.
  11. Staff (February 11, 1999). "The Best of 1998". Computer Games Strategy Plus. Archived from the original on February 3, 2005.
  12. The Gamecenter Editors (January 29, 1999). "The CNET Gamecenter.com Awards for 1998". CNET Gamecenter. Archived from the original on December 16, 2000. Retrieved May 3, 2020.
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